
COTA ONG
COTA ONG
4 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Koopkultur e.V., ASSOCIAZIONE NAZIONALE ORIENTATORI- ASNOR, CRN, COTA ONG, Association on Refugees and Migrants-Bulgaria +1 partnersKoopkultur e.V.,ASSOCIAZIONE NAZIONALE ORIENTATORI- ASNOR,CRN,COTA ONG,Association on Refugees and Migrants-Bulgaria,STANDO LTDFunder: European Commission Project Code: 2021-1-DE02-KA220-ADU-000035083Funder Contribution: 280,793 EUR<< Background >>RECULT wants to intervene to support two sectors that are being particularly hit by the social and economic restrictions due to COVID 19: the creative art sector and social care services. In order to support these two sectors, RECULT will Work on new methods and solutions for linking them and using creativity for enhancing social inclusion; and by providing digital know how and tools facilitating for a smoother switch between offline and online teaching.We want to contribute to the resilience of creative and cultural training by providing new tools, new functions and new ways for staying connected, while increasing the access for all.Being aware of the importance of face to face connections and co-creation possibilities, RECULT will suggest a method that will join community based art creation with transnational exchange and co-creation (in offline and online modes). In this way we contribute to create common values and increase civic engagement, understanding and participation.We want to address the needs for new knowledge, educational tools, and ideas on how to engage again with learners with migration background. We want to regain professional and artistic intercultural potential of associating locals with migrant communities.We want to develop and extend visual art methodology towards migrant groups and embed green education into the artistic methodology. We want to address the need to guidecareers, especially for groups which will be faced to innovate their career paths after the pandemic. We address the need for a more fruitful communication between generations and culture, as there are not many digital/blended resources and tools developed for educators to effectively approach families with refugee, migrant and cultural minority backgrounds. RECULT wants to develop hybrid or blended methods in order to stay connected with learners with migrant backgrounds and to become flexible switching between online and offline if needed. We learned during our previous work that art is a great container to work non-verbal in intercultural settings, however there is a lack of digital tools and methods to do this from a distance. The pandemic also demonstrated that many migrants had no or little technical expertise to use digital tools effectively for educational purposes or had language/cultural difficulties to effectively communicate with supporting organisations. Therefore, there is a need to fill this gap by creating collaborative spaces to facilitate and support the process of coming back to “normality” of an after-pandemic environment via cultural workshops and positive interactions. Our interest lies in development of methodology based on art and creativity that would facilitate communication between educators, artists and people with different cultural backgrounds.<< Objectives >>The main objective of RECULT is to use the power of art, creativity and visual education to support the (re)integration of people with refugee, migrant, or cultural minority backgrounds into their local communities and to find new opportunities for reinforcing the resilience of the creative sector. RECULT will focus on teaching visual art creation. While each form of artistic creation is exposed to crisis for different reasons, visual art creation are facing the contradiction between staying connected to society and to the physical environment to find inspirations for creativity. To obtain this goal, new tools, new activities are needed. RECULT will thus improve the competencies of adult educator working in cultural/creative trainings. RECULT will support the social inclusion of one of the most vulnerable groups touched by social restrictions, people with refugee, migrant and cultural minority backgrounds and will help to lower barriers and support inclusion and diversity in education.The RECULT method will include a complex blended learning process that will use visual creativity for understanding the complexity of someone’s cultural identity and allow the participants to communicate with each other through the creation of images and art objects by reusing and re-imagining the images, techniques and materials linked to home and host cultures, forming their complex cultural backgrounds.Being aware of the importance of face to face connections and co-creation possibilities, RECULT will suggest a method that will join community based art creation with transnational exchange and co-creation (in offline and online modes). In this way we contribute to create common values and increase civic engagement, understanding and participation. When the project is over, we want that people with refugee, migrant and minority backgrounds assistance for increasing their social integration and lowering the barriers for active participation, that the groups gain experience in co-creation through digital education,reinforce their active citizenship, and contribution to local cultural and social life.We want them to rediscover their cultural backgrounds, learn critical thinking and visual creativity skills and in this way obtain new professional opportunities.We want artists, teachers, educators, trainers, and social workers to learn new teaching skills and methods linked to visual and digital education, blended learning, experimental learning, visual and digital storytelling, but as well outreach to learners and message building- We want to increase the teaching with co-creation and design thinking approaches and keep lifelong learning innovative and attractive.<< Implementation >>RECULT will consist out of input, reflection, creation and a sharing phase based on the principles of creation of innovative tools for enhancing the role of visual creativity and education in social cohesion;(Re)connecting social, cultural and environmental sustainability and integration for enhancing social integration and implementing innovative forms of online learning including video tutorials and blended learning.The whole project cycle is oriented on work packages, milestones, staff trainings, intellectual outputs, transnational meetings and multiplier events. The PMI activities are structured by the work packages and specific milestones.The workpackages are:A1: Project Management and ImplementationTask 1. Project Management - CRNTask 2: Impact and Needs Assessment - Stando, ARM-BGTask 3: Quality Control and Evaluation ASNOR, KoopkulturA2: Extracting and sharing skills and knowledge: COTA and ARM-BGA3: Video Course Building: COTA and ASNORA4: RECULT Blended Method and Curriculum: CRN and KoopkulturA5: Dissemination: Stando and KoopkulturMilestones are:November 2021: Start of the project, kick off meeting in Berlin. Start of A1, A2, A5, Jan 2022: Online SC meeting; 1st blended workshopMarch 2022: 2nd blended workshop - onlineApril 2022: 2nd TPM meeting NicosiaMai 2022: 3rd blended workshop, - onlineOct 2022: 3rd TPM, Paris, 1st progress reportSep2022: Online transnational seminar - dissemination event, end of A2Oct2022 Online SC meeting, start A32022 Dec2022: Joint staff training in Bari2022 Jan 2023: SC online meeting, Start A4March 2023: 4th TPM, Bari, 2nd Progress reportMay 2023 SC online meetingJune 2023: Blended joint staff training - online + ParisSept2023: SC online meeting,Nov 2023: SC online meeting, end A3Jan/Feb 2024: local multiplier events, end A4Feb 2024: Final transnational dissemination event and Final TPM, Sofia, Final ReportRECULT will have 5 Transnational meetings offline and further meeting online.Each meeting will deal with:- project management,- evaluation and impact measurement results and indicators,- revision of the RECULT online platform and discussion about the smart practices gathered- the target groups, activities and practices of the hosting partner and of local associated partnersRECULT will have additionally learning and teaching activities based on three elements:1- a series of online blended workshops (supporting knowledge and community building at the beginning of the project, and part of the co-creation of the online platform)2- a Co-design video tutorials training, which will help to co-create some of the elements of the video micro-sessions.3-a blended review training, lasting one month, with a 3-day LTTA embedded. The aim of the learning process is to test the RECULT curriculum- It will consist out of 5 phases, an online joint training, offline local peer-workshops, the LTTA, an offline local piloting and a final online workshop.The project will end with a series of 3 local and 1 transnational muliplier events.<< Results >>RECULT 's methodology is responding by elaborating innovative online and blended learning tools for teaching social inclusion through art creation.As a result, we will create a learning tool that will support the organisations facilitating the integration of third country nationals, refugees, minorities or people of multiple identities even when social distancing is imposed.The workshops, the platform and the trainings will reinforce awareness of environmental issues, and will provide a global vision on the connectivity between people, cultures andenvironment.The RECULT online blended method will be be based on three main project results that will be prepared during the project cycle.a) RECULT interactive platform, and tool mapping the experiences used for visual b) a set of video micro-lessons to be used as learning tools or independent DIY videosc) the RECULT blended learning curriculum, published as a handbook.We want to create a strong central community around the RECULT method, thus 50 people with migrant, refugee and minority backgrounds, 20 trainers, educators, artists and social workers trained during the workshops and the joint staff trainings will become our ambassadors.Last but not least, we want to create a set of recommendations for policy makers and teachers on the use of visual education and innovative online tools and methods for reinforcing social inclusion.
more_vert assignment_turned_in ProjectPartners:COTA ONG, CRN, Artemisszió Alapítvány, il Salone dei RifiutatiCOTA ONG,CRN,Artemisszió Alapítvány,il Salone dei RifiutatiFunder: European Commission Project Code: 2021-1-FR01-KA210-ADU-000027387Funder Contribution: 60,000 EUR<< Objectives >>RE-STOR-E’s objective is to empower people from socially and economically disadvantaged migrant or minority backgrounds with efficient digital tools facilitating their social and professional inclusion into European local societies. RE-STOR-E is a practice based, multitask and interdisciplinary methodology which permits to build its curriculum on two main contemporary challenges: adopting an environmentally conscious behavior and gaining skills in techniques of visual communication.<< Implementation >>By targeting trainers and educators in non-formal education, RE-STOR-E will implement a curriculum based on digital storytelling, visual arts related social practices to express identity, recycling as means of environmental consciousness, and visual storytelling. The project's main outcome: a website, containing an eBook, video tutorials and interactive functionalities to ensure assisatnce for the users, will provide materials and techniques to set up trainings based on RE-STOR-E's methodology.<< Results >>Trainers and educators of European organisations will have access to an innovative method to be used in different local contexts, supporting the social and professional inclusion of adult people with migrant or minority backgrounds by empowering them with skills in digitally created visual contents. The method also enables them to raise consciousness about environmental protection and provides techniques to valorise the original cultural identity of vulnerable people they work with.
more_vert assignment_turned_in ProjectPartners:CRN, COTA ONG, Union pour la Justice et la Transformation SocialeCRN,COTA ONG,Union pour la Justice et la Transformation SocialeFunder: European Commission Project Code: 2022-1-FR01-KA210-ADU-000084537Funder Contribution: 60,000 EUR<< Objectives >>Implementing EU-Prepare's curriculum aims at providing a playful and interactive learning method using visual tools to transmit knowledge and skills. It is designed for asylum seekers, refugees and migrants within the European Union to raise awareness about European democratic values, diversity and environmental consciousness, to provide digital and linguistic skills and to enhance, at the same time, the added value of cultural diversity as a result of their presence in Europe.<< Implementation >>EU-Prepare will implement an online curriculum by disseminating it among organisations and associations providing assistance for refugees, migrants and asylum seekers. The curriculum addressed primarily to women will use visual language to facilitate the comprehension of the EU's priorities and will contain 1 page long cartoons depicting good practices in refugees' countries of origin and in Europe. Users will be able to deepen their newly acquired knowledge through interactive games.<< Results >>The use of EU-Prepare's curriculum will help refugees, migrants and asylum seekers to face difficulties they may encounter within the EU due to lack of experience in civic, environmental and digital practices.The method aims to facilitate integration and to give self confidence to its users by valorising their cultures of origin and be encouraging social exchange with local communities.
more_vert assignment_turned_in ProjectPartners:Artemisszió Alapítvány, Redial Partnership CLG, COTA ONG, CRN, Consultoría de Innovación Social +2 partnersArtemisszió Alapítvány,Redial Partnership CLG,COTA ONG,CRN,Consultoría de Innovación Social,CENTRO DI DOCUMENTAZIONE SUI CONFLITTI AMBIENTALI ASSOCIAZIONE,associazione di promozione sociale SiripArteFunder: European Commission Project Code: 2021-1-IT03-KA220-YOU-000030392Funder Contribution: 263,985 EUR<< Background >>in line with the Youth Goal #3 ‘Inclusive Societies’ and #9 ‘Space and participation for all’ of the EU YPS 2019-2027, the main objective of CirculART-e is to use the power of art, creativity and visual education to support the inclusion and active participation of people with migrant, or cultural minority backgrounds into their local communities.Thanks to a cross-sectorial learning environments, CirculART-e will fulfill the following specific SMART objectives: OB1. Supporting the social entrepreneurship and engagement of young people with migrant and cultural or ethnic minority backgrounds through the participatory peer-to-peer method of the Empathy mapping for self-awareness, soft-skills development and identity-rebuilding;OB2. Promoting the active participation of young people in their community, with emphasis in youth at risk of marginalization because of their cultural, social and economic obstacles through “circular” and community-based initiatives;OB3. Improving the skills of youth workers to reach out and address the needs of young people at risk of social exclusion through creative and attractive blended learning methodologies based on visual art education and the culture of the circular economy in online and offline contexts.The project will also promote the accessibility to digital methods in art-based education among young people, youth workers and organization thanks to the experience-based approach, enabling them to actively participate, be connected and work effectively in and out of physical distancing conditions.CirculART-e has two strongly interlinked target groups. First, the wide group of people with migrant and minority backgrounds who are living in different EU urban communities. According to the experiences of our partners, this group is among the most vulnerable social groups having been the most heavily exposed to the difficulties caused by the COVID restrictions: lack of self-confidence, sense of inadequacy in relation to the place where they live and to society in general, reduced group learning opportunities and weakened social networks, lack of sufficient tools and know-how for staying connected between each-other and participate to the community building. Our second target group is composed by youth workers, youth leaders, educators working in formal and non-formal educational settings in multi-ethnic contexts, as well as trainers and researchers working in the field of social participatory action-research. As for young people, our youth workers faced big challenges due to social distancing: their work was majorly based on the physical presence in the community to reach out the most vulnerable groups; visual art-based methods are one of the expertise of our professionals, also developed thanks to the opportunities offered by E+; Digital skills in education and art for social inclusion need to be improved in order to propose more accessible learning opportunities. So, the effectiveness of their work has become strongly compromised by the reduced opportunities of physical connections.<< Objectives >>In line with the foreseen objectives, as well as with the EU Youth Goal #3 - ‘Inclusive Societies’ and #9 ‘Space and participation for all’, the following Outputs and Outcomes are expected:Thanks to the combination of a place-based approach and the transnational cooperation, the project would allow partners to develop innovative educational curricula co-designed by young people and youth workers within an experienced-based learning environment. Non formal education is the frame of the following objectives we want to achieve using the methodology if visual education :- Increased youth-led collective actions in local communities based on arts and creativity, inspired to the culture of the circular economy - Developed digital competences- Creation of a new blended and digital curriculum for youth work<< Implementation >>The project foresee the following activities:Project management and implementation, development of project results, Learning teaching training activities, transnational partner, meetings and multiplier events. The leading of each packages will be divided among the partners, a system that will ensure that all partners will take an active role and responsibility in the implementation of the project.Project Management Implementation A1- Project CoordinationA2-Financial ManagementA3- General Monitoring and EvaluationA4- Visibility, Dissemination and Exploitation activitiesA5- Mid-term & Final reportA6- internal financial reporting & Narrative reportA7 - Internal Monitoring and evaluation reportingN.8 Steering committe online meeting for distance co-working on preparation and review of material related to the Project results N.4 TPM Transnational Project meetingEach of them linked to the crucial turning points of the project cycle. Each meeting will deal with:- project management - evaluation and impact measurement results and indicators,- revision of the CirculART-e online platform and discussion about the smart practices and methods gathered so far- the target groups, activities and practices of the hosting partner and of local associated partners- a short creative practice as an icebreakerLocal stakeholders will be also invited to disseminate the project and to open up for external ideas, stimulation and perspective.Each meeting will be attended by 2 staff persons from each partner and connected to specific activities.N.4 complex LTTA mobilities accompained by blended activities. The Mobilities will be focused on:- Increasing the awareness of yougn people on personal skills, cultural heritage and identity (young people)- Learning how to create blended training and visual art workshops (youth workers)- Learning and Co-design Educational video tutorial (youth workers)- CirculART-e transnational test training (young people and youth workers)Blended workshops around (1)visual heritage and identity, (2) soft skills, (3) re-cycling and circular lifestyle to learn about personal Attitude, Skills and Knowledge (ASK Learning Model). MULTIPLIER EVENTS N.2 Local Multier events aimed at sharing and dissemiantion the (1) CirculART-e empathy map of skills and wishies of young people; (2) Digital Guide for blended training and visual art creationN.1 Internal final event + N.6 Local Multiplier events to share all the project results included the final CirclART-e Curriculum and methodN.1 Internal final event to dissemiante all the project resultsDISSEMINATION AND OUTREACH- Implementing dissemination plan and outreach plan- steering dissemination activities (creation of project logo, flyer, poster etc.)- Supporting the overall dissemination activities- running the CirculART-e online platform- supporting dissemination eventsIMPACT AND NEEDS ASSESSMENT-implementing and reporting the needs assessment activitiesQUALITY CONTROL, MONITORING AND EVALUATION-Creating Evaluation plan and indicators- monitoring the project quality and reporting evaluation results.<< Results >>Results 1: Empathy map of skills and wishes of young people Result 2: Training programme for youth workers and young people. Online and offline visual art education to promote the sense of initiative and entrepreneurship of young people in multicultural settings.Result 3: CirculART-e Blended Method and Curriculum for youth workers. Visual art education to promote social entrepreneurship and participation of young people at risk of social exclusionOutcomes:- Increased level of social engagement and active participation in the local communities among young people with fewer opportunities because of their migrant and minority background (OB1)- Reinforced link between partners and their local stakeholders to co-design more effective programme supporting the active participation of youth in society (OB2)- Improved quality of youth participation in the local communities of EU societies through the development of creative and attractive blended and multi-language learning resources (OB3)
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