Powered by OpenAIRE graph
Found an issue? Give us feedback

SINDESMOS SISTIMA KAI GENIA

Country: Greece

SINDESMOS SISTIMA KAI GENIA

9 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2022-2-EL02-KA220-YOU-000100323
    Funder Contribution: 250,000 EUR

    << Objectives >>Objectives:- to involve young people in peer-to-peer labs about the European Youth Goals And their relevance to young people and ourcities;- to promote cooperation among youth and local stakeholders in each city on European Youth Goals ground, outputs.- to build our capacity to promote the European Youth Goals through youth-led activities in our cities;- to support young people’s learning, actions and recognition related to European Youth Goals through Cities of Learningdigital platform ;<< Implementation >>Work package 1: Project coordination and management and dissemination.Work package 2: Good practices of the European Youth Goals,Work package 3: Capacity building for the European Youth Goals.Work package 4: European Youth Goals learning playlists and badges.Work package 5: Dissemination and multiplying.<< Results >>- Youth consultations on European Youth Goals implementation.- Youth leadership capacity developed during a long-term course (non-formal learning methods) based on the 7 Habits ofHighly Effective people.- Youth Goals co-designing playlists (method) for personalised learning.- Structured Dialogue on European Youth Goals.- Increasing awareness about European Youth Goals and their benefits and opportunities to young people.- Networking opportunities.

    more_vert
  • Funder: European Commission Project Code: 2020-1-BE05-KA227-YOU-003131
    Funder Contribution: 124,345 EUR

    Taking into account challenges youth work is currently experiencing, and brainstorming on how youth work and non-formal learning can enhance young people’s creativity and innovation, through their experimental nature, participatory approaches, and peer-learning in times of pandemic, our consortium came to the project idea of using the educational potential of outdoor escape rooms with thematic of traditional fairy tales and myths. Using the thematic of traditional fairy tales and myths brings more creativity, helps young people and youth workers to explore cultural aspects of their own national and European identity and naturally unites youth work and creativity sectors. In view of the above mentioned, this project aims to enhance skills development and competences of youth workers in creation and managing outdoor escape rooms with thematic on traditional fairy tales and myths, that reinforce creativity, as well as to boost quality, innovation and recognition of youth work that support the creative potential of youth, thus contributing to the recovery resilience of the cultural and creative sectors. The objectives of the project are to:- Develop capacities of youth workers to create outdoor educational activities with a cultural and creative component for young people to help them to acquire skills and competences for supporting their creative potential; - Build a guide and e-course on HOP platform, which enables youth workers to create their own outdoor escape rooms with thematic on traditional fairy tales and myths;- Create learning pathways/playlists of outdoor escape rooms with traditional fairy tales and myths thematic in partner countries to be places at Cities of Learning Platform (www.citiesoflearning.eu); - Stimulate social inclusion through the arts, by fostering innovative participatory and intercultural dialogue approaches linking youth stakeholders with organisations in the cultural and creative sectors; - engage young people in identifying learning opportunities and shaping the understanding of learning according to their needs, interests and passions;There are two main target groups of the project:● Youth workers, youth leaders, educators, representatives of creative sector working with young people;● Young people;In order to achieve the defined objectives, three intellectual outputs will be produced and will be available as an open educational resources (OERs) during and after the completion of the project: ● IO1 - A step by step guide on creation of Outdoor Escape Rooms with thematic on traditional fairy tales and myths including outdoor escape rooms scenarios; ● IO2 - E-course on HOP platform on the How to Create Outdoor Escape rooms with thematic on traditional fairy tales and myths;● IO3 - Learning pathways/playlists of outdoor escape rooms During this project we foreseen 3 transnational meetings, and LTTS and local multiplier events.We expect the following results: -youth workers capacities to create outdoor educational activities with a cultural and creative component for young people to help them to acquire skills and competences for supporting their creative potential are developed to great extent; Staff members involved in this project are able:-to exchange and learn from our working practices’- to share youth work and creative sector realities and systems in participating countries;-to improve competences to work in international teams and partnerships, manage complex innovation development, international project management, challenges and opportunitieswhen working with Erasmus+ support;Staff members who are involved in IOs will benefit:-by developing their confidence and capacity to innovate with solutions, practices and technology that contributes to quality improvements in their education programmes;-by learning design thinking practice;-by developing their intercultural and teamwork competences when collaborating in international team of experts;-by using the digital technology to improve their working practice in youth work programmes, especially in creating learning opportunities; -by developing their agile mindset when implementing innovation in youth work; ORGANISATIONS will benefit from new practices, development and technology as a result of involvement in this innovation project:-by exchanging and learning from best practices of creating outdoor escape rooms with thematic on traditional fairy tales and myths and learning pathways based on them; -by accessing and developing capacity to use the newest digital technology to their target groups;-by improving their work programmes with integrating new practices, skills pathways and digital technology available through Cities of Learning platformYoung people will benefit: •from new learning and free time opportunities created by the developed outdoor escape rooms thematic on traditional fairy tales and myths; •from using learning pathways created

    more_vert
  • Funder: European Commission Project Code: 2021-1-BE05-KA220-YOU-000028629
    Funder Contribution: 154,069 EUR

    "<< Background >>Climate change is alarming and no longer underestimated: nearly 75% of EU citizens now see climate change as a very serious problem, shows Eurobarometer 2019. At the tail of the problem recognition, the impact of Greta’s movement cannot be underestimated – while the students are already on the streets at “Fridays for future” – we believe it is time for the youth work sector to step together in the race for the Sustainable Green Planet and invest into insetting responsible and sustainable living mindset into non-formal education sector. Being anchor in implementing Union’s Youth policies and having the opportunity to reach young people directly through Erasmus+, youth work must adapt itself to respond loudly to the global challenges in order to be the example young people can refer to.At the same time, taking into account rapidly changing world, teaching sustainable living becomes indivisible from digitalization: #GoGreen - Youth Navigator will bridge 2 programme objectives– to support awareness raising on the environmental and climate goals and taking up innovative practices in a digital era.The European Green Deal states: “The environmental ambition of the Green Deal will not be achieved by Europe acting alone” – the consortium is based on 7 countries from South, Central and North, as the environmental problems cannot longer be tackled only from European-central perspective since are part of current global problems – we find it crucial to invest in building capacity of a global partnership, so the youth worldwide can benefit from solutions gathered 7 countries. The proposal contributes directly to the achievement of objectives of EU Youth Strategy 2019-2027, in particular 10th Youth Goal – Sustainable Green Europe: “empower the entire society especially young people to act as agents of change for environmental and sustainable development”, UNDP Empowering Youth agenda, UN SDG-2030 agenda, European Climate Change Programme. By doing implementing the proposed project activities we will directly move towards the EU objective of “achieving a society in which all young people are environmentally active, educated and able to make a difference in their everyday lives” (COM 456/16)<< Objectives >>#GoGreen - Youth Navigator will bridge 2 programme objectives– to support awareness raising on the environmental and climate goals and taking up innovative practices in a digital era. The project main aim thereafter is to contribute to the just and inclusive transition to sustainable living throughout empowering youth work sector across the globe to raise awareness on environmental issues by personal example and digital tools – the language of young people. The specific objectives are:1.To build capacity of consortium and foster networking and cooperation of the youth work sector on global level in terms of environmental-responsible and sustainable living education;2.To provide participating youth workers with knowledge, skills & attitudes necessary for sustainable living education and support their professionalization in the area;3.To build enabling environment for creating together best practices on how youth workers can be themselves ambassadors of sustainable living;4.To contribute to the Union’s pool of learning recognition tools throughout creation & promotion of the GreenBadges – learning badges system focused on acquainting sustainable living skills and attitudes and promoting these attitudes during Erasmus+ activities: at long term perspective badges can be used in any in-country or learning mobility, as part of European Solidarity Corps STEC;5.To create a catalogue of “planet-friendly” tips that can be incorporated into daily life of youth organizations and young people across the globe; 6.To promote responsible and sustainable living on the personal example of the youth workers and their organizations; 7.To explore potential of the digital tools & gamification in reaching youth via Cities/Regions of Learning; 8.To practically contribute to the implementation of the European Green Deal, Our planet – Our future Union youth initiative, European Youth Goals – Goal n.10 – Sustainable Green Europe, 2030 SDG strategy of UN.<< Implementation >>The project will have the following activities: Transnational Project Meeting: - Kick off meeting in Cyprus; - Final evaluation meeting in Greece. Development of the intellectual outputs: IO1: Best Practices of Environmental and Sustainable living education (webinar style): IO2: Green Badges and Practical Guide Book on Use of Green Badges:IO3: Learning pathways/playlists for Cities of learning on Environmental and sustainable living: Learning, Teaching and Training Activities: - Training course in Belgium; - Short term staff exchange - job shadowing. Multiplier events: in every country except for Ireland and dissemination activities.<< Results >>""#GoGreen - Youth Navigator"" will impact participating youth workers and their institutions first of all by raising awareness on the responsibility towards world’s natural capital and resources and practically creating environment for their own transition to organizations that are protagonists of Green planet. Consortium will build its capacity in terms of environmental awareness, European project management, global networking, development of intellectual outputs and quality learning products, development of recognition instruments, digitalisation and gamification in youth work, social media and communication strategies.The youth workers will foster their understanding of global challenges and policies in terms of combatting them, environmental friendly lifestyles, daily responsibility towards the planet and how to transmit this responsibility to the young people. They will foster their analytical skills, presentation skills, The youth workers, especially throughout the job shadowing mobility (short term learning and training activity) will foster their intercultural skills, better understanding of own culture and other cultural environments, as added value they will gain comprehension of different environmental contexts and green policies around the world. Thanks to the project activities, the participants will learn how to live a sustainable, responsible and environmental friendly lifestyle in a corporate culture – at the same time they will be able to foster their ICT and digital skills, creative and critical thinking and communication skills. Development and Testing the Intellectual Outputs of the project, Learning and Training Activities (Training course and job shadowing of staff), capacity building activities, but also challenge and collection of eco-tips will positively impact the team spirit of participating organizations as well as build capacity of participating organizations, foster cohesion among consortium and peer organizations worldwide. The peer organizations will benefit from the User’s guide – ideas, practical examples and tools that can be incorporated into the daily life of their teams but also used widely during mobility and local activities they organize for young people. Young people worldwide will benefit from the eco-tips – as they will practically receive 101 idea on how to live more sustainable and responsible and from the increased quality of youth work. Young people from participating countries will benefit from the eco-labs learning creative ways to be sustainable and responsible.At long term perspective the project will make Erasmus+ activities more environmental-friendly and the sector more mindful towards planning and implementation of mobility/in-country activities. GreenBadges as recognition tool and User’s guide will offer a framework that is easy to recreate, both by peer institutions and by young people themselves.The stakeholders, such as EC, UN, national and regional public institutions that work on environmental issues will benefit from increased interest, engagement and responsibility towards Planet among young people on global level and active in-kind contribution of the youth work sector, even throughout activities not directly focused on environmental protection."

    more_vert
  • Funder: European Commission Project Code: 2017-1-LT02-KA205-005246
    Funder Contribution: 16,767.5 EUR

    "Noticing that many European Union countries face problems of youth unemployment, overload of qualified young professionals, the brain drain and the lack of youth involvement in innovative product development, we decided to create a Youth Innovation Center -like operating model - the methodology that could be universally applied to all youth-center-based existing institutions in order to face and solve these problems. The project will create a comfrtable platform for young people to develop their skills and competencies. Youth innovation center will work by the methodology, which will be based on support and mentoring of qualified youth workers and the synergy created by the partnership network of other institutions. The network will be able to help young people learn and be supervised by a variety of business, educational, cultural, social and governmental professionals and specialists who will help young people with their innovative ideas and initiatives in order for them to grow and improve. The project ""iGrow Center“ - is a 24-month strategic partnership initiative, during which young people, youth centers and educational institutions of Lithuania, Latvia, Poland, Spain and Greece methodically will plan, develop and implement collaboration platform that fosters participants cooperation between the various economic activities and initiatives in many different fields in order to improve economic performance, knowledge sharing, technology transfer, development of new products, promoting young people's creativity and innovation of application covering new ideas and concepts or new communication and interaction between the well-known ideas and concepts. Youth innovation center‘s main focus will be on the promotion and popularization of innovation, encouraging new innovative start-ups, innovative development of existing businesses, promotion of scientific innovation and business partnerships and activities related to innovation support services. Target groups: Group I - young people (including young people from refugee categories, and young people with social, economic, cultural or other isolation and fewer opportunities); Group II – specialists working with innovative products of science, education, business, social sector, tourism, culture, and government representatives – experts. They will carry out the role of mentors; Group III - youth workers and those working in youth innovation center with youth."

    more_vert
  • Funder: European Commission Project Code: 2014-2-BE05-KA205-000752
    Funder Contribution: 38,930 EUR

    The last 6 years The non Profit organisation Cameltown have been involved in Artivism projects around the world. After having organised various photo-expositions in gallery’s it was time to leave those white spaces and to retake the streets. We brought High Quality Photography art to the streets for free in a walking parade form. In every city the parade was directed by it’s inhabitants to create a mirror reflecting the era of time. Moving Europe resulted in a cross national inter-generational spark of creativity reaching thousands of people around Europe. Moving Europe was a Collaboration between 7partners from Amsterdam, Berlin, Riga, Reykjavik, Athens and Lisbon to organise walking photo-expositions around Europe. Our parades were triggers to bring people together which resulted in collaborating with various Nursery-homes, Photography & Pole dance classes, Theaters, cinemas, cultural places, bars, festivals & all kind of collectives and random people we’ve met on the street. This explosion of social interaction resulted in the photo-exposition and short film “ there is something about parades”. http://www.cameltown.org/paradesAs we were the first walking photo-exposition from this scale happening in Europe, all participating organisation gained more visibility and sparked the mindshift towards more future intergenerational cross-national projects. Our project was based on a very simple idea. We brought high quality art for free to the public space collaborating with diverse groups from the local community. We hope that our expo and photo-exposition will ignite more initiatives like these and the Moving Europe network will be there to support upcoming initiatives in Europe and Beyond.

    more_vert
  • chevron_left
  • 1
  • 2
  • chevron_right

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

Content report
No reports available
Funder report
No option selected
arrow_drop_down

Do you wish to download a CSV file? Note that this process may take a while.

There was an error in csv downloading. Please try again later.