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Sportsko učilište PESG

Country: Croatia

Sportsko učilište PESG

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2020-1-TR01-KA227-ADU-098764
    Funder Contribution: 119,183 EUR

    In the EU 2025 vision, a Europe is aimed where borders are eliminated and every individual in the society can reach education. However, since the Covid-19 epidemic, which has been seen all over the world since the end of 2019, has caused disruptions in many areas of life, this goal set by the EU has been interrupted. During the pandemic process, all areas of life such as education, business life, social and cultural activities have come to a standstill. As a result of the disappearance of daily practices to such an extent, many problems such as disruption in social relations, psychological distress, dissatisfaction and feeling inadequate for living conditions have begun to be experienced, especially in adults. In the project activities, It's aimed to increase the digital competence of adults in order to increase their foreign language proficiency and to reveal their existence with the qualities required by the new world order. For this, Digital Storytelling will be utilized, which overlaps with the holistic approach of CLASS (Communication, Language, Art, Social Science), unlike conventional learning methods. With DST, it is aimed to increase the foreign language proficiency of adults and to eliminate negative emotions such as anger, fear, anxiety stress, which increase due to the pandemic, through artistic production. With DST, it is aimed to increase the key skills of the target groups in an interdisciplinary way by making an interdisciplinary contribution through artistic activities, to enable them to obtain qualified employment opportunities, to increase intercultural dialogue among adults and to sustainable development within the scope of the principle of social inclusion.A two-tier selection will be applied for the participants to take part in the project activities. Participants will first be subjected to general screening that will meet the core competencies for the project. Participants who are successful at this stage will be selected for the tasks. Working groups will be established for each activity to be carried out in the project. Participants to take part in these groups will be selected according to specific criteria. Transnational meetings are planned as five different meetings at certain intervals according to the activity schedule. For each meeting, There will be 2 authorized participants from all partners.Conducting the activities by considering the determined needs and goals will bring many tangible and intangible results which will be obtained during the implementation and completion of the project. Additionally, after the project there will be long-term results. The most considerable outputs of the project are undoubtedly the intellectual outputs which can be defined as;- DST Toolkit for Adult learners- Online Platform (StoryLand)DST Toolkit, the first IO of the project, will provide foreign language usage, digital competence, digital storytelling and creative drama for adult learners. The second IO online platform will provide artistic, cultural and social contributions as well as teaching foreign languages to adults with correct pedagogical methods. Adults who do not have sufficient economic opportunities and motivation in foreign language learning will access this platform as free. After the completion of the intellectual output studies, a seminar will be held for introducing them to the target groups and making new updates on the outputs when necessary by receiving professional external evaluation. As the coordinator institution, the Van Provincial Directorate of National Education will organize this seminar in Van.Management: As our project will be implemented in terms of project management cycle principles, the budget management will also be implemented in accordance with these principles. Our partners will be transferred within 15 working days after we receive our project budget as the coordinator organization. Its target is to disseminate the budget control to all the partners and promote the more effective use of the budget.Considering the scope, goals and target groups of the project, creating an interdisciplinary contribution, following innovative methods in foreign language education for adults, will enable every participating institution to gain experience in supporting employment through arts. Participating institutions, which already have competencies in their work structure, will also have experiences in digital storytelling, creativity and digital education.With our project, national and international studies in the field of adult education will be guided. Especially developing innovative and beneficial methods will be a qualified application for solving regional or universal social problems. Our project will be an example for future projects in terms of being a part of the process with knowledge, technology and creative ideas. This will enable our project to be at the forefront of development in both digital learning and adult education.

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  • Funder: European Commission Project Code: 2020-1-DE02-KA204-007706
    Funder Contribution: 299,947 EUR

    Across Europe 55 million people aged from 15 to 65 (technical report PIAAC, 2013) struggle with reading and writing and are, thus, unable to be a part of Global Village. Operating instructions, product packaging and package inserts - everyday life becomes a permanent challenge without sufficient reading and writing skills. People with reading and writing difficulties need a lot of strength and creativity to get along. They often develop sophisticated strategies so that their problem is no longer noticeable at school, at work, in a sports club, when shopping, when visiting a doctor and even among family and friends. As a result, they often feel excluded from social, cultural and political life. The quick development of digital technologies, which get more complex from one year to another leaves also those behind who was actually supposed to use those technologies widely. Using online banking, health apps or finding and understanding information on the internet suddenly becomes a challenge. Neither reading, writing nor mastering digital applications works well with low literacy.Adult basic education offers a variety of opportunities to cover the digital and literacy gaps. Nonetheless, there is a lot of catching up especially with regard to the implementation of digital formats in educational content and the inclusion of people's realities into didactic concepts.The project ABEDiLi – Adult Basic Education Digital Literacy is aiming to enhance the digital skills of the literacy educators. ABEDiLi aims at enabling teachers and trainers to combine and balance the usage of analogue and digital media in their teaching, giving them the tools to transfer digitalisation conceptually and didactically into their classrooms.The goal of this project is to empower adult basic educators, faced with seemingly endless array of choices offered by digitalisation processes, to identify useful options and concepts and to incorporate them into basic education and media education strategies. The two subject areas, basic skills and media literacy, will be linked to facilitate an innovative teaching design, which will enable adult educators to effectively implement digital media in their literacy classes. Media literacy as well as basic skills content is considered equal and complementary to teaching literacy and numeracy skills within the framework of the project.ABEDiLi strives to empower the adult educators starting from the digital newcomer all the way along to digital pioneers.By enabling teachers to utilise the possibilities offered through digitalisation processes, students will ultimately also benefit, as they will be able to increase their level of media literacy in a structured way.To achieve this, versatile European experience, perspectives, and materials will be collected in the form of e-Pool, compared and analysed in order to develop an international “Train the Trainer (TtT)” concept as well as “Digital Educational Escape Room (DEER)”. e-Pool is the first step that implies gathering, analysing, bringing into system and categories of all the used digital tools and materials by partner organisations. Partners will share their experience on intensive use of digital tools before and during Corona times with all their dis/advantages. E-Pool is created in Google Education Apps and the final product will be offered as OER. In the second step two IOs will be developed almost simultaneously on the basis of the e-Pool results. They are: a) “Digital Educational Escape Room (DEER)” is an innovative teaching method with the consecutive 2-day training for educators. The participants will be able not only experience the DEER but also learn how to develop the one for their class’ demands;b) “Train the Trainer” is the modular training concept in the form of blended learning where the adult basic trainers will be introduced into the notions and definitions of digital world, experience the digital tools themselves, work together on site and online in order to become successful multipliers. Course is aiming at facilitating the educator of the future with flexibility and methods knowledge while using digital tools in a rapidly changing and demanding world.The final step is designated to summing up all the conducted activities in the form of the Handbook. All the experience during the testing phases with their ups and downs will be considered and put into the guide for trainers of ABEDiLi. The ABEDiLi’s IOs will be developed in two dimensions: a) European Framework for the Digital Competence of Educators (DigCompEdu) as well as partners’ practical experience. These will facilitate the creation of a concept that combines the best ideas from Europe and can be used without frontiers.b) the “Framework for 21st Century Learning,” i.e. using the four specific skills known as the “Four Cs”: critical thinking, communication, collaboration, and creativity. All the IOs of the project will be available as OER on EPALE and in Go

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  • Funder: European Commission Project Code: 2020-1-HR01-KA204-077749
    Funder Contribution: 163,557 EUR

    "The project ˝Better Tomorrow˝ is being developed by partners from 5 European countries (Croatia, Italy, Slovenia and Serbia) engaged in adult and Roma education with the aim of enabling them to acquire knowledge and skills for integration into the local community, with the ultimate employment outcome. The analysis showed that the problem in the home countries was the lack of multilingual teaching content in the Roma educational institution. Strategic partnerships and needs analysis through the project will create innovative online content for language teaching for Roma employment.The result of the project will be an innovative web platform with modules that will have content in Roma on the one hand, and in Croatian, Slovenian, Serbian, Italian and English on the other.The aim of the project is to provide innovative methods and content for teaching Roma in the field of language competences. Innovation is achieved through a multilingual web platform and content that will be created through the collaboration of all partners. Education at EU level stands out as a major driver of society and innovation and development, which is also recognized by the EU 2020 Strategy, and the development of this platform and the use of technology for learning and inclusion enables Roma to strengthen their skills in accessing the labor market, thus contributing to their social and economic empowerment, which will in turn have positive effects on society as a whole by reducing the unemployment rate.The project consortium brings together experts from the field of work with Roma, and the synergy in the partnership will be ensured by the experience of the partners:- years of experience in educating and knowing Roma as a target group: Bayash, Sinti and other Roma groups- as many as 4 partner organizations employ Roma native speakers of Romani language with completed faculties in the languages of partner countries, they have key knowledge to create a multilingual platform.The target groups are:- 10 experts who are engaged to work with the Roma will be involved in research, short-term staff training and the development of an innovative web platform for raising the linguistic competences of the Roma- NGOs and governmental organizations and associations dealing with Roma issues, stakehol-ders in the adult education sector- 120 Roma involved in research, 50 involved in piloting program implementation- 100 participants in the multiplying event ""A Meeting to Promote Innovative Methods in Tea-ching Language Competencies""; representatives of NGOs and governmental organizations and associations dealing with Roma issues and stakeholders.There are two intellectual results:- IO1 Needs report and recommendations for future platform content- IO2 An innovative web platform with multilingual language learning modules.The main project activities that have intellectual outputs are:1) Conducting needs research2) Curriculum developed with content and topics that will enable the target group easier access to the labor market and which will be developed in Italian, Slovenian, Serbian, Croatian and English3) Training of experts for 10 people who will increase their competences for working with Ro-ma4) Conducting user training on the newly established web-based language learning platform5) Organizing events with multiplying effect6) Transnational and other partner meetings.To make the project widely available and out of partnership, the research results and the entire innovative platform and content will be translated into English as well, all of which will be free of charge and accessible on an innovative web platform that will be adapted for smartphones as well. Project ˝Better Tomorrow˝ contributes to enhancing their language competences and en-hancing the competencies of Roma professionals through innovative approach and education based on ICT targeting Roma. This project also contributes to the implementation of the EU Framework for National Roma Integration Strategies differences between Roma and other people in 4 key areas: education, employment, health and housing (European Commission, 2011). This new approach to enhancing the linguistic competences of Roma contributes to their greater competitiveness and easier employment, especially at local and international level and integration, as one of the key problems at EU level.In October 2017, the European Council called for education and training systems to be ""adapted to the digital age"", in May 2018, in the Council Recommendations on key competences for life-long learning, and that Member States should work to improve the language competences of the official and other languages The project introduces new and improved practices that meet the needs of disadvantaged groups, thereby reducing their socioeconomic inequality.This innovative approach to strengthening linguistic competences contributes to reducing the disadvantaged Roma and their socio-economic inequalitis."

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