
AZIENDA USL TOSCANA NORD OVEST
AZIENDA USL TOSCANA NORD OVEST
2 Projects, page 1 of 1
Open Access Mandate for Publications and Research data assignment_turned_in Project2022 - 2027Partners:Sciensano (Belgium), IRD, LOUIS BOLK INSTITUUT, University of Łódź, CIMBAL +29 partnersSciensano (Belgium),IRD,LOUIS BOLK INSTITUUT,University of Łódź,CIMBAL,GENT,University Hospital Heidelberg,ICLEI EURO,MUNICIPALITY OF SITIA,SSSUP,National Centre of Scientific Research Demokritos,INRAE,COMMUNE D'AVIGNON,MUNICIPALITY OF PRILEP,SUSMETRO,AZIENDA USL TOSCANA NORD OVEST,UCC,Ökosoziales Forum Österreich & Europa,OpenDot Foundation ETS,UNISG,Leuven Klimaatneutraal 2030,LEADER-Region Weinviertel Donauraum,myLabel,IPVC,Gemeente Rotterdam,EUROHEALTHNET ASBL,Cork City Council,ARETE ASSOCIATION FOR SUSTAINABLE PROSPERITY,RUC,open science for open societies - os4os,EAT,KUL,GULDBORGSUND KOMMUNE,University of GrazFunder: European Commission Project Code: 101060536Overall Budget: 11,724,600 EURFunder Contribution: 11,724,600 EURFEAST (Food systems that support transitions to hEalthy And Sustainable dieTs) aims to support the EU's just transition to healthy diets produced by sustainable food systems. Using a Multi-Actor Approach, FEAST will leverage current best practice and co-design novel solutions with EU food system stakeholders, including diverse vulnerable groups, to identify how they can be supported and empowered to facilitate and benefit from the transition to healthy and sustainable dietary behaviour at all levels and in all sectors of the food system. FEAST's objectives are: 1.To better understand, describe and measure barriers and facilitators that influence the dietary behaviour of different groups (particularly vulnerable groups), accounting for geographical, socio-economic, behavioural, gender and cultural differences 2.To collaborate with key stakeholders in Europe’s food systems to identify and/or design and test innovative and effective tools, programmes and strategies, including social innovations, that will enable consumers to make informed food choices that promote the self-management of healthy and sustainable dietary behaviours and lifestyles 3.To empower individuals to adopt healthier and more sustainable dietary behaviours, choices and lifestyles by means of evidence-based strategies and tools addressing all food system actors at the level of Member States, EU and wider international community 4.To increase the adoption of food and health policy interventions that aim to drive the transition to healthier and more sustainable diets by all stakeholders within the food system by designing and testing scientifically-informed ommunication strategies, and associated monitoring approaches, that could be used by policymakers All stakeholders will be invited to our FEAST project and we will not accept that anyone is left behind or is left hungry and wanting because we do not believe in zero-sum games - we adhere to the principle that all must ‘Win’.
more_vert Open Access Mandate for Publications and Research data assignment_turned_in Project2022 - 2025Partners:VUB, HOLO-INDUSTRIE 4.0 SOFTWARE GMBH, ICCS, AZIENDA USL TOSCANA NORD OVEST, TUC +11 partnersVUB,HOLO-INDUSTRIE 4.0 SOFTWARE GMBH,ICCS,AZIENDA USL TOSCANA NORD OVEST,TUC,FACT,ENGINEERING - INGEGNERIA INFORMATICA SPA,THINGENIOUS PC,SSSUP,IGOODI SRL,CERTH,UPV,CNR,IN2 DIGITAL INNOVATIONS GMBH,KPEOPLE RESEARCH FOUNDATION,OUTDOOR AGAINST CANCERFunder: European Commission Project Code: 101092612Overall Budget: 7,482,540 EURFunder Contribution: 7,482,540 EURThe Social and hUman ceNtered XR (SUN) project aims at investigating and developing extended reality (XR) solutions that integrate the physical and the virtual world in a convincing way, from a human and social perspective. The virtual world will be a means to augment the physical world with new opportunities for social and human interaction. We will address the following limitations: ● Lack of solutions to develop scalable and cost-effective new XR applications; ● Lack of convincing solutions for mixing of the virtual and physical environment; ● Lack of plausible and convincing human interaction interfaces in XR; ● Barriers due to resource limitations of end-user devices; We will develop solutions to surpass current limitations, including: ● Development of scalable solutions to obtain plausible and convincing virtual copies of physical objects and environments; ● Development of solutions for a seamless and convincing interaction between the physical and the virtual world; ● Development of wearable sensors and haptic interfaces for convincing and natural interaction with the virtual environment; ● Development of artificial intelligence-based solutions to address current computing, memory, and network limitations of wearable devices; The developed solution will be demonstrated in three real-life scenarios: 1 XR for rehabilitation after accidents or diseases. 2 XR in the industry to increase safety and improve social interaction among workers. 3 XR to remove interaction barriers for persons with disabilities.
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