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I. PANARETOU - CHAR. KOSTOPOULOS OE
Country: Greece
4 Projects, page 1 of 1
  • Funder: European Commission Project Code: 878950
    Overall Budget: 2,892,380 EURFunder Contribution: 2,246,290 EUR

    OffshoreMuster introduces as step-change in mustering and evacuation management in offshore platforms thanks to its unique features: continuous localisation and health monitoring of crew-members, detection of people at sea at distances of up to 1.5km and robust communication even in the events of massive data link breakdowns. Off-shore infrastructure has been growing steadily over the past years. To meet increasing demand, most future growth will have to come from fields that are more technically challenging and expensive to extract from than previously, such as deep- and ultra-deep-water offshore sites, This growing demand will drive investment in offshore oil & gas projects, and the increased activity in turn will drive an increase in demand for offshore assets to support these activities. This expansion comes at a great cost; upstream oil & gas has one of the highest severe-injury rates in the world, with a 2015–2016 rate of 148.9 injuries per 100,000 workers. This rate is unsurprising, considering the industry’s culture in which worker safeguards may not get the attention they deserve. Fatality rates are equally staggering: offshore workers face an average of 27.1 deaths per 100,000 employees. In every case with casualties, there were extensive shortcomings to the evacuation procedures. These are exacerbated by a lack of communication between the command structures and the platform’s crew, or the crew themselves. OffshoreMuster is based on the successful outcomes of previous R&D projects, during which the consortium partners successfully developed a system for safe mustering and evacuation in marine environments. Having demonstrated the technology, we aim to enhance the safety of personnel working in off-shore oil & gas installations and assets. By bringing the technology to the market, the consortium partners aim to generate €38m in revenue and €17m in profit within 5 years after entry in the market, while generating 77 jobs.

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  • Funder: European Commission Project Code: 2019-1-EL01-KA203-062549
    Funder Contribution: 229,170 EUR

    While stress is an inevitable part of life, it is very present and becoming more prevalent among university students [1]. In addition to anxiety and stress, depression can also impact higher education students’ life to such an extent that in-depth research is necessary in order to help future students. Studies show that in some cases almost 10% of university students have been diagnosed with, or treated for, depression over the past 12 months [2]. In a recent study [3] the students completed a survey consisting of demographic questions, a section instructing participants to rate the level of concern associated with challenges pertinent to daily life (e.g. academics, family, sleep), and the 21-question version of the Depression Anxiety Stress Scale. The results indicated that the top three concerns were academic performance, pressure to succeed, and post-graduation plans. Academic pressures of meeting grade requirements, test taking, volume of material to be learned and time management has been shown to be a significant source of stress for HE students. While academics can be perceived as a positive challenge, potentially increasing learning capacity and competency, if viewed negatively, this stress can be detrimental to the student's mental health and wellbeing. Researchers urged for the need for universities to implement a systematic and continuous method to monitor the mental health of their students [3]. This type of monitoring, along with increased availability of programs, would allow universities to evaluate the mental health needs of their students as well as assess and improve the efficacy of their existing counseling programs.The project’s objective is to design and develop a 3D virtual world using the potential of a gamification-based approach in which university students will anonymously engage in activities that will help them be better prepared for University curricular activities and ultimately help them reduce anxiety while simultaneously monitor their mental health. Inside the environment, students will engage in gamified activities that usually induces anxiety such as preparation for an exam. Visualization of activities that causes anxiety through the virtual world will help the participants to get better prepared for the actual activities. Additionally, successfully completing the activity in the virtual world will reduce the anxiety in real life when the real activity will take place. Psychological counseling will be designed inside the environment using proper setting. The 3d virtual world environment presents numerous benefits for psychological counseling, since it removes the restrictions of physical representation. The student and the counselor -each in the convenience of their own space (campus or home)- can log in in the environment and be represented by virtual avatars that can be transformed as the individual user wishes and feels comfortable with (appearance, outfit etc.). Furthermore, the environment will comprise a visually appealing and relaxing virtual environment consisting of rivers, mountains, waterfall, flowers, trees, beaches etc. Additionally, the environment provides anonymity for students that are afraid to engage in a traditional face to face phycological counseling. Finally, the Counseling Center of each University can monitor the overall mental health of their students by examining students answers in virtual world surveys. Students will have the option to choose if they prefer to take the surveys or not.This 3D virtual world will be developed using an iterative development process (alpha, beta and final version) after a thorough needs analysis involving students and professionals. Students from all partner countries will participate in various sessions inside the environment. The project will have a significant impact to students, educators, university counseling centers and mental health professionals. The final version of the environment will be multilingual, open and expandable to other languages and game scenarios, allowing broader long-time benefits. References[1] Mackenzie, S., et al. (2011). Depression and suicide ideation among students accessing campus health care. American Journal of Orthopsychiatry, 81(1), 101. [2] Wolfram R. (2010). Depression Care: Using the Chronic Care Model in a University Health Center. Doctoral dissertation, Valparaiso University.[3] Beiter, R., et al. (2015). The prevalence and correlates of depression, anxiety, and stress in a sample of college students. Journal of Affective Disorders, 173, 90–96.

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  • Funder: European Commission Project Code: 286148
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  • Funder: European Commission Project Code: 636286
    Overall Budget: 10,155,000 EURFunder Contribution: 7,260,980 EUR

    Maritime disasters in recent years are a stark reminder of the imperative need for timely and effective evacuation of large passenger ships during emergency. The Lynceus2Market project addresses this challenge through delivering a revolutionary operational system for safe evacuation based on innovative people localisation technologies. The system consists of: 1) Localisable life jackets that can provide passenger location in real-time during emergency 2) Smart smoke detectors that also act as base stations of an on-board localisation system 3) Innovative localisable bracelets able to send activity data to the emergency management team 4) Low cost fire and flooding escalation monitoring sensor notes 5) novel mustering handheld devices for automatic identification and counting of passengers during evacuation 6) Smart localisable cabin key cards 7) Intelligent decision support software able to fuse all localisation, activity and disaster escalation data to provide an integrated real-time visualisation, passenger counting and evacuation decision support 8) Innovative shore or ship-launched Unmanned Aerial Vehicle for localising people in the sea in short time and assisting search and rescue operations when accident occurs in extreme weather, during the night or in a remote location 9) Low-cost rescue-boat mounted radars for people localisation in the vicinity of the boat. The proposed project is based on the promising results developed in the FP7 LYNCEUS project where the innovative technologies were tested in lab and in small scale pilots. Lynceus2Market brings together European global players in the field, such as cruise ship owners, operators, ship builders, maritime equipment manufacturers, a classification society, industry associations and important technology organisations with the aim to implement the first market replication of these technologies and products. The Lynceus2Market will create significant impact by saving passenger lives during maritime accidents.

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