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Real Academia de Portugal, S.A.

Country: Portugal

Real Academia de Portugal, S.A.

7 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2014-1-ES01-KA201-004838
    Funder Contribution: 79,565 EUR

    CONTEXTIES Albarregas, which has been in existence for over 23 years now, is a public educational institution maintained by the Ministry of Education and Culture of the Government of Extremadura. 86 teachers are currently teaching around 1,500 students at different levels: Compulsory Secondary Education (ESO), Higher Secondary Education (Bachillerato) and Vocational Training Cycles. We are committed to our culturally and economically diverse student population, providing them with high standard non-discriminatory education, open to everyone, no matter their spending power, and caring for the needs of those learning-disabled members of our educational community.Our institution´s future prospect will imply focusing on foreign language acquisition, a process in which the whole school community will be involved. As a result, this will be the key strategy for the school management team, teachers and other members of the school, including parents.We need teachers with a good knowledge of foreign languages, skilled at working with key competencies. Our students need both to develop citizenship consciousness and get familiar with the European Reality while they are also improving their knowledge of foreign languages. Our school management team needs to get to know the structure and management procedures of the rest of the institutions taking part in the project in order to improve its own management. Finally, our teachers want to improve their performance through further training and experience interchange.Gymnasium Lilienthal in Germany, Lycée Choiseul in Tours (France) and Real Colégio de Portugal in Lisbon (Portugal) are three institutions which have previously built a solid work relationship with IES Albarregas, working together in school exchange programs and sharing an eTwinning blog. There is a bilingual section in our school, and their students can enjoy a short language immersion at the end of the four-year-stage. All these actions are intended to set an institutional framework within which to obtain funding .As a result, considering the great number of families with limited resources in our educational institution, it will be essential to count on financial help to carry out the exchange program which has been designed.OBJECTIVESOffering high quality education by improving our curriculum design; encouraging the use of new technologies, the study of foreign languages and work on key competencies ;carrying out structural changes, introducing good practices and new methodologies; creating synergies with other educational institutions; developing teamwork capabilities and , at European level, incorporating the project members ‘social, cultural and language diversity.NUMBER AND PROFILE OF PARTICIPANTS31 teachers: -4 coordinators (Juana Molano Brías, Andreas Münzer, María Helena Pereira Diogo and Ana Figueiredo).-12 members of the management teams: 4 head teachers, 4 deputy head teachers and 4 secretaries.-12 teachers in charge of the exchanges: 6 from IES Albarregas, 2 from Gimnasium Lilienthal, 2 from Lycée Choiseul and 2 from Real Colégio de Portugal.-3 teachers from IES Albarregas in charge of the language immersion program at fourth level of ESO.330 students:2014-15 165 students.IES Albarregas: 25 at 2nd level (ESO), 25 at 3rd level (ESO), 24 at 4th level (ESO), 20 at 1st level (Bachillerato); Real Colégio de Portugal: 25; Gimnasium Lilienthal: 25; Lycée Choiseul: 20.2015-16165 students. IES Albarregas: 25 at 2nd level (ESO), 25 at 3rd level (ESO), 24 at 4th level (ESO), 20 at 1st level (Bachillerato); Real Colégio de Portugal: 25; Gimnasium Lilienthal: 25; Lycée Choiseul: 20.ACTIVITIES-For two years, IES Albarregas will play host to the other schools in the program and will visit them as well. We will work on the topic “Heroes in European History”, and we will design suitable didactic resources and materials.-There will be a short language immersion for those students at 4th level (ESO) belonging to the bilingual section.-Periodic project assessments and activity reports.METHODOLOGY-School exchanges as a way to encourage team work on key competencies by designing and sharing didactic materials for an eTwinning blog and /or new platforms.-Giving a boost to foreign language learning by promoting mutual collaboration among institutions.EXPECTED RESULTS AND IMPACT-Improvement in foreign language competence and social skills of all participants in the project.-Raising awareness about EU citizenship.-Design of useful foreign language didactic materials to be shared by the participants. -A better understanding of every city´s history, literature and Historical - artistic heritage in the project.LONG TERM BENEFITSThis project´s motto, “Heroes of Europe”, will lead every institution taking part in it to higher foreign language competence and academic excellence.

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  • Funder: European Commission Project Code: 2020-1-ES01-KA229-081952
    Funder Contribution: 131,754 EUR

    Scientists believe that global temperatures will keep increasing during the decades to come. The United Nations’ assembly in 2015 wants to ensure a better future to our planet and proposed the 2030 agenda with different sustainable development goals (SDGs) to achieve. Many Cultures One Planet (MC1P) is a project based on the exchange of good practises where we are going to introduce the SDGs to our students however, we are going to focus on taking action to combat climate change and its impacts (SDG 13). We are going to make participants of the project and the whole school community more aware of the threats our planet suffers. In addition, students will boost their social inclusion because all the activities carried out in the project will be fully inclusive. Students, no matter their nationality or background will be able to participate in the project. The working language of the project is English, which will enable students to widen their language abilities and gain fluency and motivation in using a foreign language in real situations.Further, Through working in heterogeneous groups and gamification, students will improve their ICT skills and will learn more about their cultural differences and they will make friends across borders that will help them become better European Citizens. We are going to achieve these goals mainly by creating four Escape Rooms, which will all be connected to SDG 13 and 2-3 SDGs more, chosen by each high-school. The project will involve 4 high-schools from different countries and each one will be responsible for 1 escape room but will contribute in all. Students will be responsible for the design and location to play each Escape Room and its organization. In order to prepare it, they will do some research over the Internet, books or magazines and they may also interview people from their community. They will share the results with their counterparts using email, Twinmail, forum, whatsapp or online meetings. After the research is done, they will select the information and prepare the Escape Room game. Students will regularly post in the Twinspace the results of their research and their ideas and thoughts, paying attention to the sources they have taken it from. E Safety and netiquette are also important topics of the project and students should be aware of them at an early stage. The project focuses on pupils 12-15 years old, as those would already be aware of the dangers of climate change, as they participated in an eTwinning project related to it the year before or they had such topic in the subject of Natural Science. In order to guarantee enough time for intercultural encounter and experience, ten students per school together with two teachers will travel to the different locations to play the escape rooms and to experience other cultures. The selection process for the travelling students will be fully inclusive. All Escape Rooms will be available for the other students, teachers and parents of the school’s location for at least 1 day. This way, we will create some awareness of the topics and make diffusion of the project at the location.The outcomes of the project will be a website developed and maintained for at least 2 years after the end of the project as a tool of promotion and information resource, a Twinspace journal, rollups about the SDGs, a cooperative song, a comic, a campaign to help each school maintain sustainability, an ebook with all the mobility experiences, four Escape Rooms on the Climate change topic and, up to 120 students experienced in European diverse environments. The impact will be teachers upskilled through the project, they will have access to better resources, upgraded confidence levels and improved teaching methods. Pupils and teachers will be more aware of the possible results of Climate change, they will also understand European values to a greater extent, better tolerate cultural diversity and, in addition, they will upgrade their communication skills.The whole school community will be more aware of the threads of Climate Change, as diffusion is an essential part of the project.

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  • Funder: European Commission Project Code: 2022-1-LV01-KA220-SCH-000087211
    Funder Contribution: 250,000 EUR

    "<< Objectives >>The title is ""Interactive and inclusive cultural heritage"". The main objective of the project is to explore cultural heritage of partner countries creating interactive mobile app based digital scavenger hunt games to promote the value of our world cultural heritage among young people and draw their attention to diversity and inclusion as the games will be tested in order participants with fewer opportunities could use them. 120 students aged 13-19 will collaborate during 2 years.<< Implementation >>The project mobilities will be devoted to creation and testing of interactive scavenger hunt games through different perspectives: in Latvia - multilingualism; in Portugal - history; in Hungary - transport; in Spain - sport; in Estonia - nature. Students with fewer opportunities and ordinary students who will pretend to have some special needs will also try to travel in partnertowns to test the inclusiveness of the games. The games will be available for tourists and other interested people.<< Results >>Final project results include: a collection of digital ready to play scavenger hunt games about Daugavpils, Rapla, Budapest, Lisbon and Almeria; a survey about the consequences of COVID-19 pandemic on the tourist sector of partner countries; a contest ""Scavenger hunt in our town/city"" organised in each partner town for all interested partner town/city school students; guidelines for teachers ""Scavenger hunt games in the classroom""; a project movie summarising the project activities."

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  • Funder: European Commission Project Code: 2020-1-AT01-KA229-078040
    Funder Contribution: 164,759 EUR

    In recent times, the educational sector has seen changes in the demands posed by the ever-changing world we live in. New technologies, globalization and climate change have introduced different opportunities and challenges to teachers and students alike. So, the question arises of how to adapt teaching and training to these new demands. In this light, the proposed project aims at linking the spheres of education and technology on an European level, to encourage all parties involved to make personal and professional progress in different fields relevant in addressing the challenges of the 21st century.With regard to the objectives of the project, it can be said that professionalization, internationalization and sustainability are the key aims. Not only the Austrian Federal Constitution explicitly states that Austrian schools are required to ensure the highest possible level of education for their students, also the mission statement of the section for Vocational and Adult Education of the BMBWF explicitly highlights the importance of internationalization. Generally speaking, graduates of vocational schools, especially technical and commercial schools, are characterized by a high level of employability and are therefore hardly threatened by unemployment. In order to maintain these positive prospects in the future, and to take measures against the increasing number of early school leavers, it is vital to further develop teaching, training and learning in the light of professionalization, internationalization and sustainability at Austrian schools.Via the project proposed, the participants will not only make progress on a personal level. More so, they will benefit from an increased sense of belonging to the European community, while at the same time, becoming more familiar with working in culturally diverse and multilingual teams. Furthermore, through the exchange of experience and know-how between the teachers, trainers and students, the potential of European collaboration, as well as the social capital of each person involved, will be stressed. By means of connecting participants with representatives from the fields of education, training and industry, it will be aimed at improving the key competences and strategies relevant in today’s labor market, while similarly, enhancing linguistic and intercultural diversity.In order to achieve the project’s aims and objectives, the project is designed to foster problem-solving skills and innovation through an international collaboration, supported by an innovative learning and teaching environment that stresses digital technology, networked actions and cooperative learning. The overarching theme of the project will be sustainability and designing a green city of the future, involving all aspects relevant to societies of the future: means of transport, energy production, building and communal living. To specify, the project has a 4 broad key actions. First, there will be a preparatory exchange of trainers/teachers, in order to specify tasks and modes to be used in the first competition week. Next, the first competition week will take place. In mixed groups, students from Austria and Portugal will work on 2 tasks. The first being a robotic challenge, including programming a robot built from LEGO parts, based on the First Lego League, which will be evaluated according to the FLL rulebook. The second task involves creative and innovative problem-solving of a research task, which will be afterwards presented to the board. The third key action involves another exchange of trainers/teachers for preparatory purposes of competition week two. Then, the second competition week will take place, with a similar set-up as competition week 1, only that now, the groups get a task that will build upon the first challenge posed. In sum, 8 teachers and approx. 100 students of four different schools will participate. The pupils, aged between 14 to 16, are student of technical schools and have already learned the basic skills needed to solve the task (e.g. programming & business related skills). The participants will be divided into mixed groups from 4 different schools, and will compete against each other in solving the tasks. By using the universal LEGO parts and a simple program language, students can create their own robot and find creative and unique solutions. The advantage of this is that possible errors or failures in the working designs can be corrected easily, which ensures a working environment without stress and frustration that stimulates creativity and innovation.We expect two results. Firstly, innovative, new products that solve the tasks presented, together with a complete documentation including research documents, a Project Management report and a business plan. We will exhibit all the products on eTwinning, on the Erasmus+ Results platform and our websites. Secondly, all involved people will make personal and professional progress on various levels.

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  • Funder: European Commission Project Code: 2019-1-PT01-KA229-061432
    Funder Contribution: 120,110 EUR

    From robotics to the ethics of technology: a new concept of human rightsNeeds analysis:Robotics and artificial intelligence cover a multitude of key challenges within the 21st century, ranging from new military tactics to the design of medical robots. Schools in Europe should contribute for a democratic and open discussion of ethical issues regarding technology, as well as improve basic skills of teachers and students in the field of robotics. General objective and European Strategy:The general objective of this project is, primarily, to systematise and share the best practices for teachers and students in the field of technological ethics related to artificial intelligence and robotics contextualised in a human rights framework. Secondly, to develop introductory activities of robotics in a practical scenario, such as basic robotic building and codding, in order to empirically introduce teachers and students to this new field. The objectives of this project follow the European strategy and policy regarding Erasmus+, since this project will develop key information and communication technology skills (ICT) in a transnational level by sharing best practices and practical knowledge that will then be disseminated into each school and its local community. Specific objectives: 1.Improve the skills and readiness of 20 Secondary School teachers on ICT by developing 2 short-term joint staff training events about robotics and technological ethics. This objective is linked to the priority to strengthen the profile of the teaching profession: ICT teachers, STEM teachers, and even Humanities teachers will work together to improve basic skills on robotics, as well as develop a moral and social reflection with intellectual rigor about technology and robotics. 2.Develop awareness and basic competencies in the field of robotics and technological ethics for 96 Secondary School students aged 15-18 by participating in 3 short-term exchange programmes for pupils. This objective is linked to the priority of acquiring and developing basic skills, in this case, these skills are digital and technological skills but also skills of self-reflection on technological ethics through logical argumentation and debate. 3. Create a European Digital Manifesto based in videos and images developed by the students about the practical implications of robotics, artificial intelligence and technology for the 21st century as regards 3 main areas: (i) robotics and human rights, (ii) robotics and economics, (iii) robotics and health. This objective is linked to the horizontal objective of developing innovative and open practices in the digital era since the Digital Manifesto will be freely available in the digital world for other European students. Activities:2 short-term joint staff training in Portugal and Croatia regarding an introduction to robotics and the ethics of technology3 short-term exchange programmes for pupils in Belgium (Robotics and Human Rights), Turkey (Robotics and Economics) and Bulgaria (Robotics and Health). Type and number of persons benefiting from the project96 students participating in short-term mobility activities20 teachers participating in short-term mobility activities Methodology The methodology of this project will use a hybrid model between theory and practice by using theoretical basic concepts that will be problematised through practical approaches. In the first place, all the beneficiaries will know more about the moral foundations of technology through non-formal education methodologies such as brainstorming, moral dilemmas, debates etc. On the other hand, the sessions on robotics will be far more practical, involving the building of LEVO EV3 robots and codding. The leader of the consortium (Real Academy of Portugal) has 11 prototypes of robots that will be used in these practical sessions. Final Product: a European Digital Manifesto about technology, robotics and ethics for the 21st century based on videos and imagesQuantitative measures to assess efficiency will be the number of participants in the training activities and the number of people supporting the project in social media groups and forums; visits to project website. Qualitative measures will be surveys to analyse the quality of the events and online surveys to evaluate the quality of the Digital Manifesto Expected results: 1.Teachers that are more capable of discussing with their pupil's facts on technological challenges as regards morality, politics and society.2.Teachers and students more empowered in the field of robotics that have improved basic skills in this field.3.Students more aware of social issues as regards technological moral dilemmas for the future.4.More motivated students that want to continue to study robotics, technology or ethics. 5.Teachers that will be more able and skilled in developing initiatives about technology and ethics in their schools and, therefore, being multipliers.

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