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Consorzio Solidarietà Sociale Forlì-Cesena società cooperativa sociale

Country: Italy

Consorzio Solidarietà Sociale Forlì-Cesena società cooperativa sociale

4 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2020-1-ES02-KA205-015150
    Funder Contribution: 38,000 EUR

    The strategic partnership among Associació Alba (Spain), Viduskurzeme primary school - development center (Latvia), ROC Noorderpoort (Netherlands), Consorzio Solidarietà Sociale Forlì-Cesena società cooperativa sociale (Italy), Inspire - Eden and Razzett Foundation (Malta) and Universitatea Nationala de Educatie Fizica si Sport din Bucharesti (Romania) - organizations that, among other things, work to meet the needs of people with disabilities and/or special needs - seeks to encourage cooperation, exchange of good practices and exploitation of synergies in order to solve a common problem in all of them: the low participation of young people with disabilities and/or special needs in community-based organisations. Thus, the project seeks to promote the creation of links between partner organizations and community-based organisations; to boost the professional development of certain professionals of the partner organizations in order to activate community cooperation initiatives; to train young people to meet their own needs; and to establish a transnational network composed of specialists in the field of disability with a complementary, multidisciplinary and sustainable nature.Some of the partner organizations belong to the educational sector and others to the youth sector, but networking with the local community is fundamental in the structure of all of them when it comes to serve part of the group they work with. Therefore, the project establishes for each of the six organizations to send a delegation composed of two professionals to the headquarters of one of the respective partners based on the characteristics and interests of the parties so that they acquire certain knowledge and subsequently can use it back home. In addition, CIVIC also contemplates the development of a joint training course combined with networking activities - with the participation of two members of each of the partner organizations - with the aim of training certain professionals and promoting the creation and/or strengthening of synergies among all partner organizations.Concerning the methodology used to guarantee the success of the project, special emphasis is placed on a selection process based on skills and motivations, a regular and efficient communication flow between the parties involved and the exchange of good practices through observation, training and networking. CIVIC intends to produce a relevant impact mainly on participants, on partner organisations and their members - young people with disabilities and/or special needs - and on the corresponding local communities. This impact is expected to appear as an exchange of knowledge, skills, perspectives and points of view and to be materialized through increased youth participation, revitalization and development of community life.In addition, the project is also expected to produce cross-cutting results through a three-year transnational cooperation plan between partner organizations. In the long term, we are sure that an adequate development of the project will contribute to the achievement of the strategic objectives that the six organizations have. In addition, we hope that the example of the participants will become a stimulus for other workers in the field of education and/or youth to be encouraged to participate in similar transnational mobility projects.

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  • Funder: European Commission Project Code: 2020-1-PT01-KA204-078873
    Funder Contribution: 297,730 EUR

    "15 million EU citizens have an intellectual disability (POMONA II, 2008). It means a reduction of the ability to understand new or complex information and learn and apply new skills (World Health Organization). In Persons with Intellectual Disabilities (PwID) the following cognitive functions may be impaired, hindering proper knowledge acquisition and competence development: Attention, Memory, Reasoning, Language, Perception, Problem-Solving, Conceptualizing, Self-Regulation, Social development. Since people with cognitive deficits (i.e. neurodevelopmental or intellectual disabilities) have limitations in adaptive behavior they represent an important target of interventions specifically aimed at improving overall function independence and Quality of Life (QoL). Therefore, PwID must be trained for improving impaired cognitive functions in order to increase their ability to understand new or complex information, learn and apply new skills, improve their adaptive behavior and, accordingly, their QoL.Traditional training methodologies often do not apply to PwID, or are insufficient. The use of ICT Serious Games (ICT-SG) or ""training games"" is fairly accepted by PwID because they are more motivated, don´t feel the pressure of real world, feeling comfortable to explore virtual world, being able to keep attention on tasks, and can develop motor coordination and spatial orientation. Therefore, ICT-SG constitute an alternative or complement to current training methods for PwID.The main objective ID-GAMING is to increase the competences of Persons with Intellectual Disabilities and related Professionals and Relatives in the implementation of ICT Serious Games for improving cognitive functions, and therefore, their QoL. Specific objectives of ID GAMING are: •To increase the awareness of this target group regarding the relevance of ICT-SG•To select and collect proper ICT-SG for better training the cognitive functions of PwID according to the specific needs and capacities.•To transfer knowledge, guidelines and procedures on how to use ICT-SG to produce specific aimed outcomes in terms of cognitive functions and Quality of Life•To develop and improve Digital Skills of PwID•To increase the socialization of PwID through the collaborative gaming and involvement of the Relatives in the use of ICT Serious Games out of the care centers.Through the execution of this Project the next main results will be obtained:Quality of Life Training Game (Intellectual Output 1). A Serious Game called Quality of Life Training Game (QoLTG) will be designed. The main purpose of this Collaborative Serious Game is to facilitate PwID the improvement of their cognitive functions and quality of life while playing this game. PwID and Supports will participate in the design of this output.Training Toolkit (Intellectual Output 2)A Training Toolkit will be developed including: - Methodological Guidelines for playing Quality of Life Game (I.O.1) with training purposes; - Training Materials, developed specifically to create awareness and increase knowledge about the potential of ICT-Serious Games for training cognitive functions and increasing Quality of Life; - ICT Serious Games Catalogue, organized per Cognitive Functions including 3 to 5 selected existing ICT Serious Games per cognitive function. They will be adapted to the specific needs, capacities and learning difficulties of the different collectives involved in the Target Group (PwID and Supports). ID-GAMING e-Training Tool (Intellectual Output 3)The ID-GAMING e-Training Tool will be developed including a Web Based Game for playing the Quality of Life Training Game developed in I.O.1, with the supervision of trainers and supports or by themselves. In addition, ID-GAMING e-Training Tool will allow access to the Training Toolkit for those persons that are not directly playing QoLTG but are interested in playing ICT-SG with learning purposes. This access will be done through a search engine that will allow access to Training Toolkit’s Materials through key questions.4 Multiplier Events (Portugal, Spain, Italy and Greece) will be implemented on the application of ICT Serious Games to PwID for improving cognitive functions, and therefore, their Quality of Life involving stakeholders who will multiply the impact of the projectDissemination Actions will be implemented targeting the sector of Intellectual Disability at national and European level as well as experts in the field of Serious Games.During the project, the estimated impact will be- 100 persons, including PwID and Supports, will directly improve their cognitive functions, and accordingly their Quality of Life in the Validation Pilot Actions.- 120 stakeholders will participate in the Multiplier Events- 2.000 persons, including PwID and Supports, and other Stakeholders will increase their awareness and knowledge about the relevance of CT-Serious Games for improve the cognitive functions, and QoL"

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  • Funder: European Commission Project Code: 2020-1-ES01-KA204-083082
    Funder Contribution: 299,120 EUR

    The Convention on the Rights of Persons with Disabilities (PwD) (UNCRPD, 2006) promotes full and effective participation and inclusion in society (Art.19) recognizing the right of PwD to live in the community, with choices equal to others, and to full enjoy their full inclusion and participation in the community. It also promotes awareness of the capabilities and contributions of PwD (Art. 8).NOT-FOR-PROFIT SHARING ECONOMY (NFPSE), also known as “real or pure” SHARING ECONOMY, is based in reciprocal exchange systems with no monetary exchange involved (via time credits, community currency, shared services, etc…). One of the most established form of NFPSE is TIME BANKS (TB). Give one hour of service to another, and receive one time credit, when a network of members agrees in receiving credits for services that other members provide (www.timebanks.org/what-is-timebanking). TBs are relevant to policy-making in the area of PwD (Potential of TBs to support social inclusion. EU Comission): •Focusing in the capacities rather than disabilities of PwD, so, promoting the awareness of its capabilities and contributions •Increasing inclusion and participation in the community of PwD, through providing them with new social networks or improving the existing ones and encouraging them to understand the important roles they can play in those networks•Providing volunteer support CAPABILITY-TBis launched with the main objective of increasing the competences (attitudes, knowledge, skills) of PwD and their Supportsfor improving their Inclusion and Participation through Timebanking. Specific objectives:•Aware/motivate this collective on the use of TB•Promote the self-knowledge and discovery of capacities of PwD and its deployment•Increase participation of PwD in social networks structured around the TBs•Promote mutual support by promoting the exchange between people with different capacities•Promote the easy and cost-effective access of PwD to goods and services •Involving Supports in effective cooperation with PwD and even participating in TB•Develop general and specific digital skills related to TB Online PlatformsThrough the execution of this Project the next results will be obtained;•A “Co-Created MethodologicalGuide” (I.O.1) will be developed with the direct participation of Persons with Disabilities (PwD) and other End Users, with the main objective of discussing and agreeing with them on the definitive contents, approach of training methodologies and tools to be integrated in the Training Program.•A set of “Timebanking Training Activities” (I.O.2) will be designed, including Face-to-Face and Online Training Activities, for enhancing the experiential training of Persons with Disabilities (PwD) and their Supports (professionals, relatives, community members, etc…), in a way that the trainees will developed the targeted competences through the creation of a real Timebank and/or participation in other existing Timebanks. A Guidelines will be developed for supporting Trainers in the implementation of the “Timebanking Training Activities” as part of this output•A set of “Training Materials” (I.O.3) adapted to Persons with Disabilities (PwD) and their Supports onhow to increase inclusion and participation through Timebanking (TB) will be developed to be used along the implementation of the “Timebanking Training Activities” (I.O.2).•A“CAPABILITY-TB e-Training Tool” (I.O.4) will be developed for supporting the implementation of the Timebanking Training Activities” (I.O.2), including the option of creating an online Timebank where trainees will train themselves in the competences needed to participate and enhance their social inclusion•Implementation of 6 Multiplier Eventson how to increase inclusion and participation of PwD through Timebanking (TB) addressed to stakeholders that could multiply the impact of the project•Development of Dissemination Actions addressed to the European collective related to DisabilityVALIDATION PILOT ACTIONS will be implemented involving 100 Persons with Disabilities (PwD) and their Supports for validation of the project results (40 in Spain and 20 in Italy, Portugal and Greece) The Consortium includes 5 entities working in the field of supporting PwD (AMICA, COPAVA, CECD SINTRA, EDRA, CSS FORLI), 1 Research Institute specialized in Sharing Economy, including Timebanking, both in the area of research and application to specific collectives (FORBA) and 1 Non-for-Profit entity specialized in development of e-Training Platforms, ICT Literacyand Social Innovation with specific experience in promoting the use of Timebanks (IED).

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  • Funder: European Commission Project Code: 2015-1-ES01-KA204-016179
    Funder Contribution: 216,870 EUR

    Project Context. Removing barriers to accessing Information and Communication Technologies (ICTs) by persons with Intellectual Disabilities (IDPs) is crucial. Being excluded from ICTs implies being shut down from the information society, but also from accessing essential public services, as well as from the opportunity of living an independent life. Application of ICTs for IDPs must be evaluated based their contribution to Quality of Life dimensions. To eliminate the digital divide in IDPs it´s needed, a comprehensive training program for all participants in the ICT environment, including IDPs, parents, teachers, ICT support staff, administrators and web technology professionals. Objectives.IdICT has the General Objective of increasing the competences (knowledge, skills and attitudes) of IDPs, their families and the professionals that work with them for exploiting ICTs with a Quality of Life approach. Specific Objectives are:i) To identify competences related to use of ICT by IDP with a Quality of Life approach; ii) To identify, assess, prioritize, grade and link to Quality of Life dimensions, free of charge existing ICTs following accessibility and usability criteria; iii) To motivate IDPs, their families and professionals, about using ICTs for improving their quality of life; iv) To develop a Training Methodology, focused in the transference to accessible and usable guidelines addressed to IDPs, their families and professionals working with them about the appropriated use of ICTs; v)To develop an accessible and usable online Training Platform, supporting the Training Methodology linking to selected and grouped ICT toolsNumber and profiles of the participating organizations.The consortium includes 5 entities working in the field of supporting persons with Intellectual Disabilities (COPAVA, HURT, CUDV DRAGA, CERGIGUI AND CSS), involving a big collective of persons, families and professionals, and 2 Technological Centres (IBV and IAT) specialized in the development of ICT solutions adapted to collectives with special needs and IDPsDescription of undertaken main activities. Intellectual Output 3. Training Materials.- Development of training materials for 14 Apps and software selected. All training materials were developed in English and translated to the other 6 languages of the partners of the Consortium (Spanish, Portuguese, Italian, Slovenian, Croatian and German). - Development of Trainers Materials.- Development of a Train the Trainer Activity.Intellectual Output 4. E-Training Platform.The final e-Training Platform has been done using the main accessibility requirements. The E-Training Platform has 4 main sections, Training Contents, Work Space, About the project and Help.Results and impact achieved. The project has achieved the next results.- Development of a training methodology and training materials for 14 Apps and Software. The criteria for selecting the 14 Apps have been: free of charge, multilanguage, mainstream and with impact to improve the three Quality of Life Dimensions, i.e. independence and autonomy, social inclusion and participation, and wellbeing. - Development of 1 e-Training Platform, based in Universal Design criteria (accessibility and usability) including an App Searcher, awareness for each App, access to training contents differentiating IDPs and Supports. In addition, a work space or collaborative area, to provide and facilitate trainees online training has been designed and implemented.- Creation of 5 idICT Units in the 5 Associations belonging to the Consortium, in order to ensure the sustainable exploitation of the project after the project lifetime. - Development of the Dissemination Plan. including the creation of a Website, Facebook profile and a YouTube Channel. The project has achieved the next impact. idICT project has benefited a number of persons during the project lifetime:- 169 IDPs, families and the professionals, have been trained through validation actions of Training Materials and e-Training Platform. - Through the development of Dissemination Plan the next persons belonging to the target groups have been reached. i) A project website with more than 11.000 visits, ii) Facebook profile with more than 16.000 views and 368 followers, iii) YouTube Channel with 157 subscriptions 7.500 visualizations.Benefits in the long term.After the project lifetime, and through the idICT Units, we estimate to create a multiplier effect achieving the next impact:- 150 persons including IDPs, families and professionals will be trained yearly during the 5 years after the completion of the project- 10000 IDPs families and professionals will be aware yearly during the 5 years after the completion of the project, through the dissemination actions.Nowadays, and thanks to the actions implemented, all partners have been contacted by other organizations on the disability sector in their countries interested in using the IDICT Training Platform.

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