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VisMedNet Association

Country: Malta

VisMedNet Association

39 Projects, page 1 of 8
  • Funder: European Commission Project Code: 2022-3-MT01-KA210-YOU-000096121
    Funder Contribution: 60,000 EUR

    << Objectives >>The objectives of the project will be as follows:- To enhance the entrepreneurial skills of 20 youths through the development of 2 business plans for heritage sites.- To enhance activisim in the community through the implementation of 2 pilot projects in 2 heritage sites based on the business plans developed.<< Implementation >>The project will focus on the implementation of 2 activities. These activities will be as follows:- Community Consultation and development of Business plans,- Implementation of pilot projects.These activities will focus on the development of the entrepreneurial skills of the 20 youths that will be involved in this project along with the strengthening of the Heritage and cultural sectors in Germany and Malta.<< Results >>The main results of the project will be:- 2 youth groups established,- 20 youths more knowledgeable when it comes to entrepreneurship and development of business ideas,- 2 business plans developed for the management of 2 heritage spaces,- Implementation of 2 pilot project activities,- Better management of Heritage spaces,- More interactive Heritage spaces,- 1 report on the success of the pilot projects.

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  • Funder: European Commission Project Code: 2021-2-NL01-KA210-VET-000048525
    Funder Contribution: 60,000 EUR

    << Objectives >>Revintage aims to understand and communicate the dynamic of post-war European interiors by looking into local case studies, uncovering a network of stakeholders, and identifying practices of care and destruction that impact on a part of our daily life that is key to local culture, but that is not yet formally recognized as cultural heritage. The project focuses on setting up an EQF framework for preserving post-war interiors for VET courses in the field of design, construction, and restoration.<< Implementation >>The research that will be done during the Revintage project focuses on four activities: Interiors as cultural heritage, mapping the heritage and educational network, bringing those sectors together and defining the EQF framework. The research is conducted within a large group of involved stakeholders. Interviews will take place, focus groups will be organized, etc. All is practical, aimed at the end-user, including educators that have little or no contact with the cultural heritage of Europe.<< Results >>In the end, there will be an EQF framework based on the vulnerability of interiors in the becoming of cultural heritage, a general mapping of the network that impacts post-war interiors, an analysis of a more value-aware, sustainable, and affordable way of dealing with the interiors, differentiated by relevant groups and ideas for educational activities for the target group. All results will be disseminated thoroughly by different means and in close contact with the VET sector.

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  • Funder: European Commission Project Code: 2021-1-IT02-KA210-ADU-000027401
    Funder Contribution: 60,000 EUR

    "<< Objectives >>OIE JOBS supports opportunities for all in acquiring and developing key competences, including basic skills: In order to foster employability, socio-educational and personal development, as well as participation in civic and social life. It caters for young NEETs who have lagged behind in mainstream education for personal, economic, social, psychological, physical, cultural or learning challenges and have therefore left school without those skills.OIE JOBS has strong local community building.<< Implementation >>OIE JOBS has three overarching objectives namely the:1.TRANSFER OF KNOWLEDGE AND EXPERIENCE garnered during the development and testing of SIREN methodology by TRAMES to the other partners and a PARTNERSHIP WIDE CAPACITY BUILDING with a variety of target groups including NEETs in different contexts2.AUGMENTATION OF AWARENESS OF THE SPECIAL LEARNING NEEDS OF ADULTS COMING OUT ILLITERATE FROM SCHOOL3.GENERATE A BASE OF INFORMATION ON THE USE OF THE NATIVE LANGUAGE IN SITUATIONS OF INTERACTION<< Results >>1. NEW TOOLS IN THE HANDS OF THE PARTNERS AND OTHER STAKEHOLDERS THAT ENABLE NEETs TO ACQUIRE LITERACY SKILLS AND COMPETENCES FOR BETTER EMPLOYABILITY. PRODUCTS:- SIREN Social Inclusion Replicable Education Network - MOODLE WEB PLATFORM- Guide “needS” is an handbook that describes in detail the ""deficit"" awareness and the proposed recommendation for raising levels for achievement in basic skills literacy, numeracy and basic digital skills the needs of various groups.2. IMPROVED EU COOPERATION"

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  • Funder: European Commission Project Code: 2016-3-IT03-KA205-009741
    Funder Contribution: 86,367.1 EUR

    "Young people 's lifestyle is so entrenched in technology, that is not an option as to whether the youth service should use social and digital media because of the impending risk is to become outdated to young people. The Flash Eurobarometer 408 ""European Youth"" shows that the percentage of young people in EU who, in the 12 months before the survey, participated in any activity of a youth club, leisure time club or any kind of youth organization, is just 16%, registering a decreasing respect the previous survey in 2013, when the value was the 22%. Hi-tech Youth Work created a field of sharing of competences and tools, validated by youth organizations based in 4 different countries (Italy, Malta, Moldova and Lithuania), in order to increase the abilities of the involved youth workers to act also as media educators, able to use social media and digital competences not only for the purpose of communication but also as part of the key content of youth work, even able to make inclusive the youth work. It represented an answer to the need of constant updating of the youth workers to the new technologies, allowing a transnational exchange of competences and suggestions that represented a point of reference for other youth workers and organizations (as demonstated by the high levels of attendance of the final webinars). The cooperation among youth workers from different countries allowed to deepen the use of different ICT tools and methods that were generalized and applied in the partner organizations, contributing to an European shared inclusive and high quality youth work. The project lasted 2 years (March 2017 - February 2019) wth the implementation of 4 short-term joint staff training events (one of them was on-line), one by each partner organization, for 3 youth workers and/or volunteers per partner (each short-term joint staff training event was followed by a phase of local activities for the application and experimentation of the learning outcomes in the partner organizations) and a blended mobility that involved 5 young participants and an accompanying person per partner and was held in Palermo with the aim use the full potential of ICT in youth work while creating a non formal learning pattern for the improvement of the young participants employability skills. The process of exchange of best practices among the partners covered the following topics:- use of social and digital media for communication purposes and management issues related to the youth work- ICT based educational games, youth activities based on the creation of digital contents: digital photography, meme creation, creation of video/documentary movies, digital art, creation of digital booklets etc.- suggestions and methods about the management of youth work activities with mixed ability groups using the vehicle of the creation of digital contents. - media education The implementation of the project was based on a collaborative approach among the partners so each one of them was responsible of specific actions in order to reach the foreseen results for each project activity. The learning process of the involved youth workers and volunteers was mediated by the participatory learning and peer based learning in the form of exchange of good practices and actual experiences, learning by doing, practical experimentation of the learning outcomes. The results of the local activities were constantly shared inside the partnership. The process of application and validation of the shared ICT based methods and tools in youth work allowed to create useful and concrete tool-kit and tutorials that were disseminated for the use by by other youth workers from all over Europe and beyond; the project produced: a final digital booklet containing validated tools and strategies to strengthen the use of new technologies in youth work; tools in the form of video-tutorial or descriptions; the organization of 4 final webinars where the youth workers trained more than 200 youth workers on the project results.The project had a strong personal and social impact on the participants in terms of knowledge and know how on the strategic use of ICT in youth work, it improved the quality of the youth work activities and services offered by the participating organizations and it strengthen their cooperation; the project results demonstrated to be a concrete support to the youth work of organizations and professionals and the youth, as target group, gained in terms of effective learning outcomes, deeper engagement in YW, development of tolerance and solidarity and higher employability. The wide process of dissemination, the actual application of the project results in the partner organizations and the concrete planning of an extended project able to expand the operating range of the project will ensure the sustainability of the project impact."

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  • Funder: European Commission Project Code: 2020-2-UK01-KA205-079438
    Funder Contribution: 178,602 EUR

    Cyberbullying of vulnerable young people is a reality and an increasing concern among all Erasmus+ countries. The recent events and heavy reliance on the internet caused by the COVID-19 pandemic highlight the need for an urgent response that will enable both young people and youth workers to better deal with cyberbullying. At this critical point in time, the RJ4All International Institute brought together a strategic partnership from four Erasmus+ countries to address multiple Sectorial and Horizontal programme priorities.The project will exchange its results at national and European levels, helping in this way to achieve the objectives of the new EU Youth Strategy and the Erasmus+ Inclusion and Diversity Strategy in the field of youth. In particular:YOUTH: Promoting quality, innovation and recognition of youth workThe projects aims to support youth workers and other professionals working with young who are at risk of cyberbullying. It will increase the skills, knowledge and confidence that will allow these professionals to foster their young peoples' resilience as well as knowledge in using the internet and being safe from cyberbullying. This will be achieved through the project tailored and evidence-based accredited training and other social actions, which will drive innovation and quality in European youth work. The project will accredit these courses with a Continuous Professional Development (CPD) status, certifying all trainees and in this way promoting the quality of youth work and validating a grey area of youth. The strategic partnership has been formed in a way that it will allow it to pilot the project's training tools adapting them to (a) local needs (b) EU wide context. In particular, the project will disseminate at national and international levels innovative tools (1 course, 1 e-course, 1 ebook) for the development of skills and competences. These results will also include inbuilt assessment tools creating for the first time educational and training material that are CPD accredited and which will help prevent cyberbullying with an emphasis on sexual orientation. HORIZONTAL: Supporting individuals in acquiring and developing basic skills and key competences & HORIZONTAL:Innovative practices in a digital era:Among the main priorities of the project is to support opportunities for all in acquiring and developing key competences and innovative practices in a digital Era and the strengthening of professional staff in all participating organizations and institutions, raising the quality of innovative education to the exploration of new methodology for the safe use of the internet. To improve the quality of the implementation of the curriculum improvement in this area will bring a high level of knowledge about cybersecurity. Our aim is also to improve young peoples' digital literacy and the use of technology in a safe way. Enhancing this knowledge and experiences will enable our target groups' adaptation to the digital age and shape their future professions. We will increase the quality of the implementation by trying to get the tutors' knowledge about safe use of the internet and cyberbullying. The project also aims to minimize the harassment of students that have bad habits with the use of the Internet through innovative education.In order for the project to achieve its goal, the following objectives need to be achieved:O1: to understand the extent, seriousness, and dynamics of cyberbullying,O2: to recognize and respond early and effectively to behaviors that can lead to cyberbullying, O3: to learn about new, effective strategies for controlling bullying.O4: to raise awareness among the youngest regarding the problems that emerge from a wrong use of the internet, such as social media.To this end, we will deliver 3 Intellectual outputs:IO1: Preventing Cyberbullying: Curriculum and implementationIO2: Accredited e-course for cyberbullying prevention.IO3: E-book consolidating and comparing the learning from the project and including policy recommendations.In addition, we have planned 1 LTT, 3 national and 1 international multiplier events.

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