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Digital Fabbrichetta srl

Country: Italy

Digital Fabbrichetta srl

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2022-2-FR02-KA220-YOU-000097848
    Funder Contribution: 400,000 EUR

    << Objectives >>Through this project, all four organizations strive to build capacities towards professional integration & entrepreneurship of cultural and creative young entrepreneurs coming from alternative and minorized cultures, especially in language and modern music. For that purpose, we will enhance skills and innovation capacities of our workers committed with youth and support the emergence of an intersectoral and transnational excellent mentoring network, in Europe And beyond.<< Implementation >>We will improve our mentors’ non formal & excellent methodologies and our organizations’ internationalization through expertise sharing among stakeholders committed with cultural and creative young entrepreneurs. This will be achieved through three Symposiums (It, No, USA) where interconnexions among youth, mentoring stakeholders and public & private organizations will be strengthened, facilitating supporting initiatives’ development towards youth during a colloquium in the Basque Country (Fr).<< Results >>REACH will able the creation of an excellent & sharable mentoring methodology, well equipped and designed for young entrepreneurs from alternative and minorized cultures, especially in language and modern music. On another hand, the project will participate to the emergence and facilitation of an intersectoral and transnational youth organizations’ network dedicated to inclusive and sustainable mentoring towards internationalization of creative and cultural young entrepreneurs’ projects.

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  • Funder: European Commission Project Code: 2017-1-FR02-KA205-012767
    Funder Contribution: 47,382 EUR

    FabEdu is a european cooperation project that aims to bring innovation in the field of youth work. The initiative is lead by Digijeunes, in partnership with Vectorealism (Italy), Fablab Pau (France), the municipality of Alba Iulia (Romania), and Combustible Numérique (France). OBJECTIVESOver a period of 18 months the project cosortium produced a set of open educational resources on the topic of digital fabrication. The project’s deliverables are expected to facilitate the implementation of educational digital science workshops across Europe, thus contributing to improving digital literacy among youth, and challenging the digital divide. RESULTSWe have produced a number of tutorials and physical objects to enable youth workers across Europe to launch their own hands-on workshops on digital fabrication.Our educational resources rely exclusively on free and open source hardware/software, and are dvided into 3 modules :- Introductory activites on digital fabrication- Hands-on activities on 3D modeling, 3D printing, laser cutting, 3D scanning, and traditional DIY- Tutorials on how to build and use mini diy cnc machinesThe complete set of outputs is available on : www.fabeduproject.e, as well as on Instructables.com : just type « Digijeunes » in the search barCOMMUNICATIONOur communication campaign covered all participating organizations’ countries, thus reacing several hundreds youth practictioners and young people across France, Romania and Italy.The FabEdu team was notably involved in a number of public events on maker and digital culture such as the Toulouse Mini Maker Faire, or the Manifattura Milano.If you’d like to comment on our work or get in touch with the FabEdu team don’t hesitate to contact us at : info@digijeunes.comYou can also gain further insights into our communicatio efforts by searching for #FabEdu on social networks, or by visiting the project’s facebook page : https://www.facebook.com/fabeduproject/LASERCUT STACKED EINSTEINTo get a taste of the educational ressources we’ve developed, you can check out the lasercut stacked object tutorial. This activity is about assembling a 3D item made of cardboard or MDF, to understand how 3D printing works.https://www.instructables.com/id/Laser-Cut-Stacked-Einstein/

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  • Funder: European Commission Project Code: 2020-3-FR02-KA205-018455
    Funder Contribution: 163,108 EUR

    In the European Union, demand for tech skilled individuals is expected to grow, until at least 2025. However, the future supply of tech skills in the workforce is forecasted to be substantially less than than what the market demands. This is due primarily to the fact that interest for undertaking tech studies is falling in many EU member states. Our project addresses both the supply of tech skilled labor issue, and the root cause of the lack of curiosity for technological occupations and studies.We will attempt to address employability of future generations by providing youth with opportunities to engage with future technological occupations whilst grasping their main features, ambitions, and technicalities. We also wish to challenge the lack of interest for tech studies, by introducing young individuals to a maker approach to learning. The main elements of this project are:- Development of educational resources relating to some of the most rapidly growing occupations in the tech sectorThe consortium aims to produce educational resources targeting youth, adolescents, and young adults, to increase their curiosity and interest for tech professions. These resources will be modulable in that youth will be able to choose different topics within the same employment area. For example, as far as design jobs are concerned, we will produce separate and independent activities spanning from graphic design to urban planning, which youth will be able to choose selectively.- Three job shadowing activitiesGroups of youth will participate in three job shadowing activities schedule to take place at Digital Fabbrichetta -an italian business focussing on digital fabrication and rapid prototyping services-, Medusa Digital - a French company specializing in digital advertising-, and Wolfhouse Productions - a Romanian company working on architecture, urban planning and design-.- A mentoring programIndividuals who will have participated in the job shadowing activities will be accompanied by mentors affiliated to our business partners. The purpose of the program is to allow youth to capitalize on the learnings they have acquired during the job shadowing activities. Mentors will guide youngsters in deepening the knowledge of their favorite topics, they will assist them in improving their competence in those areas. The primary impact on young people consists in enabling them to pursue their own goals notably in the fields of education and work. Indeed, the project aims to create a series of learning outcomes among young people directly involved in the project, as they will consolidate their ICT skills, notably in the following domains: browsing, searching, filtering information; evaluating information; sorting and retrieving information; interacting through technologies; sharing information and content; engaging in online citizenship; collaborating through digital channels; managing digital identity; developing content; integrating and re-elaborating; copyright and licenses; programming; solving technical problems; identifying needs and technological responses; innovating and creatively using technologies; identifying digital competence gaps.Moreover youth are expected to develop their entrepreneurial spirit, increase their curiosity for studies and careers in the fields of tech and science, increase their ability to set up their own businesses.Participating organizations working in the youth sector will grow more aware of the possibilities to cooperate with the business sector, whereas our tech partners will increase their ability to set up opportunities for youth such as internships, jobs shadowings and the like.The project will generate an impact on multiple stakeholders, including instructional environments, educational institutions and the non formal education sector in the participating countries.Stakeholders will be encouraged to set up initiatives aiming to interface youth with digital careers and to provide resources for implementing maker educational activities. We also aim to connect with other groups and consortia operating at national and EU level, and work together on topics such as youth unemployment and professional development of youngsters.

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