
Shacklewell Primary School
Shacklewell Primary School
3 Projects, page 1 of 1
assignment_turned_in ProjectPartners:AGRUPAMENTO DE ESCOLAS DE BARCELOS, Shacklewell Primary School, DIREZIONE DIDATTICA SAN PIO X, Centro Público Integrado La JotaAGRUPAMENTO DE ESCOLAS DE BARCELOS,Shacklewell Primary School,DIREZIONE DIDATTICA SAN PIO X,Centro Público Integrado La JotaFunder: European Commission Project Code: 2017-1-ES01-KA219-037962Funder Contribution: 75,690 EURThe project built up a Community of Practice to improve the quality of teaching in participant schools. They implemented professional values and attitudes like reflective practice, autonomous learning, collaborative work, engagement in research and innovation as a way to students acquire new skills.Teachers drew up a model for students’ learning integrated in the national curriculums. Students developed transversal skills by solving meaningful problems through the practices of robotics design. At the same time the project aimed to provide teachers’ innovative tools to assess these skills. Target group: Teachers and students of Primary, and kindergarten, and lower secondary and teacher trainers and education authorities.Project aims: 1. Develop in students basic knowledge (based on national curriculum) and a set of transversal skills to better implement knowledge in all school subjects.2. Implement at school learners’ centred approaches based on self-regulated learning, self-reflections, collaborative work, peer assessment, etc3. Use of relevant technology Robotics, Coding, Computational Thinking....enhancing student understanding, reflection and collaborative work to the creation of knowledge across different subjects.4. Create at schools framework to introduce innovative learning and teaching practices by improving teachers’ competences to implement innovative teaching approaches and also prepare teachers to asssess students’ learning (both knowledge and skills)ResultsTraining workshop for teachers have been organized, and experts participants in the course provide tools and resources to assist teachers in design learning tasks to aligning learning goals and assessing transversal skills using ICT affordances and opportunities. Blended mobilities of learners (3) in which students had the opportunity to explore robotics and coding for the application of knowledge and problem solving. Learning practice have been shared in relation to the development new learning and teaching methods and assessment of transversal skills (e-portfolio).A website including learning practices on problem solving experimentally using robotics and coding (for 3-13) were produced by participant countries. They are integrated in the curricula and ready to use at the classroom on different subjects and in different languagesTwo collaborative projects were implemented by students during the project life-cycle. One about learning practices (Handbook including didactical proposals of teachers) A second project focuses on the application of coding and robotics to real life (Apps, traffic light, ...)In this project students could use their understanding to solve meaningful problems of Physics through the practices of robotics and coding and teachers feel that they’re preparing students for their future. The schools have created a framework that was implemented in all classes to all students and that is now integrated in the curriculum.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:AGRUPAMENTO DE ESCOLAS DE BARCELOS, Shacklewell Primary School, ASSOCIAÇÃO TERRAS LUSAS-MOVIMENTOS EUROPEUS, 27o DIMOTIKO SXOLEIO VOLOU, ETAIREIA KOINONIKIS PAREMVASIS KAI POLITISMOU TIS NOMARCHIAKIS AFTODIOIKISIS MAGNISIAS +2 partnersAGRUPAMENTO DE ESCOLAS DE BARCELOS,Shacklewell Primary School,ASSOCIAÇÃO TERRAS LUSAS-MOVIMENTOS EUROPEUS,27o DIMOTIKO SXOLEIO VOLOU,ETAIREIA KOINONIKIS PAREMVASIS KAI POLITISMOU TIS NOMARCHIAKIS AFTODIOIKISIS MAGNISIAS,CONSELLERIA DE CULTURA, EDUCACION E UNIVERSIDADE (XUNTA DE GALICIA),CPR Padre Feijoo-ZorelleFunder: European Commission Project Code: 2020-1-ES01-KA226-SCH-096121Funder Contribution: 108,374 EUR"The current COVID-19 crisis has greatly brout the need for digital transformation of education and training systems across Europe. The goal is to reinforce the ability of education and training institutions to provide high quality, inclusive digital education. Regional Governments have mobilized to train teachers, have provided tools and resources, and have put a lot of effort and resources into teacher training, so that they can get the most out of their students when they go to teach through online education.During the pandemic, schools principals have realized that the parents of primary school students were not prepared on digital technologies to support the students, lot of times they have had to face situations (such as doing activities on a platform, or carrying out a videoconference, ...) this caused them a lot of stress to because they do not know how to help their children. Partners have designed a training plan for students and families in order to equip them with the necasary competences to make sure they feel confident in doing a videoconference, and get to know the basic skills to live and help their children with digital tools.School teachers have a better understanding that social exclusion can only be overcome through inclusive, innovative and active approaches that also favor access to a knowledge-based society by motivating students in the learning process. Digital technologies have enormous potential to enable inquiry-based learning from the earliest years of school education, as well as to increase the relevance and application of the disciplines in which they are used (mathematics, science etc. ). Students will develop skills such as collaboration, communication and networking, knowledge development, inquiry, critical thinking ... this is the reason why digital technologies should be available to everyone.Objectives:to address the differences between people in relation to access to digital technologies. Both at the computer equipment level and at the training level to Help all families receive the necessary digital training to mitigate the impact of the crisis in some of the most affected sectorsto promote education in digital technologies in order to achieve greater equity, diversity and inclusion among citizensto propose creative activities to students through digital technologies this will achieve a more inclusive educationto implement techologies in each curriculum subject in a creative way in order to engage all tudents in the learning proccessTarget groups: students, families and teachers, Educational AuthoritiesTeachers will be able to produce attractive learning materials using stimutating methods. Ths will be face though the creation by teachers of innovative ""Learning Practices "" Teachers will create a big number of Learning Practices. The Learning Practices will be designed to awaken the curiosity of students, while they learn maths, sciences ... they lern to use digital technologiesA course for students will be implemented through playfull activities Project results: Project partners will desing the course for studens. Once the course is be tested it´ll become an on line open course. A Practical Guide will be developed to help students, families and teachers make the most of the Learning Practices developed to encourage schools to be more digital.The Practical Guide will include 3 sections: Students and families: It includes Learning Practices and practical information for students and families.Teachers : Examples of Learning Practices , each one with a descrption form Schools : Recomnendations on how to implement digital technologies, methodologies...assessment methodsThis project will contribute to building digital education readiness in order to mitigate the impact of the crisis on some of the disadvantage sectors. The digital gap cannot be solved by providing students with computers and an internet connection. If we want all the students in our classrooms to have equal opportunities, we must mitigate the problems of these students through families training."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Westcountry Schools Trust, CPR Padre Feijoo-Zorelle, CEIP Plurilingüe Ría do Burgo, USC, Asociación de Empresarios del Polígono de Sabón +3 partnersWestcountry Schools Trust,CPR Padre Feijoo-Zorelle,CEIP Plurilingüe Ría do Burgo,USC,Asociación de Empresarios del Polígono de Sabón,ASSOCIAÇÃO TERRAS LUSAS-MOVIMENTOS EUROPEUS,AGRUPAMENTO DE ESCOLAS DE BARCELOS,Shacklewell Primary SchoolFunder: European Commission Project Code: 2020-1-ES01-KA226-SCH-094966Funder Contribution: 155,986 EUR"Today's society requires creative, entrepreneurial, critical, and competent individuals in digital tecnologies. Partners have designed a global and sustainable plan to implement distance learning at schools and between schools in order to promote innovation, creativity and efficiency in the use of ICT in order to offer our students a quality education in accordance with the needs of the 21st century students, the aim is offering innovative and quality education and minimizing school failure. Teacher training acts as a catalyst for the quality of teaching. Learning is most effective when teachers and students work together to achieve a goal. The teacher helps to create a common context of experiences within the classroom to promote inclusive education.The learning process must be based on solid basic competencies and skills such as reading, writing, numeracy and science knowledge that remain challenging today. Schools must ensure that all their students have solid basic competencies, essential to promote inclusion and social cohesion. The project will implement digital teacnoligies and active learning.Digital skills are a matter of basic literacy, we propose equipping students and teachers with the basic skills to make the use of digital technology in a meaningful way and adding value to the learning process; The teacher inspires students' interests in the learning, which then leads them to solve problems on their own creatively. The covid situation has shown that active teaching models, self-regulation of students, their ability to work flexibly remotely are essential. We will promote the use of emerging technologies such as VR / AR, 3D design, APPS...it aims at transforming the project students from passive users to creative and conscious creators of knowledge and information, they become arquitects of their own learning Our project intends use the three interconected terms Imagination – creativity - innovation Creativity must be at the center of all disciplines and disciplines must be interconnected with each other. schools must work together with other schools in a broader learning community. PROJECT AIMS:1. Train teachers to meet the challenges presented by the recent change to online and distance learning, where it is essential that teachers develop digital skills.2. Achieve a high-quality inclusive education through the design of strategies that support the development of broad competencies, methodological changes necessary to offer students a high-quality inclusive digital education.3. Strengthen the profile of teachers, improving continuous professional development through training in the development of innovative teaching and assessment methods.4. Identify the technologies that are suitable in each curricular area in a creative and effective way.5. Identify exactly what innovative practices are appropriate that area and student engagement in the learning process.6. Implement playful and creative learning environments that foster imaginative solutions, collaboration, innovation and entrepreneurship facilitated through technologies.7. Reduce school failure and increase the number of students who do post-compulsory studiesTarget group: students (3-18), School teachers, University lectures,, advisors, Educational Authorities, writers, musicians...RESULTSActivities that reinforce and complement cooperation with virtual mobility provide powerful opportunities for international collaboration, turning schools into broader learning communities capable of meeting challenges in the school environment. The activities will be focus in four basic areas: Personal, Cultural heritage, STEM and Economy. The area “Personal” is seen as trasversal, the student, while they learn, build self-improvement, self-driven and self-disciplined learners... All areas will be explored throuh CPS.OutputsA teacher training course face to face and another virtual couse,( 4 basic areas) both wiil be piloting and then developed into ""open online course"" on the project websiteTeachers lern how to desing a CPS every two months, two clases from diferent countries try to solve it together. It is very important that students interact as much as possible during the learning proces. The final product will be presented by a team from two clases in a Videoconference.A Multimedia Guide which will include adquisicion of personal and key competences like to be active citizens (local, National , and Europen) , CPS , Links to the web. The Guide will include conclusions on how to enhance innovations from experimentation and recomendations to policy makers,.- Implemetation of an APP including skills on digital tools that any teacher needs ; the APP includes three levels: Basic, Intermadiate, BreadthA multi-country partnership brings clear advantages to the project through action research exchange of experoences and collaborative learning."
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