
Szkola Podstawowa z Oddzialami Dwujezycznymi nr 20 im. Jana Gutenberga Fundacji Szkolnej w Warszawie
Szkola Podstawowa z Oddzialami Dwujezycznymi nr 20 im. Jana Gutenberga Fundacji Szkolnej w Warszawie
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assignment_turned_in ProjectPartners:I.C.Dante, OZEL CATI ORTAOKULU, Collège Errobi, Szkola Podstawowa z Oddzialami Dwujezycznymi nr 20 im. Jana Gutenberga Fundacji Szkolnej w WarszawieI.C.Dante,OZEL CATI ORTAOKULU,Collège Errobi,Szkola Podstawowa z Oddzialami Dwujezycznymi nr 20 im. Jana Gutenberga Fundacji Szkolnej w WarszawieFunder: European Commission Project Code: 2020-1-PL01-KA229-082318Funder Contribution: 94,653 EUROur project called `the Legacy of traditions` has the main objective to exchange good practices. The idea of this project came up as a response to the need of our students to rediscover the culturalheritage in our areas and in different countries so that they know their roots and can understand where they come from, valuing also other countries and developing their European awareness and citizenship.Modern learning could be a great option to increase the interest of young people to study. New apps in learning, digital materials and the experience of having direct contact with other cultures and countries will increase the interest of young people to study, discovering European cultural heritageand the need to protect it.As part of this project, will be 4 schools participating:Poland: - Turkey: - Italy: - France :Disadvantaged students are present in all participating schools. For that reason, many students don´t really have the possibility to travel to another country. We intend to offer them the opportunity to become more aware of what being a European citizen is as going abroad would be a new experience for them. Everyone will prepare the presentations or activities related to the topic to be presented during themeetings during the learning teaching training activities in each country, the organisation of the formative activities, the workshops, the exhibitions and the cultural visits in their own countryEach school has to upload online on eTwinning all the information needed: their part regarding the dissemination of the project, any extra information and their activities plan; to publish articles in the local newspapers.Carrying out this project will imply a lot of achievements and results. Some of them will be tangible,direct products of the activities such us the photo exhibition, the website, documentaries...For students: the Increase in motivation, Improvement of communication, social skills, team work, foreign language skills, development of digital competence.For schools and teachers: Synergies between schools and local and foreign institutions, Making, teaching more attractive working on a project oriented learning and using ICT, Improvement of their knowledge about cultural heritage.Our schools have been taking part in different programs and projects during the last years and the advantages have been immeasurable.Taking part in this type of European projects has become a necessity and a demand from the part of our students. Cultural heritage shapes our identities and everyday lives and it is all around Europe. In its towns, cities, nature and archaeological sites, but also in art, objects, crafts from our ancestors, music, food and so on.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:EMIRDAG MESLEKI VE TEKNIK ANADOLU LISESI, 1st Geniko Lykeio of Agios Nikolaos, Crete, Szkola Podstawowa z Oddzialami Dwujezycznymi nr 20 im. Jana Gutenberga Fundacji Szkolnej w Warszawie, LICEUL TEHNOLOGIC ECONOMIC NICOLAE IORGA PASCANI, NENE HATUN MESLEKİ VE TEKNİK ANADOLU LİSESİEMIRDAG MESLEKI VE TEKNIK ANADOLU LISESI,1st Geniko Lykeio of Agios Nikolaos, Crete,Szkola Podstawowa z Oddzialami Dwujezycznymi nr 20 im. Jana Gutenberga Fundacji Szkolnej w Warszawie,LICEUL TEHNOLOGIC ECONOMIC NICOLAE IORGA PASCANI,NENE HATUN MESLEKİ VE TEKNİK ANADOLU LİSESİFunder: European Commission Project Code: 2020-1-PL01-KA226-SCH-096040Funder Contribution: 127,522 EURTechnology and digitalism which are the biggest and indispensable parts of 21st century has had many effects on education so far.While we were discussing the pros and cons of digitalism , the world and European countries had to face a major epidemic which has prevented us from being able to teach face-to-face to our students,so distance learning process has become the major education requirement.All the world and European countries are in an education-oriented discussion to ensure that the new generation, which will be the basis of the future, receives the necessary training under this pandemi.Considering the data of UNESCO 75% of students had to pause their formal education so the high rate of young people benefiting from distance learning tools throughout Europe is the most basic support to realize the main priorities of the project.Countries and schools that can evaluate this case most efficiently will be able to raise their young people better, survive this course with minimal negativity, and will be ready for the digital world of the future by turning the new new into an advantage and provide the necessary transformation in education.We are all aware that digital transformation in education is inevitable under these termsThe Digital Dimension of ICT Project focuses on the needs that will enable the pupils to go through the healthiest, most efficient,high quality and equipped with new content that digital education can provide will create a difference in their distance learning -educational progress and future professionals.Another requirement is that chosen teachers who have the sufficient infrastructures and backgrounds will also get the necessary qualifications for the digital transformation in education and convey these skills to their own teaching environments.Absorbing EU values for mutual tolerance and work collaboratively as EU schools will add value to our projectThroughout the five planned LTTs ,MEs ,an O1:Poland-(the main coordinator) C1,E1,O1-/Turkey(Emirdag)C2 ,E3,O1-/Romania C3,E2,O1/- Turkey(Nevşehir)C4,E4,O1/-Greece /C5,E5,O1.During these flows about 64 pupils(the ages of 13-15) plus 54 teachers will take active part and focus on prioritizing the distance education ,the innovative approaches -techniques that are expected to take place as alternatives of future training which are within EU goals of education on using ICT effectively plus social,cultural and language competences -to bring a different perspective in local, national and European dimensions and taking the right steps for equal opportunity for all pupils and teachers.Initially becoming a respond the needs to acquire and develop mobile applications to primarily measure the gains in Mathematics, English and Science courses based on the common achievements in the curricula of the participating schools adapting these apps for the innovative approach of teaching and learning stages.We all aim to turn the widespread use of mobile phones to the advantage of pupils between the ages of 13-15, the target group, in creating and implementing new mobile applications to develop their digital skills,having the advantage of reaching and measuring real, necessary information as well as the protective features in terms of cyber security.These applications will be open to public use in the needs of all project stakeholder.As the intellectual output of the project integrating holograms and 3D glasses to distance learning and digital classes to achieve a three-dimensional teaching and learning environment will be created both for pupils and teachers.Mixed and augmented reality can be used in distance learning and digital classes as an alternative method which students explore a virtual environment using computer, keyboard, mouse, or some other input device, for example a wireless controller so students can touch and manipulate objects generating a greater understanding of them, also interact with data sets, complex formulae and abstract concepts which could be more difficult to understand through teacher’s verbal instructions. For many students, in fact, learning by doing is easier than learning by listening.MR and VR provide a more engaging, fun and effective learning experience than all other traditional methods could be used for all school subjects.Via Windows Mixed Reality hardware with 3D headsets (supported by windows10- easy to use and provide)project pupils and teachers will experience revolutionising three-dimensional distance education process and exchange these good practices with all communities and schools around which are open such innovations.The project intellectual output, activities and results will be introduced by multiplier events.All the project activities, results, ebook, DVD, intellectual output will be published on the project website, eTwinning, Scientix EU webpage, Erasmus project result, Erasmus Corner, School Education Gateway for sustainability and dissemination steps
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Grundzāles pamatskola, Osmangazi Ilce Milli Egitim Mudurlugu, Szkola Podstawowa z Oddzialami Dwujezycznymi nr 20 im. Jana Gutenberga Fundacji Szkolnej w Warszawie, Polygonal North oy, Osmangazi Municipality +1 partnersGrundzāles pamatskola,Osmangazi Ilce Milli Egitim Mudurlugu,Szkola Podstawowa z Oddzialami Dwujezycznymi nr 20 im. Jana Gutenberga Fundacji Szkolnej w Warszawie,Polygonal North oy,Osmangazi Municipality,SMART UMBRELLA MANAGEMENT SOLUTIONS E.E.Funder: European Commission Project Code: 2022-1-PL01-KA220-SCH-000088981Funder Contribution: 250,000 EUR<< Objectives >>*Promoting environmental education through hands-on activities to involve students in local heritage, culture, ecology, and experiences*Increasing student participation in place-based learning activities to gain environment-friendly behaviors, moral values, cooperation, emotional maturity, self-discipline,design-based thinking, and understanding democratic processes. *Raising awareness of place-based education to encourage teachers & students to use the schoolyard, community & public lands<< Implementation >>WP1Project ManagementWP2School to Farm Competency Framework in the context of the STEAM discipline + TPM1WP3Game-Based and STEAM-focused Learning Resources to be used in Farming Education+LTTWP4Digitally-enriched educational games in the context of farm-based environmental education+TPM2WP5Engagement of Results & Sustainability+TPM3*Local & International level -Developing a Project Management Handbook -Developing a Project Website- a joint LTT -5 Multiplier events-visual materials<< Results >>*WP11-Competency framework defines the concept “use of farms as an ecological and pedagogic educational environment” and becomes school-to-farm literate citizens. *WP22-Open Educational Resources to be used in educational environments while having place-based learning(extracurricular lessons plans(12 modules-24 weeks) to be used in farm-school collaboration)*WP3-Digitally-enriched educational games in the context of farm-based environmental education. (at least six interactive digital games)
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