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Arbeitskreis Ostviertel e.V.

Country: Germany

Arbeitskreis Ostviertel e.V.

18 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2016-1-PL01-KA204-026383
    Funder Contribution: 177,580 EUR

    "CULTURE LAB - Innovative Training Programme of Cultural Educators is a project within the Erasmus+, Action 2 Strategic partnerships for adult education.The project was created in response to the diagnosed need and real problem identified by the partnership organizations - the lack of or insufficiently developed competences of educators in the field of cultural education and the use of modern technology. In order to solve this problem, an international team of experts was established who specialize in methodology, cultural events, media, production of audiovisual content, as well as representatives of cultural institutions and intercultural communication trainers. The experts have developed an innovative programme for educators working with adults in the field of cultural education. The project implemented an innovative method of ""Culture Lab"" combining the concept of work in the media lab system and intercultural coaching (using modern technologies and communication tools to identify and understand cultural differences).The main objective of the project was to implement and test the ""Culture Lab"" programme, which is aimed at raising competences of cultural educators working with adults. Other project objectives include developing international cooperation, promoting the idea of partnership, expanding knowledge in the field of cultural education and adult education, and exchanging experiences and good practices of partners through working in an international team.The project was implemented in a strategic partnership of organizations from 3 countries. The project leader was the association Lublin Regional Tourist Organization (LROT) based in Lublin, Poland. The main tasks of LROT include creating a positive image of the region, cultural education, raising qualifications and cultural competences in the tourist industry, strengthening the tourist and cultural information system in the Lublin Region and promoting the region in the country and abroad.The project partner from Germany was Burgerhaus Bennohaus Arbeitskreis Ostviertel e.V. (AKO) with headquarters in Münster. The main activities of the organization concern areas such as project management, quality management, media education, cultural education, audio-visual production, local community development and international cooperation.The project partner from Spain was the Asociacion Iniciativa Internacional Joven (AIIJ) operating in Malaga, whose mission is to work for social development, education and improving the quality of life of citizens. The activities of AIIJ are focused on understanding cultural differences, cultural education and developing international dialogue, tolerance and social integration.The results of the project include the e-book entitled ""CULTURE LAB - Innovative Training Program of Cultural Educators"" and a multimedia e-learning course available free of charge on the Moodle platform at www.culture-lab.pl in 4 language versions (English, German, Polish, Spanish). The e-book contains theoretical foundations of cultural education, an outline of adult education methodology, an overview of effective methods and examples of their application in practice, diagnosis of the impact of innovation and new technologies on education, culture and social communication, and ready-made proposals for educators: scenarios of workshops using modern technology, examples of exercises and activities improving cultural competences that can be used in work with adults, including people with low qualifications. The multimedia e-learning course is consistent with the subject of the e-book, being a development and visual illustration of the content of the book. The course includes multimedia workshop scenarios, educational films, instructional videos, podcasts, interactive exercises, quizzes, descriptions of good practices and a forum for users.As part of dissemination, 3 multiplier events (conferences) were organized in Lublin, Munster and Malaga for a total of 179 participants; the programme was made available on the project website www.culture-lab.pl, partner websites and free websites in the EU; information about the ""Culture Lab"" was sent to 312 institutions working with adults in 3 partner countries. The output of the project was promoted and disseminated during the activities organized by the partners (conferences, cultural events, fairs, trainings, and information meetings with educators and volunteers).The project developed the potential of partner organizations, contributed to the exchange of good practices, knowledge and experience related to work in the international environment, and the project results broadened the educational offer of the partners. Thanks to the implementation of the project, the quality and level of educational offer addressed to adults in the field of cultural competences and ICT has improved, and educators received a ready programme and tools to improve their own qualifications and to use at work with others."

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  • Funder: European Commission Project Code: 2021-1-MT01-KA210-YOU-000033873
    Funder Contribution: 60,000 EUR

    << Objectives >>The project aim is to up-skill local and migrant youths in citizen digital journalism by using podcasts and radio as tools for citizen journalism. The project will target local and migrant youths aged 13-30.•Creating a short training course to train local and migrant youths to create podcasts•Empower local and migrant youths to become content creators and have an additional platform from which to make their voices heard•Promote the skills and employability of local and migrant youths<< Implementation >>We are placing local and migrant youths at the heart of the project as creators - not merely recipients of information. Our implementation activities are•Development of the training course •Piloting of the training course•Dissemination, evaluation and conclusion of the projectWe plan on reaching 10 local and migrant youths aged 13-30 in each participating country for the piloting of the training course, however if there is sufficient demand we will organize multiple rounds of this training.<< Results >>•Empower local and migrant youths with skills in citizen journalism and media literacy improving their employability•Create a platform for youths to engage in a social dialogue through podcasts•Capacity-building of partners during dissemination of project activities•Professional journalists, youth workers, NGOs working with the project target groups and decision-makers in the fields of youth, media, inclusion and employability get valuable materials for training and upskilling youths

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  • Funder: European Commission Project Code: 2020-3-MK01-KA205-094423
    Funder Contribution: 58,043 EUR

    "Scientific evidence shows that physical inactivity is a leading risk factor for poor health, going well beyond issues related to weight control and influencing both physical and mental well-being. Over the past few years, the promotion of physical activity has increasingly been recognized in Europe as a priority for public health, and many countries have responded through the development of policies and interventions.Physical activity can be done in different environments and in different environmental conditions. Outdoor sports and outdoor physical activity solutions have many benefits from the aspect of physical and mental health, environment protection, availability, sustainability etc. The importance of participating in outdoor sports and physical activities as well as being outdoor and active in nature has especially become significant in the last few months when pandemic with COVID – 19 started. The pandemic did not cause just fear, social distancing and isolation. It also affected people’s movement habits, social interaction and communication affecting negatively on physical activity level, physical, mental and emotional health. Therefore, one of the focuses of the project will be to support mental and emotional health and improve social connectedness by promoting outdoor activities and outdoor education. As schools return, outdoor learning needs to be a central part of each school’s efforts to maintain restricted social bubbles and distance between students. As a result, many curricular lessons will have to be taken outdoors in the school grounds, parks or other outdoor spaces. In this regard, the project will aim to support teaching staff in schools, universities and other educational institutions in the transition into new ways of working by promoting outdoor learning and outdoor education.Based on the previously mentioned intentions, we built our project idea on the following three postulates: benefits from outdoor participation and activities for physical and mental health, storytelling as an approach to inner personality and self – discovery and combining them in order to support social connection and cohesion among youngsters. The project aims to transform educational practices, moving from frequent indoor activities to regular use of the outdoor environment and use it as tools for improvement of social connectedness and social cohesion of youth. In this project, we present the main dimensions related to outdoor activities and highlight the role of professionals and educators in creating quality outdoor play opportunities.The new applied methodology will evoke social inclusion, lifelong learning and survival skills among the youngsters. Through the connection to place, students will develop stronger environmental attitudes and civic behaviours. Through this kind of learning experiences, we will create the foundation of raising the next generation of active citizens who take care of their natural and human communities. In the same time, we will increase their motivation and outdoor participation trough creating challenges and games that will give educators new pointers for developing the new educational curricula. In the centre of the new learning, the methodology will be the art of storytelling. To make this happen we will bring researchers and youth workers from North Macedonia, Greece and Germany to develop the new outdoor-based learning methodology and to proposes 30 activities as a part of the Handbook. The youngsters have the central role in the project activities since their participation in the learning mobilities will bring valid pointers for the final version of the handbook. These learning trainings will cover all the important aspects of organizing outdoor activities including outdoor safety and prevention. As a result of these activities, we will have the first outdoor youth mentors who will be constantly engaged in the partner organization by supporting the outdoor events.The project results and will be reflected in the “Youth wellbeing and getting outdoors after Covid-19” Handbook, followed by the “30 Day Outdoor Journey” IT application. The application will be their personal diary with experiences and achievements that will have a motivating character. This application will aim to bring young people closer to the ""30 days challenge"" by having the mobile version and can be used on the spot. The handbook and the App will be available worldwide and can be used by individuals and or any educational institution.We do believe that the project results will contribute to the educational programs worldwide, will make the outdoor experience more playful and enjoyable and in the same time will help youngers to be more inclusive and connected with nature."

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  • Funder: European Commission Project Code: 2022-1-CZ01-KA220-YOU-000090073
    Funder Contribution: 250,000 EUR

    << Objectives >>The main goal of the project is to improve the communication and connection of the local youth communities with the migrant communities using creative non-formal tools and techniques for their integration, inclusion and resilience. Thus by implementing this strategic partnership, we aim to strengthen the migrant communities and organizations in building engaging and inclusive local communities based on common values.<< Implementation >>The activities of the project are based on:- Research in each partner country addressing the needs of the target group by contributing to local integration policies for youth migrants and refugees- Development of creative methodology for work with the target group- 3 International Capacity Building activities- 5-10 local intercultural workshops per country- minimum 10 buddy meetings per country<< Results >>The expected project results and outcomes are:- established cooperation with at least one municipality per country (a signed memorandum will be a proof)- e-booklet of creative methodologies for working with youth migrants- at least 1 micro-project/initiative implemented by the target group- a study about the needs of the youth migrants and refugees- webinar for policy making in 4 languages

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  • Funder: European Commission Project Code: 2019-3-RO01-KA205-078053
    Funder Contribution: 198,874 EUR

    CONTEXTDigital citizenship aims to provide the individual with the values, attitudes, skills and knowledge to use the digital tools of today and tomorrow to participate in shaping and creating the future. Digital citizenship skills are essential for social inclusion because influence the ways and means by which information and communication technologies affect one capacity for active participation as a full member of the society.AIMThe overall aim of the project is the promotion of digital citizenship through youth work.OBJECTIVES1)Improve the pedagogical skills of 80 youth workers for using the MOOC innovative methodologies developed especially for those who wish to harness the potential that digitalization represents for active citizenship of their 800 youth target group from partners countries, within 8 months2)Develop the civic competences while protecting the online safety of 400 young people from partner countries of which 20 young people with fewer opportunities, under the guidance of 80 youth workers with increased pedagogical skills, within 11 months3)Increasing awareness of 800 young people and 160 youth workers from partner countries about the use of innovative methodologies and MOOC citizenship education resources to promote quality developments in youth work in partner countries and Europe, within 12 monthsTARGET GROUPS & NEEDS1)youth workers (age 20+), NEED to add to their toolbox of non-formal education methods the citizenship education resources in EN and own language 2)young people (age 13-30), including those with fewer opportunities, NEED new ways of learning; there are no MOOC on digital citizenship, not with videos to provide access to people with hearing disabilities; not with assessment3)youth leaders and youth organisations NEED to harness the potential that digitalization represents for the active participation of the young people in the society; they need support and methods to prepare youth for a digital societyCONSORTIUMA multi-disciplinary, complementary partnership consisting of 4 NGOs from Romania, Greece, Cyprus and Germany; 21 associated partners will contribute to reaching the target groups and supporting the dissemination and sustainability of the projects.METHODOLOGY & ACTIVITIESWe are using the EC OpenPM methodology and PMI PMBOK for managing the project. The project objectives will be achieved by completing 3 intellectual outputs:1)IO1 - Digital Citizenship MOOC Canvas and Instructional Design Manual: Secondary (desk) and primary (questionnaire and interview) involving youth, a youth advisory board and youth workers. Using: ASSURE model - Analyse TG needs, State Objective of IO, Select methods, Utilize media and materials, Require TG’s participation, Evaluate the final version before transferring to TGs.ADDIE Model and Bloom taxonomy2)IO2 - Educational Materials for digital citizenship skills based on the Merrill’s (2002) 5 principles of education. Based on IO1, we will design a Model Course and educational materials for 10 digital citizenship domains on 3 strands (Council of Europe 2016): BEING ONLINE (Access and Inclusion, Learning and Creativity, Media and Information Literacy), WELLBEING ONLINE (Ethics and Empathy, Health and Wellbeing, e-Presence and Communications) and RIGHTS ONLINE (Active Participation, Rights and Responsibilities, Privacy and Security, Consumer Awareness).We will develop a quiz package to assess learning styles (Honey and Mumford 1986) & digital course materials in EN, DE, RO, GR in pdf, ppt, video, audio lectures under Creative Commons license.3)IO3 - Multilingual MOOC for youth personal development in the field of digital citizenship education; will use Moodle platform to host MOOC; will design recognition badges (Wuster and Ebner 2016) and an evaluation and recognition system.5 TPM, 4 ME, 1 LTTA, 9 dissemination and exploitation and 4 PM activities will support the main activities.PROJECT RESULTS AND OUTCOMES•8 youth from the Youth Advisory Board with developed management and analytical skills•80 youth workers and youth leaders with improved teaching skills for non-formal digital citizenship courses•40 youth workers with increased capabilities of for using MOOC•Strengthened relationships between youth workers, policy makers, partners and associated partners•Digital citizenship promoted to target groups•Improved capabilities of partnersIMPACTThe MOOC will reach out to youth workers at the local, regional, national level and will equip them with the competences for implementing and assessing digital citizenship education. The project will improve the recognition and will support the validation of competences acquired through non-formal learning.LONG TERM BENEFITS•Access of (disadvantaged) youth to quality non-formal education and recognition•Young people empowered to become responsible digital citizens•Youth workers equipped with a range of tools to address the needs of young people

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