
BFU
35 Projects, page 1 of 7
assignment_turned_in ProjectPartners:Fablab Pau, Asociatia Young Initiative, DIGIJEUNES, BFUFablab Pau,Asociatia Young Initiative,DIGIJEUNES,BFUFunder: European Commission Project Code: 2017-1-FR02-KA205-012764Funder Contribution: 55,426 EURiTech is a european cooperation project that aims to bring innovation in the field of youth work. The initiative is lead by Digijeunes, in partnership with Burgas Free University (Bulgaria), Fablab Pau (France), Asociatia Young Initiative (Romania), and Combustible Numérique (France). OBJECTIVESOver a period of 18 months the project cosortium produced a set of open educational resources on the topic of media and digital science. The project’s deliverables are expected to facilitate the implementation of educational digital science workshops across Europe, thus contributing to improving digital literacy among youth and challenging the digital divide. RESULTSWe have produced a number of tutorials and physical objects to enable youth workers across Europe to launch their own hands-on workshops on media and digital science.Our educational resources rely exclusively on free and open source hardware/software, and are dvided into 4 modules :- Coding and electronic prototyping- Connected objects- Social networking- Extra ressources for youth practitionersThe complete set of outputs is available on :http://www.digijeunes.com/projets/itech/as well as on Instructables.com : just type « Digijeunes » in the search barCOMMUNICATIONOur communication campaign covered all participating organizations’ countries, thus reacing several hundreds youth practictioners and young people across France, Romania and Bulgaria.The iTech team was notably involved in a number of public events on maker and digital culture such as the Toulouse Mini Maker Faire, the Bucharest Bookfest or the NASA international Space Apps in Burgas. Our disemination efforts culminated with a multiplier event, which took place in Burgas on 25/02/2019, and which gathered over 80 people from local educational institutions, instructional environments, and NGOs.If you’d like to comment on our work or get in touch with the iTech team don’t hesitate to contact us at : info@digijeunes.comYou can also gain further insights into our communicatio efforts by searching for #iTech on social networks, or by visiting the project’s facebook page : https://www.facebook.com/ITechproject2017/
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:LHYRIO, BFU, Fundacja Girls Code Fun, ASOCIATIA E-CIVISLHYRIO,BFU,Fundacja Girls Code Fun,ASOCIATIA E-CIVISFunder: European Commission Project Code: 2018-3-IT03-KA205-014715Funder Contribution: 15,800 EUR"The problem of the gender gap in the field of technology is a big concern in many countries, so as at European level, where women still are a minor percentage of the workforce. This negative trend could continue in the coming years and girls are among the targets mainly at risk to lose the thousands of job opportunities that the tech industry will continue to offer, in addition to risk the ""digital exclusion"" and the loss of all the other benefits which derive from acquiring coding and digital skills. Through the exchange and promotion of good practices, the Strategic Partnership ""GITEC"" aims to increase the participation of girls in the technology sector, by improving the skills of the youth workers and the consequent educational offer, targeting girls, and aimed at increasing their technological and digital skills. The partners, coming from Italy, Romania, Poland and Estonia, will share their good practices, in order to increase the girls' interest in technology with a multidisciplinary and original approach. The project includes two stages of learning, focused on modules learned through an online platform, and a phase of local events aimed at applying the good practices learned. The expected results include: multimedia educational modules, a compendium of good practices, a new educational format, communication and dissemination materials for the different project targets."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:GESELLSCHAFT FUR PADIATRISCHE ONKOLOGIE UND HAMATOLOGIE GGMH, BFU, ECOSISTEMAS VIRTUALES Y MODULARES SL, Buckinghamshire New University, Zonguldak Ticaret ve Sanayi OdasiGESELLSCHAFT FUR PADIATRISCHE ONKOLOGIE UND HAMATOLOGIE GGMH,BFU,ECOSISTEMAS VIRTUALES Y MODULARES SL,Buckinghamshire New University,Zonguldak Ticaret ve Sanayi OdasiFunder: European Commission Project Code: 2019-1-TR01-KA202-074370Funder Contribution: 182,560 EUR"The overall objective of the project is to develop innovative, modern and easy-to-implement learning and practising modules in the areas of Cloud Computing and IOT, which are located within the Industry 4.0 area at the VET Schools of IT and universities.Specific objectives of project:Special Purpose-1:Training 10 volunteer vocational teachers, academicians or educators who are selected among the local partners of the project and vocational education institutions working in similar fields in Cloud Computing and IOT areas in order to provide the manpower of our country as qualified teachers, lecturers / instructors in Cloud Computing and IOT fields.Special Purpose-2:In order to provide qualified manpower of our country grown in Cloud Computing and IOT areas; a training will be provided by our project partner, BFU University and EVM, for 10 students who will be enrolled these courses officially in Cloud Computing and IOT areas.Beside, a pilot scheme will be apllied to 40 students studying at Zonguldak MTAL(slient pilot partner).Purposes of our project:•Expanding the pool of specialized staff who can lead the research in the field of Industry4.0 in the vocational school, associate degree and undergraduate level and promoting the national digital industry level•Bringing qualified manpower in the fields of Cloud Computing and IOT•Encouraging distance education systems•Providing basic skills and abilities and supply and demand alignment in the labor market•Strengthening the international dimension of Education and Training•Supporting improvement at the institutional and individual level•Promoting R&D activities•Cooperating in the field of VET and Higher Education•Reducing economic sector deficits and incompatibilities through concurrent curriculum and implementation alignment through strong,lasting partnerships between social partners,the private sector,universities,development agencies,trade chambers and VET providers•Encouraging the development of skills and competences of trainers and teachers through work-based learning(through short-term learning activities)•Developing new approaches to empower the trainers and the possible training methods•Developing capacity and professionalism to work at EU and international level•Ensuring the modernization and professionalism of our institutions•Developing digital skills and distance education at the level of education and training•Supporting strong partnerships between the business community and educational institutions•Promoting Continuous VET with easy access and career orientation•Raising awareness in the society about the importance of Industry4.0 in the digital industry.In order to achieve these objectives,our project products and intellectual output are:•Modern and innovative learning and practising modules in the easy-to-implement Cloud Computing and IOT areas•E-Learning Platform for the delivery of lesson learning and practising modules to every segment of society•To raise awareness:-Conferences,seminars-Project Magazine,Brochure,CDS,Web Site-Informing the public through the media and publishing organs-Posters.""Instructional System Design"" will be referred to in the development of the project products and in the development of the learning and practising modules which are our intellectual outputs.""ADDIE Model"" was chosen as the project methodology.This model is a systematic approach model based on Analysis,Design,Development,Implementation and Evaluation processes.All the work of our project will be carried out in accordance with the principles of ""satisfaction,process improvement,team work and decisions are based on actual evidence""The activities to be carried out within the scope of project activities are:*Activities that encourage the implementation,development and testing of innovative practices in education,training and youth(our outreach outcomes,our products and short term training activities are suitable for this title)*Activities facilitating the approval and recognition of knowledge,skills and competences acquired through formal and informal learning(opening the courses at the undergraduate level and crediting them in ECTS with international validity).*Seminars,conferences,press announcements to be held within the scope of dissemination activities.Our project is fully compatible with the target of the Ministry of National Education 2023 vision of the vocational and technical education Target 3,4,5,6,7 (http://2023vizyonu.meb.gov.tr/)Target beneficiaries;Trainers and students in IT.Project will be 24months and 5meetings are planned.Two attendees from each institution will attend the meetings.In addition,each institution will give a seminar about its project and its outputs.It is targeted that more than 350people in our project will be beneficiary.Participants in conferences will also contribute positively to multiplier effects in terms of dissemination.he multiplier effect will be maximized with all activities"
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:CSI CENTER FOR SOCIAL INNOVATION LTD, Yaşar University, FH JOANNEUM GESELLSCHAFT M.B.H., BFU, S.C. PREDICT CSD CONSULTING S.R.L.CSI CENTER FOR SOCIAL INNOVATION LTD,Yaşar University,FH JOANNEUM GESELLSCHAFT M.B.H.,BFU,S.C. PREDICT CSD CONSULTING S.R.L.Funder: European Commission Project Code: 2019-1-BG01-KA204-062331Funder Contribution: 113,322 EURThe project MISSILE is focused on extremely hot topic, developing key competencies, related to awareness about the information security vulnerabilities, threats and countermeasures. The main goal of the project is to develop a methodology for raising awareness of the information security vulnerabilities, threats and security solutions through learning and training and therefore increase overall security level of users and organizations. It can be achieved by the following objectives: - to define user needs and requirements in the field of the information security training; - to develop a concept for information security training, covering the major issues regarding the contemporary information security issues; - to develop platform, which represents an actual implementation and actualizes the created methodology in a feasible and reliable way; - to create learning materials, related to information security issues, social engineering, users’ beliefs and understandings about sensitive data and information security, as well as selecting and applying properly defined security policies, mechanisms and countermeasures; - to conduct effective valorisation of the created concept and its realization by conducting of piloting with a selected target group of users.By basing our solution into iterative working platform and user trials, we will push our system into piloting for testing and evaluating the created methodology. Apart from the innovative methodology for information security training and learning, we also foresee the formulation and exploitation of security and awareness training methods’ synergies as a major outcome of the MISSILE project. This view is supported by our approach to allow dynamic definition of training and learning and by enabling novel methodology ahead of the state of the art.The MISSILE information security and awareness training / learning strategy is properly designed to have a multi-purposed impact, by (directly or indirectly) affecting the:- creating new ideas and practical results in science;- development of a methodology for training / learning in the field of information security;- reaching a wide public of specialists and non-specialists and new audiences at both European and local levels;- ensuring visibility across Europe, covering different countries and languages;- ensuring further dissemination and strong follow-up.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Vilnius University, Pedagogical University of Kraków, UTC-N, BFU, Πανεπιστήμιο Κρήτης – Τμήμα ΒιολογίαςVilnius University,Pedagogical University of Kraków,UTC-N,BFU,Πανεπιστήμιο Κρήτης – Τμήμα ΒιολογίαςFunder: European Commission Project Code: 2022-1-RO01-KA220-HED-000090207Funder Contribution: 120,000 EUR<< Objectives >>The main project achievement is promoting the use of flipped classroom methods in developing critical thinking and media literacy skills by the elaboration of the necessary material four covering a course content in higher education. The flipped classroom materials will be available in seven languages. A guide for teachers will also be elaborated for facilitating the use of the digital educational material in higher education institutions.<< Implementation >>Course content will be developed for developing critical thinking and media literacy competences. Educational material to teach critical media literacy with the flipped classroom approach will be elaborated for 20 teaching activities, and will be published in seven languages (Romanian, Greek, Bulgarian, Polish, Hungarian, Lithuanian and English). An electronic book will be elaborated containing recommendations, steps and tips for using the elaborated material in higher education.<< Results >>The creation and use of digital educational materials will contribute to the development of education-related digitals skills and competences of project participants, contributing to a high quality education by stimulating their digital capabilities.The project will facilitate the use of flipped classroom methods for interested higher education teachers. Students and learners using the elaborated educational materials will have increased critical reading and media literacy competences.
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