Powered by OpenAIRE graph
Found an issue? Give us feedback
Funder
Top 100 values are shown in the filters
Results number
arrow_drop_down
773 Projects, page 1 of 155
  • Funder: European Commission Project Code: 221399
    more_vert
  • Funder: European Commission Project Code: 101062671
    Funder Contribution: 226,441 EUR

    More and more Europeans acquire a second language (L2) during adulthood. However, people greatly differ in their learning success across different learning settings, such as phone apps or in-class. Due to its key role in acquiring our first language during childhood, social interaction might also play an important and underappreciated role in L2 learning. Nevertheless, understanding the role and underlying processes of social interaction in L2 learning has been hindered so far by an enormous technical hurdle: natural social settings have to be translated into the controlled lab environment. With this project, we aim to use a novel approach, combining social cognition, neurolinguistics and ecological valid virtual reality (VR) to tackle this hurdle for the first time. We will design VR environments in which we can control the type of social interaction and the social agent with whom the participant interacts. This will allow us to determine all relevant factors of social interaction that benefit L2 learning success in a natural, yet controlled setting. Furthermore, we will overcome the challenge of combining the VR experience with simultaneous brain measures in the form of electroencephalography (EEG), as well as psychophysical (pupilometry and eye movements) and behavioral measures. This will enable us to measure the effects of social interaction on different cognitive levels and with different temporal resolutions. Our team associates renowned experts in neurolinguistics, L2 learning, social cognition and VR to ensure this project’s success. Furthermore, we will collaborate with a tech company to translate our results to a marketable product, targeted at immigrants who wish to acquire Catalan and Spanish. In sum, our project combines multiple disciplines and state-of-the-art techniques such as VR and EEG to finally gain insight into what is likely one of the most important drivers of language learning: social interaction.

    more_vert
  • Funder: Fundação para a Ciência e a Tecnologia, I.P. Project Code: SFRH/BD/72971/2010
    more_vert
  • Funder: European Commission Project Code: 253214
    more_vert
  • Funder: Fundação para a Ciência e a Tecnologia, I.P. Project Code: SFRH/BD/14250/2003
    more_vert
  • chevron_left
  • 1
  • 2
  • 3
  • 4
  • 5
  • chevron_right

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

Content report
No reports available
Funder report
No option selected
arrow_drop_down

Do you wish to download a CSV file? Note that this process may take a while.

There was an error in csv downloading. Please try again later.