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91 Projects, page 1 of 19
  • Funder: European Commission Project Code: 2021-1-DK01-KA220-HED-000031145
    Funder Contribution: 367,340 EUR

    << Background >>The Covid-19 pandemic sparked the uptake of digitally enhanced learning and teaching environments, providing an urgent reason for acceleration. According to the DigiHE report published in January 2021, most European institutions were able to respond rather rapidly by extending already existing strategies and policies for online and blended learning. Similarly, the E+ EVOLVE project reported that the Covid-19 pandemic made reinforcing the need for implementing Virtual Exchanges due mainly to the drastic drop in physical international mobility. The INVITE project aims to develop teaching and learning competencies for designing and implementing new virtual and blended modalities of international collaboration in European Higher Education Institutions, an objective aligned with several ambitions of the European Commission agenda for Higher Education, especially with the directions indicated by the recent Digital Education Action Plan 2021-2027 aiming at enabling digital skills of educators to improve the quality of digital practices in education, the new Erasmus+ Blended Intensive Programs priorities, the green agenda for internationalization among others. INVITE complements other Erasmus + program funded projects addressing virtual exchanges and digital competencies in higher education, with its innovative perspectives not covered by other projects so far:It builds bridges among digital ecosystems and international and cross-border collaborations to enhance the teaching and learning process. It creates a strong educational basis for organizing high-quality and meaningful international virtual and blended academic programs and modules. It considers the “student-centered” and active-learning approaches as the basis of teaching and learning to propose solutions to global challenges.It extends the participation of disciplines not usually concerned by intercultural exchanges such as engineering, agriculture, health, and others, increasing the possibilities for interdisciplinary collaboration. It gives teachers and students the needed skills to develop creative international blended and virtual programs, adding value to their careers. It will identify approaches to bridge bottom-up innovation with institutional strategies exploring ways to create opportunities for strategy development.It will have a considerable impact on cross-border teacher collaborations and the involvement of institutional staff to support such innovations.<< Objectives >>The INVITE project aims to develop teaching and learning competencies for designing and implementing virtual and blended modalities of international collaboration in European Higher Education Institutions. To this aim the project will pursue five specific objectives:Map the current institutional and educational approaches to the different cross-border and international collaboration in virtual and blended learning environments adopted by Higher Education Institutions in Europe underlying the practices that make a meaningful and sustainable contribution to teaching and learning processes. Develop an active-learning design framework applicable for different international virtual and blended modalities that enrich the teaching and learning process with proposed pedagogies, didactics, and toolkits. Design and implement an action-training online program targeting interdisciplinary teachers and institutional staff from HEI institutions to build capacities to design, implement and sustain innovative international virtual and blended programs/initiatives.Develop an open interactive digital ecosystem that will host the action-training program and also support the organization of international competition hackathons bringing together institutions and teachers in the design of innovative international virtual and blended collaborations addressing urgent problems aligned to the SDGs and the Green agenda. Identify Higher Education policies and strategies for innovation in teaching and learning aiming to establish and sustain cross-border virtual and blended programs.<< Implementation >>The INVITE will develop several activities to achieve the proposed goals:Map the current institutional and educational approaches to the different cross-border and international collaboration in virtual and blended learning environments adopted by Higher Education Institutions in Europe. Selection of good practices and case studies explored in depth through interviews, underlying the factors that make a meaningful and sustainable contribution to teaching and learning processes.Engaging HE academic staff with expertise in innovative educational methodologies (e.g. problem-based learning, adaptive teaching, and assessment, computer-supported collaborative learning, learning-by-doing, problem-solving, etc.) in the systematization of international virtual and blended initiatives in order to support their pedagogical value. This framework will encourage creativity, skill development, and knowledge dissemination among learning designers in a pedagogically sound way.Guidelines on innovative methodologies adaptable for virtual and blended modalities. From R1 and R2A1, it will be identified, classified, and published a menu of active methodologies and didactics suggested to be applied in different kinds of international virtual and blended modalities, such as Collaborative Online International Learning projects, Project Oriented Learning Environments, Co-design virtual exchanges, Blended Intensive Programs, etc. Design and implementation of open online interactive training modules for the development of digital competencies for educators, with the aim of enabling them to implement effective international virtual and blended learning environments. Specific modules will be dedicated to institutional advisors and educational developers to promote awareness and mechanisms to support, scale up and sustain international blended and virtual mobility initiatives.Organization of the competition days -hackathons- with the participation of an international jury composed of undergraduate & postgraduate students, teaching, learning, and innovation experts as well as guests. The “hackathon” will bring together institutions and teachers internationally in the design of innovative international virtual and blended collaborations addressing urgent problems aligned to the SDGs and the Green agenda. Develop an Open Interactive Digital Ecosystem in the form of a platform that will host the action-training program and facilitate the organization of hackathons. Furthermore, the platform will contain a shared space for teachers to contact peers and design projects. Develop guidelines and technical specification for adapting the open interactive digital ecosystem to training and innovation activities in educationReview of the evidence on institutional policies, instruments, and processes, their impact, including unintended consequences and risks. The evidence will be reviewed, focused on the most relevant European experiences. Four main drivers will be systematically explored: strategy and policies, facilitating structures, support instruments, and the role of international collaboration.Develop policy recommendations based on a deliberative dialogue with institutional stakeholders to validate the evidence collected aiming to identify enablers and drivers for sustainable innovation.<< Results >>Through the INVITE project, we expect to achieve several outcomes and resultsOutcome 1. Understanding the innovative ways for international collaboration in virtual and blended modalities in HEI through developing R. 1.1 An overview of existing and emerging international virtual and blended modalities for teaching and (T&L) identifying its key characteristics, scope, and specific contribution to the improvement of teaching and learning process in HE; and R. 1.2 Selecting good practices and case studies to draw a profile of the most innovative and adaptable methodologies that are currently being used in HE for implementing international collaboration in virtual and blended learning environments. Outcome 2: Designing, implementing, and assessing student-centered international virtual and blended modalities. Through the development of R. 2.1 A learning design framework proposal for student-centered activities in cross-border blended and virtual environments and R. 2.2 Guidelines on innovative methodologies that could be effective for improving T&L in international virtual and blended modalities. Special attention will be given to methodologies such as problem-solving, problem-based teaching, collaborative learning, and others applicable to such environments. Outcome 3: Teachers and Institutional staff equipped with the skills, and resources for designing, implementing, and sustaining international virtual and blended programs. Through R. 3.1 Online interactive training modules and micro-credentials to build teachers’ capacities and institutional staff to implement effective virtual and blended environments for T&L in international settings and R.3.2 Repository of open materials to share tools and guidelines to support the design of international virtual and blended programs.Outcome 4: Mobilize teachers and institutional staff for designing innovative international virtual and blended projects aiming to solve global and societal challenges. Through the development of a digital learning ecosystem (R.4.1.2) that will host training modules and hackathons bringing together teachers to design innovative international collaborations addressing urgent problems such as the SDGs and the Green agenda (R4.1.1&R4.1.3). The whole ecosystem will be offered as OER so other interested parties can adjust it for their own use. Evidence-based guidelines on the design, implementation, and evaluation of such days will support the uptake of such activities by others. Outcome 5: Linking bottom-up initiatives with institutional policies and strategies. Through the development of R.5.1 Evidence-based report on institutional policies and strategies for enhancing teaching and learning innovation for virtual and blended modalities. And R.5.2 Policy recommendations based on a deliberative dialogue with stakeholders on barriers and enablers for virtual and blended modalities. Furthermore, it is important to mention results such as:- Initiating a new form of cooperation between partners by creating joint virtual and blended programs that could benefit from external Erasmus + funding for BIP - Blended Intensive Programs. - Increasing the scale of virtual and blended programs between partner organizations- Creating a digital learning ecosystem across borders and among different HEIs, which is composed of a transnational learning community that collaborates, and that hosts the activities and the shared resources. - Getting to know the national cultures of participants taking part in the project.- Captivating the interest of HEIs from outside the partnership in the field of the project such as those of the European Universities where partners belong to.

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  • Funder: European Commission Project Code: 2021-1-ES01-KA210-SCH-000027195
    Funder Contribution: 60,000 EUR

    << Objectives >>EcoSocial I-City aims to improve teaching-learning processes in education to enhance community values and tackle current issues of climate change and social justice. - Train 12 teachers in Scratch - Ensure 100% of participating students know Scratch programming basics- Integrate Digital Competence Framework in schools - Generate SDG observatory groups in schools- Explore how to dynamize and open education ecosystem to society - Improve education on values, cooperation and language<< Implementation >>1. Ideation training: design and preparation of the teachers training activity 2. Scratching & EcoSocialising: teachers’ training process and education initiatives design3. Ecosocial I-City: work with students and school ecosystem, feedbacking and open source results allocationOther activities: online coordination, monitoring of evaluation and quality of the project, or dissemination and exploitation<< Results >>Training program for teachers in Scratch and in SDG 12 teachers trained in Scratch Didactic proposals in each of the centres in the eTwinning platformImprovement of skills in + than 100 students 4 applications in Scratch to raise awareness 4 SDG observatory groups Involvement of education community and other agents Integration of proposals developed in this project in the official training given in participating centresIncrease sensibility and interest in the SDG & European cooperation

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  • Funder: European Commission Project Code: 101060474
    Overall Budget: 1,996,220 EURFunder Contribution: 1,995,970 EUR

    CLIMED-FRUIT aims to broaden EIP Operational Group outcomes across borders, in the field of adaptation to climate change and mitigation for perennial crops in Mediterranean Area, by compiling and sharing knowledge ready for practice.

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  • Funder: European Commission Project Code: 598587-EPP-1-2018-1-EL-EPPKA2-CBHE-JP
    Funder Contribution: 999,557 EUR

    Unfortunately it has been noticed that the Mathematicians see mathematics as an area of study in its own right. The rest use mathematical formulas as a tool for deriving quantitative conclusions from these relationships. For that purpose, mathematics courses, as they are taught today, are seldom helpful, their importance is not realized by the students & teachers and are often downright destructive. The failure rates among the students are the highest among their curriculum courses, mathematics popularity is among the lowest within the student communities and thus an implementation of methodological and teaching changes of Mathematics is demanded. This project aims to bring a breath of fresh air in the way that the mathematics are taught. The project targets to link Mathematics, taught in the 1st year of BSc degrees in Engineering and Computer Science Departments, with real life problems and try to express these challenges qualitative and quantitative using Mathematics principles. Along its implementation, new Educational trends regarding innovative teaching methods (Problem Based Learning), new delivery tools (ICT use in Higher Education) and experiences linking Mathematics with the Industry & daily life problems that have developed and experienced in the Program countries HEIs will be applied in the course curricula of the participating Partner countries HEIs from Western Balkans and Israel. Project's primary objectives are:- Improve students math level of 1st year Computer Science and Electrical Engineering Departments- Assist student to be able to guess answers without a proof or an exact calculation- Reduce failure rates in math courses- To demonstrate to the students that math is relevant to the program they have chosen to study - Improve students confidence in their ability to learn mathIts outputs / deliverables will be:- Reports - Off line & Online Teaching material and tools - Training workshops for students and teachers

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  • Funder: European Commission Project Code: 2018-1-ES01-KA203-050216
    Funder Contribution: 156,487 EUR

    "Evidence-based Practice (EBP) is a problem-solving approach to clinical decision making in healthcare that integrates the best available scientific evidence with clinical experience and patient’s preferences and values. The healthcare systems are constantly evolving and becoming more complex. That requires more competent professionals, equipped with knowledge and skills that let them choose the better option for the patient. For this reason, the European Federation of Nurses Associations developed a Competency Framework (CF) based in the European Directive 2013/55/EU, that establishes the minimum educational requirements for nurses responsible of general care. This CF includes as a core competence ""to implement scientific findings for Evidence-based Practice"" (2015). Moreover, the importance of education in EBP is recognised by WHO in his technical guide for Member States: European strategic directions for strengthening nursing and midwifery towards Health 2020 goals (WHO Regional Office for Europe, 2015).Nevertheless, the incorporation of EBP into clinical nursing is slow and remains a challenge to the nursing profession. To deal with these changes it is crucial that future nurses and nurse educators (academic and clinical mentor) develop new competences on EBP, learning specific knowledge and skills in this area. However, limited resources are available to support EBP in European Nursing curricula; nurses’ educators and mentors are poorly prepared to teach students the connections between evidence-based practice, decision making, and health outcomes. There is no European framework for EBP competency, and no guidelines for EBP pedagogies.Therefore, the general objective of the project was to foster and harmonize the teaching and learning of EBP in the European Nursing curricula and to produce the acquisition of EBP competence earlier in professional life that can be continued for lifelong self-directed learning also among nurse educators and clinical mentors. Specific objectives of the project were to analyse the current situation of EBP in European Nursing Curricula, to agree on a European EBP Competency Framework and to develop Guidelines on the recommendations for teaching and learning EBP to Nursing European Curriculum. Following the recommendations of this preliminary work we developed a modular online self-learning course on EBP called “EBP e-Toolkit” including a reusable Open Educational Resource library on EBP. The course has been designed as a strategy for learning and training EBP in nursing oriented to undergraduate nursing students and professional nurses. The content has been developed using interactive multimedia tools, videos, clinical scenarios, quizzes, interactive games, examples and multiple activities to facilitate students’ self-learning. The materials have been validated with nursing students with very satisfactory learning and usage results.This project has been conducted by a partnership of six HEIs: University of Murcia, Hellenic Mediterranean University, UNIMORE, Angela Boškin Faculty of Health Care, University of Ostrava and Medical University of Warsaw. The collaboration brought together partners with a deep interest in the development of EBP in the nursing curricula. All of them teach EBP in the Nursing Degree as well as in continuing education for nurses. The Consortium has established the European Nursing virtual Centre for Learning Evidence-based Practice (ENCLEBP) to guarantee the project dissemination and sustainability and to facilitate and improve transnational academic cooperation between European countries and non-European countries.The the European Nursing virtual Centre for Learning Evidence-based Practice and all the resources developed in the project are open access and available in 7 languages: English, Spanish, Polish, Czech, Italian, Greek and Sloven. All the results of the project are free and available here: https://europeannursingebp.eu/ We expect that a great numbers of nursing students, educators and public health services will benefit from the results of this project. Furthermore, we expect to improve the quality of nursing care practice and patient´s health outcomes."

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