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25 Projects, page 1 of 5
Open Access Mandate for Publications assignment_turned_in Project2017 - 2022Partners:University of Nottingham, EXPLODED VIEW S.L.U., PLACO, VIAS, OFFICINAE VERDI GROUP +10 partnersUniversity of Nottingham,EXPLODED VIEW S.L.U.,PLACO,VIAS,OFFICINAE VERDI GROUP,MANNI ENERGY SRL,CARTIF,ONYX,Zabala Innovation Consulting (Spain),MAETRICS SRL,Comunidad de Madrid,ESTIA,OBOS PROSJEKT AS,SINTEF AS,RIMOND SRLFunder: European Commission Project Code: 768623Overall Budget: 8,914,100 EURFunder Contribution: 6,909,480 EURNowadays, the European construction market has to tackle the refurbishment of existing building stock. NZEB renovation methodologies are required as a key enabler through energy-efficient buildings. REZBUILD will address this challenge by opening the construction sector through the integration of innovative technologies such as leaves in a tree in order to pave the way towards an annual renovation rate of 2,5% instead of current rates lower than 1%. The aim is to develop one refurbishment ecosystem based on the integration of cost-effective technologies, business models and life cycle interaction for deep NZEB renovation to diverse residential renovation typologies and interconnecting both, building renovation stages and stakeholders. This innovation will establish a multi-collaborative framework within a refurbishment methodology managed by an Agile Project Management tool capable to interconnect in real-time the key steps of a tailored retrofitting plan among all stakeholders involved within the building renovation value chain. This ecosystem will ensure the fulfilment of three KPIs: 1)A deep renovation rate at least 60% of primary energy reduction as a result, the application of a decision tree strategy created from the combination of united principles of the novel sustainable architecture and NZEB design concepts; 2)A reduced installation time at least a 30% of time saving in comparison with a traditional refurbishment works,and; 3)A rapid payback period maximum 12 years of the best retrofitting technology package installed in the residential building. The environment will provide an ad-hoc amalgam of methodologies, cost-effective technologies and tools applicable within the main residential building typologies in EU, with the aim of achieving a large-scale penetration and deep impact within the rehabilitation of the current residential building stock after its optimization in 3 multi-scale demo buildings located in the most representative climates in EU.
more_vert Open Access Mandate for Publications and Research data assignment_turned_in Project2020 - 2022Partners:Heraeus Noblelight Ltd., CERO, ESTIA, XelisHeraeus Noblelight Ltd.,CERO,ESTIA,XelisFunder: European Commission Project Code: 886549Overall Budget: 1,191,640 EURFunder Contribution: 868,262 EURThe fuselage of the next generation of Large Passenger Aircrafts´ (LPA) will be made with thermoplastic (TP) composites. In fact, even if this kind of materials are being increasingly used in aerospace industry, as they contribute to lighter aircrafts and consequently to fuel consumption reduction, there are still some issues to be overcome until this becomes a reality. The manufacturing complex forms of rear end section with continuous fibre-reinforced TP still poses a considerable challenge: higher processing temperatures and raw material costs, need of complex temperature-controlled tooling, etc. Automated fibre placement (AFP) is a workable alternative for more complicated TP Composites (TPC) shapes with varying part thickness (e.g., fuselage shells, wing and stabilizer torsion boxes and stringers), but one of the challenges is void removal, which is more difficult with TP than with thermosets. FRAMES aims to fully define technical and cost performance of an optimized integral TP rear end manufacturing process with critical design features as an alternative to thermoset materials. Thanks to a self-heated tool with process driven heating zones and advanced lay up process simulation, FRAMES will be capable of predicting heating law for efficient TP-AFP, correlated with lay-up trials, mastering TP-stiffeners manufacturing process, optimizing co-consolidation cycle. Its main innovation relies on the co-consolidation of a double curved and thick skin with its entire stiffening structure in one shot. FRAMES will support the spread of alternative heating process for thermoplastic AFP by developing a simulation tool able to predefine processing parameters of the most common aerospace grades thermoplastics. At the end, the advanced rear end (ARE) concept that will allow the savings (NRC and maintenance costs, higher integration level at lighter weight, etc.) will be easily applicable to other panels or structures with the same interface principle or same architecture
more_vert Open Access Mandate for Publications assignment_turned_in Project2016 - 2018Partners:ESTIA, MLC-ITS Euskadi, TOULON VAR TECHNOLOGIES, AGENCE DE DEVELOPPEMENT ET D'INNOVATION AQUITAINE LIMOUSIN POITOU CHARENTES, INNO TSD +9 partnersESTIA,MLC-ITS Euskadi,TOULON VAR TECHNOLOGIES,AGENCE DE DEVELOPPEMENT ET D'INNOVATION AQUITAINE LIMOUSIN POITOU CHARENTES,INNO TSD,Aerospace Valley,EURECAT,Ideon Science Park,ADR NORD-VEST,FPTP,ESTIA,ADI,ARC,POLISH SPACE INDUSTRY ASSOCIATIONFunder: European Commission Project Code: 691554Overall Budget: 4,199,820 EURFunder Contribution: 4,158,740 EURThe EU faces huge challenges in food security, sustainable agriculture, marine and maritime and inland water management. Blue Growth solutions can play an important role in meeting these challenges and unlock the potential of oceans and inland water for the benefit of European competitiveness. Blue Growth is identified as a key emerging industry to be supported via inter cluster collaboration as well as a key driver for the EU economy. NEPTUNE aims at developing new cross-sectoral and cross-border industrial value-chains, including notably SMEs, to foster the development of Blue Growth industries in Europe and beyond. This will be based on the construction or reconfiguration of value chains driven by the integration of new technologies and know-how between Water, Aerospace, ICT and Agriculture industries. NETPUNE addresses in particular three key aspects of Blue Growth that have a great potential to benefit from such collaboration and SME innovation support: (i) Water management in urban and rural environments; (ii) Fluvial and maritime transport and port logisitics; (iii) Environment and renewable marine energy. From a methodological perspective, NEPTUNE focuses on two main concepts: the innovative Open Space Platform that refers to the collaborative space and innovation animation techniques via a project emergence methodology that helps SMEs and other stakeholders to identify market trends and opportunities and support the incubation of Blue Growth projects and innovation ideas. NEPTUNE expects to support at least 100 SMEs for the development of 40 new innovative solutions. NEPTUNE brings together 10 of Europe’s leading clusters from 7 countries and 2 additional innovation, creativity and inter-cluster expert organisations to implement this ambitious project.
more_vert assignment_turned_in ProjectPartners:ESTIA, UDEUSTO, Bialystok University of Technology, UNIVERSIDAD FRANCISCO DE VITORIAESTIA,UDEUSTO,Bialystok University of Technology,UNIVERSIDAD FRANCISCO DE VITORIAFunder: European Commission Project Code: 2021-1-ES01-KA220-HED-000035794Funder Contribution: 214,623 EUR"<< Background >>The consortium is applying for this project because it is the ideal official framework to support innovative international educational strategies and resources related to the topic of “Life Sciences and Technology”, in particular, in the first approach for Medicine and Biomedical Engineering. The society and all the partners have the need of adapting to virtual education following the new paradigm supported by the European Commission including I & H, DIGCOMP and DigCompEdu frameworks core values and standards in all their actions. The Health Science sector is finding some troubles while adapting to these, as moving clinical cases to the virtual space needs of a development and innovation effort focused on gamification of the learning-training and the personalization using artificial intelligence for personalized learning and monitoring and smart gamified pedagogical activity.All the universities in our consortium need new virtual methodologies and modules to teach their disciplines related Health Technology. The University of Deusto has a new degree on Biomedical Engineering and one in medicine in hybrid learning that need an innovative virtual implementation of 30% of their ECTS credits, the université ESTIA is expanding the biomedical specialisation in their engineering degrees. Francisco de Vitoria University has found the need amongst the students in Medicine degree, specially after COVID19, to move some learning objectives of clinical clerkships needed for medical studies to a virtual campus and include immersive experiences for simulated clinical cases, a similar situation has been found at the University of Deusto, where medicine students need an effective and useful method to train clinical studies online and even from home. Finally, Bialystok University need innovative programs and technologies that allow them to teach through virtual campuses everything related to patient-student relations in Medicine and Biomedical Engineering. It was not easy before COVID19 and it is even more complicated nowadays for universities to train students in this relation, controlling environments, ensuring safety and educative feedback. The gamification strategies are designed to provide active and personalised feedback to students, which is improved and grounded in clinical cases. Universities with Health technology related programs need innovative programs using virtual campuses designed with immersive technologies shall solve this situation, including personalized artificial intelligence choices and disruptive strategies for students empowerment. The gamification strategies are designed to provide active and personalised feedback to students, which is improved and grounded in clinical cases.The students also have the need of receiving active feedback and studying in stimulating environments. For these reasons, the gamification strategies will be based on co-creation with students directly so that they are enjoyable and in I&H so that students can have active contact with students from around Europe and the other partner universities. They will also be able to have a more efficient and fast learning, as optimised case studies online allow the reduction of study-time. In real life clinical cases, time is wasted sometimes in displacements or non-educative parts of the experiences, while the online gamified environment allows for a reduction and optimisation of these situations. In the specific case of medicine, increasing European regulations to promote the safety and confidentiality of health services reduce the possibilities for students to act autonomously with real patients and limit their options for training in decision-making and risky interventions. Simulation in virtual scenarios allows for consequence-free performance in complex scenarios without risks and the necessary teaching mentoring.<< Objectives >>The Health Technology sector is rapidly growing worldwide, and the European Commission has recognized this phenomenon, placing it amongst its priorities both in Horizon Europe, Erasmus + and many other similar programs. Many leading universities and research centres have also focused on this field and started educational programmes within it. However, in this context, none of them has designed a virtual campus including a set of courses with the amount of innovations that this consortium is aiming to achieve. This proposal of the virtual campus HealthTEK works around 4 ideas: gamified immersion, flipped learning, internationalization at home and personalized learning. The proposal focuses on developing a “Virtual Campus HEalthTEK” including a set of courses for “Life and Health sciences and Technology” addressed to biomedical engineers and medicine students beyond others. The gamified training platform will include education games, biomedical mobile applications, and virtual patient simulations. There are many potential educational advantages of games for medical and biomedical engineering training as the promotion of the engagement and to offer opportunities for deliberate practice in biomedical reasoning. This proposal will inspire experimentation, stimulate discussions on cross-platform integration, and lay the groundwork for designing an extensive resource website or database useful to health practitioners of all levels—students, residents, fellows, and practicing providers. The general objective of the project is to design, implement and validate a virtual campus HealthTEK including a set of modules focused on training life sciences and technology students through immersive gamification experiences personalized using artificial intelligence. These modules will be based on direct interaction and feedback for students to be able to train in realistic scenarios without actually going to hospitals or acting over real patients. These modules will also increase cooperation between institutions with an integrated and better quality education services dedicated to medicine students and biomedical engineers through exchange of knowledge and good practices between organizations at an international level. The specific objectives are:SO1: Strengthen educational excellence in “health and life sciences and technology “ professions focusing on gamification educational strategies and artificial intelligence for personalized learning with immersive and active feedback technologies. It will be based on a Learning Management System (LMS).SO2: Enhance networking activities between all partners including exchange activities for staff and particularly young educators. SO3: Developing and including an Artificial Intelligence system to personalise the modules and improve the critical thinking capabilities of students and professionals. SO4: Support education in healthcare professions at the European level following DIGCOMP and DigCompEdu standards and LMS systems. SO5: Co-design the architecture and modules of a virtual campus including a set of modules based on serious gamification SO6: To develop new gamified activities for acquiring competences on Internationalization at home (I&H) and critical thinking. To train “critical thinking” amongst students and professionals, thanks to the active feedback systems and innovative contents with clinical cases.<< Implementation >>This proposal of the virtual campus HealthTEK works around 4 ideas: gamified immersion, flipped learning, internationalization at home and personalized learning. The proposal focuses on developing a “virtual campus” including a set of courses for “Life and Health sciences and Technology” addressed to biomedical engineers and medicine students. The activities we are planning to implement are divided in 3 types: Multiplier events, learning-teaching activities and development tasks. The multiplier events will be 4 as planned, they consist of activities in which the involved partners disseminate the results of the project. These events are key for a successful project, as without a general knowledge in the European Life Sciences field of our results, these will be irrelevant. Our proposal will bring important innovations to this sector, and for this reason, it is necessary to organise these events in which the involved staff from the different participating organisations will explain the diverse features of the platform, the handbook and the AI system to stakeholders. These activities, therefore, will be shaped as conferences. As for learning-teaching activities, one professor training will be necessary, as the platform can be optimised if those in charge of implementing its use have an extensive knowledge of it. This training activity will also erase any conservative tendencies against the implementation of this new technology amongst professors. It will be the best opportunity for a general presentation to the staff of the involved centres. Finally, the development tasks are the ones taking the biggest effort from the partners, as these are the ones that allow for the outcome creation. These include managing the project and coordinating the consortium, distributing tasks and timetables, developing the AI system, developing the gamification strategy, contributing to the methodological guide, developing the virtual platform, testing the virtual platform, modules implementation, designing and developing a set of clinical cases that cover the variety of problems to be solved by students of life sciences, supervising the technological development of the gamified environment that simulates the real characteristics of clinical clerkships, with special emphasis on the necessary interactivity in decision-making processes and feedback from tutors, testing the ""virtual clerkship"" through clinical cases in a gamified format and validating its use in a trial with a voluntary university population (teaching staff and students), measuring its theoretical impact on the resolution of the problems posed and on student satisfaction and assessing the practical effect that training in virtual clerkships produces on the student's clinical skills profile through an end-of-term OSCE, compared to student-controls who did not undergo such training and followed the traditional educational model. These are the activities to be carried out in this project and which shall conclude in the three outcomes: The virtual platform with the gamified modules, the methodological guide and the AI system for personalisation.<< Results >>The main results of the project are the following outcomes:a) OUTCOME 1: A virtual campus HealthTEK including a set of virtual modules based on serious gamification strategies with immersive and active feedback technologies. This shall be Integrated in up to three official degree programmes of the University of Deusto, in ESTIA and Bialystok as part of their specialisation module for Bioengineering and in Francisco de Vitoria and Deusto as part of their medical studies. This new platform will be based on moodle, meet synchronised lessons, link web simulators and, overall LMS, the Learning Management System which is widely extended throughout European educational institutions. The virtual platform will also follow the model of professor Tony Bates which focuses on overcoming the conservative barriers of many universities to improve the teaching and learning quality through technology. We propose a new way of education by innovative Virtual Platform Gamification. The main ingredients of the platform will be rewards, because gamification works on the principle of reward and reinforcement. Interaction is another crucial ingredient of our platform. Virtual Event Gamification Ideas will include the field such as: cardiology, biomechanics, computer-assisted orthopaedics, custom-made implant, rapid prototyping in prosthetic, digital radiology, virtual diagnosis. Moreover, the e-learning courses will be presented in the field: cardiology, biomechanics, computer-assisted orthopaedics, custom-made implant, rapid prototyping in prosthetic, digital radiology, virtual diagnosis.b) OUTCOME 2: developing an integrated handbook / methodological interactive guide for learning to use the modules, adapted to EU requirements; development of common guidelines for the education of biomedical engineers and doctors with the immersive gamification. There will also be online practical training for lectures and professors from all the institutions. The course and virtual platform instructions are key and they shall be well designed and available for everybody to have access. In this line, the involved research teams have experts in psychology, graphic design and technology in their multidisciplinary teams who are specialised in tutorial design and web page visibility. d) OUTCOME 3: Smart module using artificial intelligence for personalised learning and AI systems with the advantage of the personalization to better adjust to the potential profile including lifelong learning. For this purpose, we will follow the Learning Analytics module which includes the following possibilities: Descriptive, predictive, diagnostic, and prescriptive. This module is widely spread in the European educational environment with optimal results and will be effective and innovative in the Life Sciences field and as part of our virtual campus. We propose an Artificial Intelligence system based on the ontology definitions and user data, the skills associated with the education areas will be automatically updated through events. In order to determine the clusters (groups of students with similar features), the system implements the machine learning algorithms.There are also secondary results coming from the multiplier events as an increased awareness amongst the Life Sciences Community of the importance of new technologies in the teaching activities. We aim to expand our approach and virtual campus to an international network of professionals interested in innovating in the learning-teaching activities in this field and some publications and conferences that explain the educational platform based on computer games based learning with critical thinking and its artificial intelligence module for being adjustable to different profiles of students. Additionally, the virtual campus will offer services to different professionals related to “Life Sciences and Technology” needing an update as a Long Life Learning process using the virtual campu"
more_vert assignment_turned_in ProjectFrom 2016Partners:AUTOMATISMES-ETUDES-SERVICES, MECANUMERIC, ALTRAN TECHNOLOGIES S.A., ESTIA, Ecole Supérieure des Technologies Industrielles Avancées (CCI Bayonne Pays Basque), AXSENS +3 partnersAUTOMATISMES-ETUDES-SERVICES,MECANUMERIC,ALTRAN TECHNOLOGIES S.A.,ESTIA, Ecole Supérieure des Technologies Industrielles Avancées (CCI Bayonne Pays Basque),AXSENS,Association pour la Recherche et le Développement des Méthodes et Processus Industriels Centre Génie Industriel de Mines Albi,ESTIA,Laboratoire Génie de Production - École Nationale dIngénieurs de TarbesFunder: French National Research Agency (ANR) Project Code: ANR-16-CE10-0010Funder Contribution: 765,852 EURIn the context of the development of commercial offers in increasingly fierce competition market, the following observations have been drawn: - for companies, the number of direct solicitations or bidding is increasing and bidders companies must streamline, systematize and make more reliable their offer definition process, - because of this increasing level of work, companies cannot longer realize detailed studies and then, take significant risks when the affairs are realized after acceptance. These two findings justify the requirement about a formalized bidding process aided by decision support tools in order to quickly propose ad hoc and precise offers with a high level of confidence. Therefore, the OPERA project is based on the hypothesis that an offer is composed of a technical solution associated with a realization project. It proposes: - the definition of a bidding process based on two key activities: (i) development of offers with regards to a global confidence indicator and (ii) risk analysis, - the development of decision making tools (OPERA platform) based on knowledge and experience intensive reuse for offers definition and risk engineering, - the definition of core concepts: (i) solution readiness, (ii) project maturity and (iii) confidences in order to define a global confidence indicator for an offer and then, reduce uncertainties and imprecision about its characteristics, - the exploitation of global confidence indicator for the multi-criteria selection of promising offers. In the OPERA project, when the confidence is higher and the risk assessment better, the effective realization of the affair will be much closer to the expected attempts. The imprecision and uncertainties about the offer characteristics (performance, delay, cost…) will be reduced. The bidder will have a higher confidence into the offer and potential negotiations will be easier to drive. From a scientific viewpoint, the OPERA project is based on four requirements about the study, the definition, the formalization and the validation of: - Four new key performance indicators (KPI) which characterize the confidence of an offer with different aggregation mechanisms, - Principles of exploitation of these four KPIs in order to take into account imprecision and uncertainties about offers characteristics and to support the multi-criteria selection, - The organization of experience and knowlede bases dedicated to risk associated with the definition of reasoning principles to exploit them, - Principles of selection of the offer to submit to the customer. The OPERA project is based on a well-balanced consortium composed of four industrial partners and three academic partners. The industrial partners are diversified following two activity sectors (services and systems development). The three academic partners are used to work together on research projects. The different prototypes which have been developed during the past years as well as the published scientific articles referenced into the web of science database are a proof of a high maturity level. The division of the project into five operational work packages, its 42-month duration and its agile development process based on four iterations lead to a low level of risk. In conclusion, the OPERA project proposes a methodology and a decision support tool which can support the bidding process. This tool, based on intensive exploitation of capitalized knowledge and experiences, will permit to develop offers and to evaluate them on original criteria and finally improve companies’ competitiveness.
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