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14 Projects, page 1 of 3
  • Funder: European Commission Project Code: 101021271
    Overall Budget: 6,889,790 EURFunder Contribution: 6,889,790 EUR

    The AI-ARC proposal presents a highly innovative and user-friendly artificial intelligence (AI) based platform known as the Virtual Control Room (VCR). Due to the vast amounts of information collected the potential for information overload is real. This reality can complicate the operational picture; reduce situational awareness and often results in delayed and impaired decision-making. On the other hand, areas such as the Arctic Sea suffer from a lack of communication, surveillance data and rescue assets and without action taken to address these vulnerabilities, the consequences are potentially dramatic in terms of accidents, pollution, border infringements and criminal activities. The AI-ARC VCR supports all these challenges by applying AI, machine-learning and virtual reality (VR) technologies to filter numerous validated and statistical data streams and databases to a user-friendly interface. The VCR improves situational awareness by assisting end users to customize a “smart” operational picture. The VCR will permit users to specify their preferences in terms of threat levels, abnormal behavior, interoperability and risk management by flagging detected anomalies with confidence and providing threat or risk levels according to a predefined model based on user preferences. This means that users can create awareness for their own purposes that reflects their needs without increasing their workload. AI-ARC‘s principal objectives align fully with the H2020 BES-SU-open, and are of crucial relevance to it. The Virtual Control Room (VCR) has the power to greatly improve maritime situational awareness, decision-making, communication, available rescue resources, and thus the safety of all maritime actors, particularly in the Arctic Sea. Furthermore, the enhanced communication and collaboration provided by AI ARC’s innovative technology encourages, and enables further development of symbiotic services and fosters much needed Arctic cooperation.

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  • Funder: Science Foundation Ireland Project Code: 21/FIP/DO/9946(N)
    Funder Contribution: -25,000 EUR
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  • Funder: Science Foundation Ireland Project Code: 21/FIP/DO/9928(N)
    Funder Contribution: -25,000 EUR
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  • Funder: Science Foundation Ireland Project Code: 21/FIP/DO/9945(N)
    Funder Contribution: -25,000 EUR
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  • Funder: European Commission Project Code: 700670
    Overall Budget: 2,035,440 EURFunder Contribution: 2,035,440 EUR

    EU Personnel in Conflict Prevention and Peace Building missions come from diverse organizations and nations, yet must coordinate together in the temporary network or umbrella organization that comprises each CPPB mission. Coordination is challenging strategically and operationally. Even if the structures to coordinate together are in place, diversity in organizations (militaries, police forces, civil organizations), gender and culture (national, ethnicity, religion) make understanding of diverse personnel, and effective communication and cooperation in contexts of diversity difficult yet vital in order to achieve CPPB missions' goals. Current training puts few resources into training personnel in these critical soft skills. Gaming for Peace (GAP) provides an efficient and effective means of developing and delivering a curriculum in those skills. Deriving a base curriculum from CPPB relevant soft skills and end user identified training gaps in this area, GAP designs a multiple player online role playing game which simulates scenarios from CPPB missions. The GAP project launches an iterative process of curriculum development and refinement through end users (military, police and civilian personnel) evaluating the game and embedded base curriculum by playing the game and in doing so, bringing their own experiences to the game, thus further developing the curriculum of CPPB relevant soft skills. The game can be accessed anywhere via the Internet and there is no limit on the number of personnel who can be trained. The game can be customized at low cost by different stakeholders. The GAP consortium is multidisciplinary with expertise in the social sciences, computer science, end users (including militaries and police), and SMEs in game design, curriculum development and skill standardization and harmonization, and has support from stakeholders including the ESDC, UN bodies and NATO.

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