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DANISH YOUTH TEAM

Country: Denmark

DANISH YOUTH TEAM

11 Projects, page 1 of 3
  • Funder: European Commission Project Code: 2019-2-DK01-KA205-060317
    Funder Contribution: 50,166 EUR

    """Today we put an end to unjustified discrimination when shopping online. This is excellent news for consumers. With the new rules, Europeans will be able to choose from which website they wish to buy, without being blocked or re-routed. This will be a reality by Christmas next year,"" said Andrus Ansip, EU-commission vice-president and responsible for the Digital Single Market (November 2017). On 20th November 2017, EU negotiators agreed to end unjustified geoblocking for consumers wishing to buy products or services online within the EU. The new rules will boost e-commerce for the benefit of consumers and businesses who take advantage of the growing European online market. Thus, these new developments in the EU digital space will bring benefits for young entrepreneurs that will leverage on e-commerce to expand their markets but also new challenges for those young entrepreneurs and youth unemployed lacking the knowledge of online business and e-commerce that therefore will see reducing their capacity of self-employment through entrepreneurship. Consequently, interfacing e-commerce with youth entrepreneurship presents a critical opportunity to foster growth and jobs and new ways should be sought to capitalise upon the digital readiness of today’s young people. In this scenario, youth workers have a role to play because for their proximity to young people they can provide them the training, confidence and support needed to exploit new technologies. It is therefore more important than ever that youth workers develop their own e-commerce and pedagogical skills for providing a new type of youth entrepreneurial learning based on the use of e-commerce tools. At the same time, it is widely acknowledged that youth workers face many challenges as they deal with increasingly complex and diverse learning situations and meet competence demands in a constantly changing work environment with the evolvement of new technologies. Having all this in mind, “E-entrepreneur” project will provide youth workers with more specialized knowledge on e-commerce tools and technologies.The direct target group of the project will be youth workers involved in entrepreneurial learning who will upgrade their digital skills and use of e-commerce technology, whereas the indirect target group are young entrepreneurs and youth unemployed, who will benefit from more prepared youth workers through the provision of high quality youth entrepreneurial learning.Project results will be achieved through a careful project planning and defined project methodology. In fact, the project will be managed in a collaborative way, based on collective intelligence and regular communication. The following methodology will be applied: Plan, Do, Check, Act (PDCA). This aims to constantly monitor the project advancement and to ensure permanent quality improvement. The project has been designed over 20 months to happen in 3 major consecutive phases. Feedbacks from participants will be use the continuous improvement of the project, using the PDCA method.The project will have the following main activities:-Two Intellectual Outputs (e-learning modules & Digital Guide of best practices).-Three International meetings.-One survey and one survey report.-One Training event.- Local workshops and dissemination activities.The project will have direct, positive effects on the different participants as they will acquire more specialized knowledge on e-commerce tools and technologies and how to connect them with youth entrepreneurship, understand the importance of having e-commerce skills for transferring them to youth with fewer opportunities, and through the peer-learning among youth workers there will be concrete opportunities of intercultural contact as well as upskilling professional competences and the perception of a professional growth.Target groups and other stakeholders include international bodies, youth centres, non-profit organization working with disadvantaged youths, willing to add non-formal activities to their formal curriculum; local and regional administrative bodies looking for support for fostering youth initiatives in their area, and at large organizations interested in ICT education for their workers. These will benefit from the positive outcome achieved, in terms of their replicability and dissemination, improving their visibility and their impact within their own community. The project is designed to result in long term and self-sustaining results, creating a positive impact in youth organisations daily job and on youth workers that will upgrade their e-commerce knowledge and skills for the benefit of young people with fewer opportunities."

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  • Funder: European Commission Project Code: 2021-2-CY02-KA220-YOU-000047929
    Funder Contribution: 196,744 EUR

    << Background >>The COVID pandemic, while challenging to so many, has had a disproportionate impact on small and medium-sized enterprises (SMEs), bringing the rate of SME bankruptcy and closure to skyrocket and changed consumer behaviour forever, having more consumers now ordering goods online. For this reason, SMEs need to stop expecting business to return to “normal.” There’s no going back to how it was anytime soon. Even before the pandemic and economic crisis, SMEs had been fighting a fierce battle against Amazon and other e-commerce players. Those challenges have now accelerated at staggering speed. The latest data from McKinsey (2021) shows that consumers are likely to keep the behaviours they’ve adopted amid stay-at-home orders, such as always more online shopping. Undoubtedly, as COVID-19 continues to be out of control, setting up a new company in these current times has its share of challenges and this is especially true for young people. Following, Entrepreneurship is Online (EIO) will tackle the challenges that COVID-19 brought to young people-aspiring entrepreneurs, namely, the pandemic has accelerated the process of digital transformation across almost all sectors of businesses, creating opportunities but also new barriers for young people. EIO will help young people to better leverage on digital tools and set an online presence to run their future business and create solutions to solve the problems of their communities so that they can have a chance to survive the crisis and even thrive in the long term. The future envisioned post-COVID is one where young people are prepared and enabled through technology to run their business in order to operate across the EU common market. However, even though young people of today are surrounded by digital technology, they are not equally equipped for their technology rich future: various kinds of digital divides still prevail in the society. In this sense, it is possible to find young people, who want to develop their own business, but lack completely online presence skills.<< Objectives >>Following, “Entrepreneurship is Online (EIO)” aims to promote entrepreneurial education by boosting key competences in digital marketing, online presence and branding among youth workers and young people in order to improve their entrepreneurial capacity to teach and learn about how to start new businesses and how to reach current markets online. EIO specific objectives:•To create educational tools and open educational resources (OERs) about entrepreneurship and online presence for youth workers and young people and so boosting their key competences•To upgrade pedagogical skills and qualifications of youth workers in the areas covered by the project (entrepreneurship and online presence)•To provide a pedagogical strategy for youth workers that will support them to facilitate learning processes on entrepreneurship through online presence and e-learning.EIO direct target groups:-youth workers which need support to upgrade their pedagogic approach and knowledge to deliver entrepreneurial programmes which include online presence education.-Young people, including the fewer opportunities one, which need more appropriate entrepreneurial education to develop their skills for opening a business.<< Implementation >>EIO partners will realize the following activities:• Kickoff Meeting (Denmark)• EIO Handbook (project result one)• First intermediate meeting (Italy)• E-learning programme (project result two)• First training event (C1, Cyprus)• Blended mobility of young people (C2, Denmark)• Second intermediate meeting (Cyprus)• Toolkit for youth workers (project result 3)• Second training event (C3, Italy)• Methodology Pack (project result 4)• Final conference (E1, Cyprus)• Final conference (E2, Denmark)• Final conference (E3, Spain)• Final conference (E4, Denmark)• Final meeting (Spain)• Dissemination and Communication activities.The following methodology will be applied: Plan, Do, Check, Act. This aims to constantly monitor the project advancement and to ensure permanent quality improvement. This methodology also mean that steps must be realized in time bound manner as any lateness or missing parts can have direct influence on other partner work. Feedbacks will be used for the continuous improvement of the project, using the PDCA method (plan, do, check, act).<< Results >>At local level and regional level:-Partner organisations will bring the good practices and knowledge acquired to life through the implementation of new activities and programme fostering the entrepreneurial and digital skills of young people.-Improved quality and access to youth entrepreneurial training for young people with fewer opportunities. Young people will improve their digital skills and so will be able to set an online presence for their business and create value for all their community. -Inclusion of the EIO Handbook (PR1) and of the two competences frameworks for youth workers and young people, E-learning programme (PR2), Toolkit for youth workers (PR3), Methodology Pack (PR4) into the existing curricula of local and regional youth entities and other interested stakeholders, for starting offering support to young people – aspiring entrepreneurs.At national level:-The e-learning programme (PR2) and the Moodle online platform will engage relevant stakeholders in the process and introducing them to the benefits of the open learning and specifically with respect to entrepreneurship and online business presence. -To raise the discussion on the necessity to add on the mission of youth education also the duty to support young people – aspiring entrepreneurs not just in acquiring entrepreneurial skills but also digital skills that will help them once open their business to survive and success.-Inclusion of the EIO project results into the existing curricula of national youth organizations/institutions, as an additional training section focused on supporting entrepreneurs.-Better use of EU funding with an increased number of projects supporting young people – aspiring entrepreneurs etc.At European level:-Increased European competitiveness and contribution to the acceleration of economic growth through the improvement of tools linked to entrepreneurship and business creation support, helping young people in all stages of their business life cycle, avoiding that they will lost business opportunities because of the lack of an online presence and so supporting the capacity of young people to engage in growth in regional, national and international markets. -The two competence framework created for youth workers and young people (part of PR1), will provide a set of competences (knowledge, skills and personal abilities) needed in order to reach an adequate level of “command” in the online presence and entrepreneurship. -The developed multilingual PRs and e-learning programme (PR2) in English and partners languages will allow worldwide accessibility to EIO project results and so foster the use of project results a transnational level.-An increased awareness of the role that youth education can play in helping young people – aspiring entrepreneurs to face the economic crisis generated by COVID-19.

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  • Funder: European Commission Project Code: 2022-1-DK01-KA220-YOU-000087231
    Funder Contribution: 120,000 EUR

    << Objectives >>SPACESHIP aims to reinforce quality digitalization of the non-formal education, while supporting the youth workers to acquire and upgrade their personal digital & soft skills and thus boost their professionalism as learning providers. We aim to create an enabling environment for skills & practice exchange between the youth workers and once gathering capitalized mass of experiences to convert it into the learning tools that will continue fostering digital youth work and quality of its services.<< Implementation >>The key activities will build capacity of a cross-sectorial international partnership, thanks to which we realize a detailed survey among youth organizations and youth leaders to measure digital skills and collect best practices of digital youth work; realizing a moodle with 5 learning modules developed on critical mass of experiences that will allow youth workers to quality raise their digital competences and educational podcasts that will stimulate a new skill-sharing format among the sector.<< Results >>The main result of the project is fostered quality & recognition of the non-formal education in its digital dimension. To achieve that we will build innovative & sustainable learning tools that will support youth workers to foster own digital & soft skills and competences and facilitate exchange of the innovative practices among the sector. As a result the learning providers will be able to deliver more quality NFE activities in digital space using online tools to our final target –the youths.

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  • Funder: European Commission Project Code: 2017-2-DK01-KA205-034323
    Funder Contribution: 59,296 EUR

    ROE's main objective was to provide youth workers all the necessary knowledge and tools to help young people develop their critical thinking skills as many of them are exposed to radical propaganda and often make an improper use of internet. All youth workers reached from ROE are now able to provide positive online counter-narratives, recognizing online negative messages and encourage intercultural dialogue and personal exchanges between young people as a key method of building resilience to extremist propaganda.The main target group of ROE were youth workers as well as ROE outcomes and outputs targeted youth workers and professionals working in the field of youth. Indeed, the “Needs and Challenges Analysis Report” report (A2), e-learning courses (IO1), the digital guide of best practices (IO2), the training event (C1), the several dissemination activities conducted both offline and online allowed ROE consortium to reach more than 2000 people. However, this number can be higher because it does not take in consideration the digital guide of best practices (IO2) (available in all partners languages) which was the final output of the project and have the potential to reach and be used by other people working in the field of youth.Beyond the project management & implementation realized by partners, the following activities were undertaken:1. Needs and Challenges Analysis Report (A2): This document was built using data collection through online questionnaires carried out in four countries, Denmark, Austria, Spain and Bulgaria. The main findings of the report were used to define the needs and challenges of youth workers regarding the digital and media literacy skills that they need in order to address the current youth radicalisation crisis in Europe. The results of the report were used for the elaboration of the e-learning courses (Output 1) of the project.2. E-learning courses (IO1) and creation of Moodle online platform: All youth workers that taken the online courses achieved the following learning outcomes:-Understand key definitions and current trends related to youth radicalization and violent extremism.-Understand what makes youth vulnerable to radicalization.-Get to know how to recognize the indicators that radicalization might be taking place and have a clear understanding of their responsibilities-Learn how to build online counter-narrative and youth awareness programmes.3. Training event (C1) which took place in Bansko (Bulgaria) between 24-29 June 2018. In the training participated youth workers coming from Bulgaria, Austria, Spain and Denmark. The idea of the training event was to share best practices regarding youth work and risk of marginalization and radicalization as well as:-Raise awareness of the treats that social media tools have for youth at risk of radicalization and how youth workers can use them to traverse the language barrier and to tackle the threat of online extremism.-Know and learn methods of use and management of social media for reaching out youth, thanks both to the comparison with the other participants to the best practices shown.4. Digital Guide of best practice (IO2) (available in five languages): This output provides youth workers with updated knowledge, tools and examples of good practices in the field of preventing online radicalization. Thus, this guide gathered a useful set of guidelines, methods and case studies to be used by any youth worker interested in online de-radicalization.5. Offline & online dissemination events which involved other youth workers and interested stakeholders.Results and impact attained:- The project was directly aimed to youth workers in the field of disadvantaged youth. They benefited from educational content to improve their management skills regarding to youth work.- The youth workers benefited in terms of motivation, commitment, tools and methods. They now have a greater satisfaction in their volunteer commitment and perform better quality of youth work. Their level of skills improved and these skills will be also transferable to other volunteer engagements or even in the job market.- Youth workers and other organizations staff involved in learning activities benefited from improved youth work: more committed and motivated youth workers, more consistency between regardless of youth workers involved in learning activities. This results in creating more impact in the awareness raising activities, improve learning impact, extended learning opportunities in the field of youth and eventually more sustainable results and impact of the activities.- Organisations involved benefited from improve processes and results, therefore they optimized available resources for new activities such as tackling the radicalization of youth and new opportunities. The project aimed to contribute to sustainability and capacity building of the organizations that now can count on new OERs.

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  • Funder: European Commission Project Code: 2019-2-RO01-KA205-064065
    Funder Contribution: 144,848 EUR

    MultiNATIONS project consists in extending and developing the competences and skills of youth workers, trainers and educators, who work in the field of non-formal and informal education and training, providing innovative and creative tools in order to support them in the long-run in promoting cultural diversity and intercultural equality along with enhancing of European fundamental values such as, acceptance, solidarity and respect. Cultural diversity is the most common heritage of humanity and should be recognized for the benefit of present and future generations. This diversity is embodied in the uniqueness and plurality of the groups and societies' identities making up humankind. The project’s innovation and added value lies in the fact that one of the most important ingredients for creativity is diversity; Thus, innovative ideas are implemented by creativity developing new initiatives on diversity management and mediation in favor of youth workers. The main project’s challenge is to motivate and influence youth workers to deal with the cultural diversity’s support. Therefore, under the MultiNATIONS project, a Self-test tool will be created in order youth works to be able to evaluate and determine their level of knowledge and skills on cultural diversity mediation, by using critical thinking and previous experience. This will be done via following outcomes:- Map of cultural diversity;- “Moving Stories”, digital storytelling about the multiculturalism;- Self-test tool of appropriateness as a Cultural Mediator.The project has been designed based on the partners’ experience in matters related to youth workers, trainers and teachers and organizations active in non-formal education field and lifelong learning. The project will bring together 5 partners from 5 different countries wishing to promote the importance of multiculturalism and the common values of tolerance, equality and non-discrimination, strengthening social cohesion and fostering the development of a responsible, open-minded and inclusive society by enriching youth worker’s intercultural competences.This project will also include four transnational project meetings that will contribute to the preparation, implementation and evaluation phase of the project as well as five multiplier events. Also, a pilot workshop for youth workers will be held in order to transmit the inspiration among youth workers, enforcing them to defend the values and the principles of multiculturalism. All the information and material gathered through this project as well as the developed innovative tools will be digitalized and uploaded on the MultiNATIONS website. The total number of people, who will benefit from or will be targeted through the project activities (“Moving Stories”, Pilot workshop of Self-test tool, MultiNATIONS website, Multiplier Events) during its duration, is moderately estimated at approximately 5000.The project's expected results are the following: •Recognition and validation of youth work and informal non-formal learning at European, national, regional and local levels; •Understanding of EU principles and values of culture diversity;•Development of professional and innovative non-formal educational tools through creativity on cultural diversity management;• Increasing youth workers’ opportunities and self-awareness about their abilities;•Revolution of a better society that promotes pluralism and equality by reducing racism, discrimination and loneliness;• Enhancing social inclusion via cross-cultural acceptance and solidarity;The MultiNATIONS project is expected to have an overall significant impact on youth workers’ competences on cultural diversity:• Identify and evaluate the level of their knowledge and skills;• Deepening their knowledge on cultural diversity’s management and mediation through innovative tools; • Raising awareness and increasing opportunities for professional development;• Better understanding and recognition of youth workers’ skills and qualifications;• Working and learning through creative instruments and methods;• Developing capacities on adaptability and flexibility in working on multicultural environments;• Increasing their motivation of being creative.Impact at national and EU level:•Intensified sensitisation of policy makers and relevant stakeholders to further extend and develop youth worker’s role on non-formal and informal learning and training;• Understanding of EU principles and values of culture diversity;• Enhancing active citizenship in a multicultural environment and social inclusion via cross-cultural acceptance;• Development of innovative, non-formal tools which could be adaptable in other sectors of diversity management;• Developing positive approach towards diversity and intercultural participation;• Better understanding of context of cultural diversity and its complexity;• Promoting pluralism and equality by reducing racism, discrimination and loneliness.

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