
Stowarzyszenie Ludzi Aktywnych
Stowarzyszenie Ludzi Aktywnych
5 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Stowarzyszenie Ludzi Aktywnych, FORO DE FORMACION Y EDICIONES, DARNOJEStowarzyszenie Ludzi Aktywnych,FORO DE FORMACION Y EDICIONES,DARNOJEFunder: European Commission Project Code: 2021-1-PL01-KA210-YOU-000027442Funder Contribution: 60,000 EUR<< Objectives >>The project we organize will have two main goals. One of them will be to raise the awareness of broadly understood youth in the field of the most modern and innovative pro-ecological solutions introduced in selected European countries. Our second goal is to draw attention to commonly available herbs that young people used to ignore. We hope to encourage them to try to breed them and use them in their daily lives<< Implementation >>To achieve our goals:-> we will create a board game dedicated to ecology and test it on a group of 96 young people-> we will organize 7 city games devoted to ecology, in which 140 people will take part.-> we will create scenarios for 5 trainings on herbs and most innovative pro-ecological solutions, for 150 people-> we will meet at 3 transnational project meetings, where we will exchange experiences related to ecology and work with young people.<< Results >>Our results, which we'll achieve: • increasing the awareness of youth and people working with youth about the latest and most innovative pro-ecological solutions • Increased awareness of the use of herbs in cosmetics, cooking and medicine • Increasing the ability to grow herbs at home • Increase in cooking skills with the use of herbs • Improve your herbal blend making skills • Improve skills in the preparation of herbal cosmetics
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:LE EUROPE LIMITED, COMUNITAT ESPAI GIRONA SL, Stowarzyszenie Ludzi AktywnychLE EUROPE LIMITED,COMUNITAT ESPAI GIRONA SL,Stowarzyszenie Ludzi AktywnychFunder: European Commission Project Code: 2021-1-PL01-KA210-ADU-000034057Funder Contribution: 60,000 EUR<< Objectives >>- increasing skills and knowledge among seniors teachers, trainers, leaders and guardians how to teach them digital skills with simple robots usage- increasing the appropriate approach among teachers, keepers to teach the digital skills for seniors- increasing the skills and knowlegde in precision, logical, analytical and creative thinking of seniors- increasing the ability to work with new technologies, toole etc in senior environment- decreasing the fear of new tech among seniors<< Implementation >>We are going to implement few activities amied at increasing the level of seniors digital competences and appropriate educators approach to digital senior work.We will create a complex program for seniors' educators, quarians about seniors digital work with simple robots usage and intergenerational experience exchange with youth engagement; and the manual for individual digital learning path for elderly people. The we will disseminate this via Innovaite Senior Fairs, webpages and media, social<< Results >>- 1 program for senior leaders, guardians, trainers to teach seniors about logical, analytical and creative thinking with simple robots usage composed of 4 components: digital work approach for seniors; precision, logical, analytical and creative thinking in digital work for seniors; simple robots functionalities for elderly people; intergenerational component with youth engagement as an experience exchange component- 2 testing the program per partner - 1 manual for individual learn for senior
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:ASSOCIATION FOR RESEARCH EDUCATION AND DEVELOPMENT MARKETING GATE SKOPJE, Stowarzyszenie Ludzi Aktywnych, INNOVATION HIVE, ASOCIACIA ZA RAZVITIE NA BULGARSKIA SPORTASSOCIATION FOR RESEARCH EDUCATION AND DEVELOPMENT MARKETING GATE SKOPJE,Stowarzyszenie Ludzi Aktywnych,INNOVATION HIVE,ASOCIACIA ZA RAZVITIE NA BULGARSKIA SPORTFunder: European Commission Project Code: 2021-1-PL01-KA220-YOU-000029059Funder Contribution: 101,749 EUR<< Background >>The needs of the partnership focused on providing hight quality materials for youth worker, youth leaders in youth organizations, that is why we decided to apply for a project aimed at increasing the level of digital and social competences of youth workers.The target group, so the youth workers, youth leaders nowadys need the support of using tools catching youth attention, they need to be more youth-oriended and follow their trands, that is why our program will help them to adjust their activities to the yputh needs.<< Objectives >>Increasing the level of knowledge and skills of Youth leaders, heads of Youth organization about about their organization development adjusted to youthIncreasing the level of knowledge and skills of Youth leaders, heads of Youth organization about more usage of online toolsSpreading and promotion the international cooperationIncreasing the level of Youthpass recognitionCreation of Program – a new, long-term program aimed at helping Youth organization to develop their organiation and adjust it to the needs of youthPresence of participants at the workshopsNew & increased inter-regional & cross-border cooperation of institutions &organizations in the fields of nonformal educationNumber of engaged trainers who will teach youth leaders, heads of Youth organization – minimum 3 in each partners’ countriesMinimum 70 % of presence during the pilot trainingsMinimum 80% for passing the final exam of AYW2Number of conducted training by youth in their societies, organizations - 16 in each countryNumber of virtual escape game – 1Number of case studies in escape game – 8Number of people who will test the escape game – minimum 5 in each partners’ countriesNumber of distributed scenarios during dissemination events– minimum 50Number of distributed, downloaded games– minimum 150Number of distributed, downloaded AYW 2 program – minimum 150<< Implementation >>We are going to implement:-- a new, innovative program Academy of Youth Worker 2 composed of 8 topics and focused on youth-oriented activities:ICT tools adjusted for youth - engaging forms for youth:- online graphics, movies, social media graphics- online presentations, games, quizzes, escape rooms, dobble, puzzels- other useful tools for online meetings like GatherTown, online finances etc.Fundraising, other funds engaging youthSocial media – effectiveness in Youth societiesNew forms of marketing – engagement, viral, buzz etc.STakeholders engagement, crowdfunding, fundraising – how to survive?How to engage others – social responsibility social entrepreneurship, youth initiatives, eks, civic bugdet- 2 pilot training in local societies 40 hours of the AYW2 program – 8 participants will be present during each training- 1 escape room game with 8 tasks-4 workshops of sample trainings for 35 participants each- 1 final conference<< Results >>- a new, innovative program Academy of Youth Worker 2 composed of 8 topics and focused on youth-oriented activities:ICT tools adjusted for youth - engaging forms for youth:- online graphics, movies, social media graphics- online presentations, games, quizzes, escape rooms, dobble, puzzels- other useful tools for online meetings like GatherTown, online finances etc.Fundraising, other funds engaging youthSocial media – effectiveness in Youth societiesNew forms of marketing – engagement, viral, buzz etc.STakeholders engagement, crowdfunding, fundraising – how to survive?How to engage others – social responsibility social entrepreneurship, youth initiatives, eks, civic bugdet- 2 pilot training in local societies 40 hours of the AYW2 program – 8 participants will be present during each training. After training, there will be a final exam– 80% will pass it – the minimum score. 70% presence is required to start the test.- A virtual escape room game with case studies solving – 8 tasks need to be resolved. At the beginning you will choose the avatar and specification of the organization, then 8 tasks will be adjusted to the specification.- 4 sample training in each partners’ countries – 35 participants in each event will be present. During sample training, we will show how to conduct AYW 2 training, which methods,tools need to be used. We will present our escape room game.Effect - dissemination activities carried out within the framework of IO- 1 conference with a minimum of 80 participants - to sum up, all project results, present it in a complex way, meet with other Youth organizations.Effect – Youth leaders, heads of Youth NGOs will be more equipped with tools how to manage their organisation and how to adjust it to youth needs.- promotional materials, labels, gadgets, posters - a Facebook group of sharing ideas, www page with all results- 50 printed version of AYW 2 program- a network of 100 persons from Youth organizations, young people and local stakeholders- minimum 12 AYW2 Ambassadors who will build a network of AYW2 to share the results and new trands in youth-orinted activitiesThe project success will be achieved when minimum of 16 participants will finish the AYW2 program – in each partners’ countries when a minimum of 70% will meet the requirement ofpresence, when a minimum of 80% of them will pass the exam when we will achieve the number of participants of sample training and conference.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Stowarzyszenie Ludzi Aktywnych, ASOCIACIA ZA RAZVITIE NA BULGARSKIASPORT, CIBER, ASSOCIATION FOR RESEARCH EDUCATION AND DEVELOPMENT MARKETING GATE SKOPJEStowarzyszenie Ludzi Aktywnych,ASOCIACIA ZA RAZVITIE NA BULGARSKIASPORT,CIBER,ASSOCIATION FOR RESEARCH EDUCATION AND DEVELOPMENT MARKETING GATE SKOPJEFunder: European Commission Project Code: 2017-3-PL01-KA205-047014Funder Contribution: 93,890 EURLack of education in NGO sphere and lack of awareness how the work in non-governmental organizations were the prefects to start the Academy of Youth Worker. Academy of Youth Worker was a project for youth workers, youth leaders who want to increase their ability to work with youth i ngo environment. We engaged youth leaders from organizational surroundings aged mostly 18-30. They increased their ability to establish an youth NGO and hel youth to develop it.Thanks to participation in the project they:• developed their entrepreneurship within NGO field• received experience and knowledge about working with youth• gained knowledge about NGO and running NGO• are more socially active elaborated 2 outputs - a comprehensive program of youth workers training with 13 scenarios including sof skills working with youth and practical ones about establishing youth organization; and a handbook - how to establish an NGO in each of partners' countries. All materials are available on project web page - youth academy.net, on Erasmus+ platform and on our webpage in English.Our partnership was composed of Poland, Spain, Bulgaria and Macedonia.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Surdurulebilir Kalkinma Dernegi, ASOCIACIA ZA RAZVITIE NA BULGARSKIA SPORT, Social Hacker, Stowarzyszenie Ludzi AktywnychSurdurulebilir Kalkinma Dernegi,ASOCIACIA ZA RAZVITIE NA BULGARSKIA SPORT,Social Hacker,Stowarzyszenie Ludzi AktywnychFunder: European Commission Project Code: 2020-1-PL01-KA227-YOU-096380Funder Contribution: 122,477 EUR"In November 1995, UNESCO member states16, after promulgating and signing the declaration of the principles of tolerance, mentioned the role of education in shaping the attitudes of tolerance. Education was found to be the most effective way of preventing intolerance.There is lack of activities and understading of why the acceptance and tolerance bahvior is now especially needed.In each of countries engaged in the project we conducted research and focus groups.Participants engaged in the project:- young people up to 30 years old which are willing to engage in tolerance, acceptance activities, but at the same time they have lack of education about what stereotyoes come from, what is the process of discrimination, what benefits we have from different word, why we should accept others- carrers, parents who will have the encryped comic book as a common tool for both - young people and their careers, to talk about tolerance and exchange good practices in it- educators who can used our materials and scenarios of workshops proposal to supplement their lessons- youth organizations connected with tolerance and acceptance who will also use our materials in their non-formal activities in their organizations- people who ""were tocuhed"" by discrimination - we want to include them in our activities, especially to evaluate the content of outputs and in dissemination events- youth leaders will have the possibility to test themselves and ""meet"" new tools to use in their youth organizations, ways of develpoment of youth or in the field of tolerance20 metaphorical cards touch the stereotypes topic A workshop proposal how to use the cards prepared to 4 hours of trainingTesting the cards by 8 young people up to 30 years olda virtual escape room game with 4 rooms, each dedicated to different part of discrimination - regligion, migrants, sex, age and disability6-7 tasks to resolved in each room in the virtual escape room gameTesting the game by 2 groups of young people up to 30 years old - 4 people in eacha encrypted comic book with 4 stories with good pracices of acceptance bahaviorTesting the comic book by 4 people composed of careers and young people, childrenAll materials, except the virtual escape room game will be developed in 4 languages4 Open Tolerance Days Finak Conference in PolandMain aims and objectives of the project:- better understanding the discrimination and stereotpes creation process, feelings of discriminated people among young people up to 30 years old in project partners' countries- shaping own opinions, decisions of young people up to 30 years old- increasing of ability among young people up to 30 years old to think in a creative and critical way- equipping youth leaders with tools to work in their societies and teach, talk about tolerance bahaviors- increasing youth engagement in social matters, especially in activities conected with acceptance bahavior- youth integration with other cultures, with migrants, disadvantaged groups during pilot trainings in partners’ countries- Sharing the acceptance and understating for others among youth leaders in partners’ countries- Intercultural dialogue dissemination among youth leaders in partners’ countries- intolerance Prevention among young people, youth leaders from partners’ countries - dissemination of quality, human rights and respect, EU values program among young people, young leaders in partners’ countriesThe effect will be better understanding the discriminated people situation by youth, their more active bahavior in activities connected with tolerance topic. Thye will be equipped with materials, and tools which can easily (thanks to concret instructions) be implemented in their surroundings, schools, homes. All resulst are innovative and touching the topic of discrimination, stereoptypes roots, but also good practices in youth reaction for discrimination."
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