
AJUNTAMENT D'ALTEA
AJUNTAMENT D'ALTEA
2 Projects, page 1 of 1
Open Access Mandate for Publications and Research data assignment_turned_in Project2025 - 2027Partners:YOUTHMAKERS HUB ASTIKI MI KERDOSKOPIKI ETAIREIA, MUNICIPALITYOF CLUJ-NAPOCA UAT CLUJ-NAPOCA, STICHTING CLIMATE-KIC INTERNATIONAL FOUNDATION, COMMUNE DE NANTES, GMINA MICHALOWICE +22 partnersYOUTHMAKERS HUB ASTIKI MI KERDOSKOPIKI ETAIREIA,MUNICIPALITYOF CLUJ-NAPOCA UAT CLUJ-NAPOCA,STICHTING CLIMATE-KIC INTERNATIONAL FOUNDATION,COMMUNE DE NANTES,GMINA MICHALOWICE,ASSOCIACION HEXAGONE ARTS ET SCIENCES,INOVA+,WAMU-NET,PEDEXUMBO,VIBORG MUNICIPALITYVK,IFOS GmbH,PLATONIQ,MUNICIPIO DO FUNDAO,COMUNE di SCAFATI,OFFICE FOR CLIMATE EDUCATION (OCE),European Rural Development Network,Polytechnic University of Milan,EUROPEAN CITIZEN SCIENCE ASSOCIATION,ICLEI EURO,AgroTransilvania Cluster,AU,AJUNTAMENT D'ALTEA,KID KIBLA,the living soils workshop,AYUNTAMIENTO DE BETERA,CLIMATE-KIC HOLDING BV,WUFunder: European Commission Project Code: 101157729Overall Budget: 5,999,860 EURFunder Contribution: 5,999,860 EURSOILTRIBES main goal is to pave the way towards inspiring “back to Earth” narratives translated in new formats of knowing, feeling, and behaving in regard to soil, its importance and challenges, and its future, which is deeply connected with ours. Approximately 60-70% of EU soils are unhealthy and the soil degradation costs the EU several tens of billion euros per year. The EU Mission ‘A Soil Deal for Europe’ aims to invert this scenario having designed an ambitious plan where citizens and organisations are key. SOILTRIBES gathers 25 partners, from 11 countries from the different EU regions and designs a methodology that will contribute to the achievement of the ambitious EU plans by fostering soil literacy and connectivity, through the (i) establishment, activation, and empowerment of a multi-actor network (+1000 members), 7 Soil Lab Activators, 7 Stewardship Assemblies; (ii) financial and scale-up support scheme (+1,7M€ FSTP) to nearly 80 projects/ teams recognising existing solutions or the development of new innovative and creative solutions for an enhanced soil literacy; (iii) design of +10 resources, tools and manuals for long-term use by private/public organisations willing to engage with citizens to increase soil literacy; (iv) and program, curation and implementation of nearly 200 events for wide dissemination, communication and pollination of soil topics (workshops, soilathons, soilblitz, creative exhibition, festivals). Framed by an engaging narrative, the “Tribes” will share the same commitment and will embark on a powerful journey of transition and transformation, bolstered by the nexus of science, technology, arts, and society.
more_vert assignment_turned_in ProjectPartners:Daugavpils pilsetas Izglitibas parvalde, Wesley János Óvoda, Általános Iskola, Szakiskola és Gimnázium, AJUNTAMENT D'ALTEA, Szczecińska Szkoła Wyższa Collegium Balticum, DRUSTVO ZA RAZVIJANJE PROSTOVOLJNEGA DELA NOVO MESTO +2 partnersDaugavpils pilsetas Izglitibas parvalde,Wesley János Óvoda, Általános Iskola, Szakiskola és Gimnázium,AJUNTAMENT D'ALTEA,Szczecińska Szkoła Wyższa Collegium Balticum,DRUSTVO ZA RAZVIJANJE PROSTOVOLJNEGA DELA NOVO MESTO,Casa Corpului Didactic Dolj,Associazione 2050Funder: European Commission Project Code: 2018-1-ES01-KA201-050626Funder Contribution: 94,333 EURLevel Up project aimed at facing the issue, providing solutions and suggestions with the use of game-based activities in order to make the cultural integration of the migrant children in schools more effective. The project was planned to last 24 months and involved 2000 participants. At the first stage, several meetings between the project partners and the experts were organised, delineating the conduction of the project and its objectives. In that phase, project tools such as the Communication Plan and the Quality and Evaluation Plan were implemented. The project was divided in 3 phases in relation to the three intellectual outputs: in the first phase, partners analyzed game-based activities in education. This analysis had last 7 months. During this phase, educators and teachers from all project partners also explore and learned about gamification, taking into consideration the short-term training course organized in Portogruaro (Italy) in July 2019. In the second phase of the project (lasting 9 months), a pilot game-based projects were tested in some classes of the partner schools and their associated entities. In this way, the effectiveness and success of the activities were measured in relation to the integration of the migrant children. In the last phase, all the project results were elaborated and summarised in an interactive MOOC with pop-up material that enabled a wide audience (not only academics) to learn from the project. Moreover, the project implemented 2 short-term training events that were focused on the gamification and the best innovative practices to be applied in schools with migrant children. One of them was implemented physically in Italy in July 2019 and the other one was implemented by each partner in each target territory in September 2019. At final stage, the project board was focused on the dissemination in phase. The dissemination activities such as workshops and roadshows broaded the impact of the project results. In this sense, a multiplier conference was organised in order to guarantee a multiplier effect of the project results at the end of the project. In the long term, it is expected that the project methodology and results could be assimilated by the European education systems in order to achieve a more inclusive education. This is the only way in which the school life could guarantee the students a proper emotional, physical and intellectual development, without any sorts of exception and discrimination.
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