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Ocean Connections: Developing Ocean Literacy through Creative, Digital Pedagogies

Funder: European CommissionProject code: 2018-1-UK01-KA201-047947
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for school education Funder Contribution: 337,382 EUR

Ocean Connections: Developing Ocean Literacy through Creative, Digital Pedagogies

Description

The Ocean Connections project took place against a background of increasing urgency with respect to issues of climate change and completes as the COP 26 Climate Change Conference is due to take place. Young people are increasingly aware of, and concerned about climate change and other issues of environmental sustainability, yet developing their understanding of the fragile balance of the Earth’s systems remains an ongoing challenge. The project drew on expertise from a range of partners in the UK, Denmark and Spain. HEI institutions led the project activity in each country, with overall coordination by the University of Exeter, UK, who also brought expertise in creativity and environmental educational research. VIA College, Denmark brought expertise in educational research into AR and VR. CESGA’s expertise was in the design and development of digital learning tools for education. In each country, the expertise of teachers and aquarium educators in partner schools and aquaria ensured that materials developed in partnership and tested in schools were appropriate and useable by teachers and informal educators. The objectives of the project were to:•Understand the position of Ocean Literacy, creativity pedagogies and digital technology in the formal and informal curriculum in the partner countries;•Summarise the international research literacy with respect to teaching for Ocean Literacy, creative pedagogies and education using AR/VR digital technologies;•Synthesise this state of the art knowledge to develop a set of educative principles to guide teaching for Ocean Literacy using creative, digital pedagogies•Design projects for pupils to learn about Ocean Literacy, drawing on these educative principles•Evaluate these projects to understand their impact on pupils’ knowledge and attitudes and the way in which the educative principles were enacted•Draw on the educative principles and the project outcomes to develop a toolkit for teachers to use creative and digital pedagogies together to enable young people’s Ocean learning .Materials developed were piloted in schools: three pilot projects with pupils aged 9-11, and three with pupils aged 11-14. Overall, 4 aquarium educators (1 UK, 1 Denmark, 2 Spain), 10 teachers (4UK, 3 Denmark, and 3 Spain), and 235 pupils participated directly in the pilot projects (135 pupils aged 9-11; of whom 120 were from the UK and 15 from Denmark, and 117 age 11-14, of whom 101 were from Spain and 16 from Denmark).A State of the Art Review was produced, including an analysis of curricula for pupils aged 7-11 and 11-14 in each partner country related to Ocean Literacy to search for points of commonality and difference in national approaches, an exploration of where and how creative pedagogies and AR/VR digital technologies were used in practice in the partner countries, and an international literature review of research into the three project ‘strands. A unique VR tool was created for use by teachers and pupils. Using 360 images and video from aquaria and the Ocean, using this tool pupils are able to interact with, communicate, and create learning materials for themselves with respect to the Ocean. The Ocean Connections Educative Principles and the new VR tool were used by project partners in each country to design and implement six ‘pilot projects’, three for pupils aged 7-11 (Ocean Adaptations, Plastic Pollution, and Nursing Grounds for Fish) and three for pupils aged 11-14 (Biodiversity, Shoal of Fish and Accessing the Ocean). Each project was evaluated using a mixed methods, case study approach, to produce a case study report on each pilot and an overall synthesis of the findings with respect to key research questions regarding the impact on pupils’ knowledge of and attitudes towards the ocean, pupils’ and educators’ perspectives about the innovative creative and digital approaches, and the way in which the educative principles manifested in the pilot projects. Alongside these, an innovative ‘diffractive analysis’ of the data was undertaken, drawing on arts-based methods and new materialist theory to develop new insights and questions into the nature of learning in these projects. Findings show that many pupils found the use of VR with creative pedagogies engaging and impactful, but that there were some barriers in using the tool due to lack of sufficient bandwidth and, in some schools, lack of experience. Care, responsibility and activism emerged as important themes, with some key areas of connection between creative and digital pedagogies that could be usefully built upon in the design of learning experiences. The educative principles, VR tool, and pilot projects were used to create a toolkit for teachers which can be found on the Ocean Connections website. The project was disseminated via seven stakeholder and dissemination events, newspaper articles, social media, and conference presentations.

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