
Moon Collider Ltd
Moon Collider Ltd
2 Projects, page 1 of 1
assignment_turned_in Project2019 - 2028Partners:York Mediale, Frontline VC, Wooga GmbH, North Carolina State University, University of York +154 partnersYork Mediale,Frontline VC,Wooga GmbH,North Carolina State University,University of York,BetaJester Ltd,UK Games Talent and Finance CIC,Spirit AI,University of California at Santa Cruz,Enigmatic Studios,Connected Digital Economy Catapult,Revolution Software Ltd,NCSU,Autistica,Georgia Institute of Technology,Digital Catapult,Ubisoft Massive Entertainment,Bossa Studios,UAM,Frontline VC,The Creative Assembly,York Mediale,Science City York,University of Sheffield,Metropolitan Autonomous University,Enigmatic Studios,British Broadcasting Corporation - BBC,University of Waterloo (Canada),Southern Uni of Science and Technology,GameSparks: Amazon,House of Commons,Tampere University (TAU),Science City York,Fluttermind LLC,Crowdicity,Knowledge Transfer Network,NEU,Nokia Bell Labs,Carnegie Mellon University,Revolution Software Ltd,Stainless Games Ltd,Introversion Software Ltd,Tactile Entertainment,Graz University of Technology,Zooniverse,Wooga GmbH,Symbolism Studios,The AbleGamers Charity,The AbleGamers Charity,Amnesty International,Screen Yorkshire,Sony Computer Entertainment Europe,Fnatic Ltd,UKIE,TIGA The Ind Game Dev Assoc Ltd,TT Games Ltd,BetaJester Ltd,TIGA The Ind Game Dev Assoc Ltd,Game Republic,deltaDNA (UK),University New South Wales at ADFA,Monash University,Dubit Limited,The Creative Assembly,British Games Institute (BGI),Yokozuna Data,Nokia Bell Labs,Tampere University,MICROSOFT RESEARCH LIMITED,Bossa Studios,COMIC Research,University Of New South Wales,Makemedia,Monash University,Northeastern University,STEM Learning Ltd,Moon Collider Ltd,Women in Games Jobs (WIGJ),New Moon Studios,New Moon Studios,BBC Television Centre/Wood Lane,Square Enix Limited,Make It York,Player Research Ltd,UCF,Moon Collider Ltd,BBC,University of Applied Arts Vienna,UKIE,University of Sheffield,Knowledge Transfer Network Ltd,Makemedia,UK Games Talent and Finance CIC,Introversion Software (United Kingdom),RollingMedia Limited,CBT Clinics,UNSW,Make It York,Falmouth University,STEM Learning Ltd,Cooperative Innovations,University of Ontario Inst of Tech (UOIT,Game Republic,Stainless Games Ltd,Riot Games,Zooniverse,RollingMedia Ltd,Autistica,Durham University,Cooperative Innovations,OvGU,Sony Interactive Entertainment,Microsoft Research Ltd,National Media Museum,Spirit AI,South Uni of Sci and Tech of China SUST,British Games Institute (BGI),GameSparks: Amazon,Fluttermind LLC,The National Videogame Arcade,Fnatic Ltd,UNIGE,Yokozuna Data,Carlos III University of Madrid,Crowdicity,UCSC,Electronic Arts (EA),University of Waterloo (Canada),Games for Good,Tactile Entertainment,COMIC,Games for Good,National Science and Media Museum,University of York,Player Research Ltd,Durham University,Utrecht University,Dubit Limited,The National Videogame Arcade,Ubisoft Massive Entertainment,Screen Yorkshire,ESL UK,CBT Clinics,University of Geneva,Riot Games,University of Ontario Inst of Tech (UOIT,GT,Women in Games,UCI,deltaDNA (UK),National Science and Media Museum,ESL UK,Symbolism Studios,House of Commons,Digital Jam Limited,TT Games Ltd,Square Enix Limited,University of California, Irvine,CMUFunder: UK Research and Innovation Project Code: EP/S022325/1Funder Contribution: 6,715,270 GBPDigital games have extraordinary economic, social and cultural impact. The industry is one of the fastest-growing in the world, larger than film or music, with revenues expected to increase from $138 billion in 2018 to $180 billion by 2021. 2.6 billion people worldwide play digital games (21 million in the UK), with an average age of 35 and equal numbers of females and males. The Wellcome Trust-sponsored game Senua's Sacrifice, made in the UK, won 5 Baftas for its interactive and educational portrayal of psychosis. The UK games industry is a global leader - UK game sales are valued at £4.3bn with 12,000 people directly employed. The games industry is innovative and hungry for innovation - recent research breakthroughs in Artificial Intelligence (AI) and Machine Learning (ML) have arisen through games research undertaken at Google DeepMind in the UK. Rolls Royce makes better jet engines using 3D technology pioneered in games. Games are leading the "data and AI revolution" of HM Government's 2017 Industrial Strategy. Games have become a massive lever for social good through applied games for health, education, and science. The mobile game Pokémon Go added 144 billion steps to physical activity in the US alone. The Alzheimer's Research-funded Sea Hero Quest game collected data equivalent to 9,400 years of dementia lab data within 6 months. The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) first received funding in 2014, and has since been a huge success: raising the level of research innovation in games, with the highest-possible ratings in our EPSRC mid-term review. The next phase of IGGI will inject 60+ PhD-qualified research leaders and state of the art research advances into the UK games industry. The two core themes of IGGI are: (1) Intelligent Games: increasing the flow of research into games. IGGI PhD research in topics such as AI, data science, and design will empower the UK games industry to create more innovative and entertaining games. IGGI research has already enhanced the experience for millions of game players. IGGI will create engaging AI agents that are enjoyable to interact with, tackling fundamental challenges for the future of work and society that go beyond games. IGGI will spearhead new AI techniques that augment human creativity by automatically 'filling in the details' of human sketches. (2) Game Intelligence: increasing the use of intelligence from games to achieve scientific and social goals. Every action in a digital game can be logged, creating huge data sets for behavioural science. For example, current IGGI students have assessed traits such as IQ, agreeableness, or attention from large game datasets. IGGI students will investigate more intelligent, adaptive games for education and to improve mental health. IGGI will maximize the enormous opportunity for scientific and social impact from games by laying the research groundwork for further data-driven applied games for health, science, and education. IGGI will massively advance these research themes, and train 60+ PhD students to be future research leaders. To accomplish this, our updated training programme and 60+ research supervisors will provide students with rigorous training and hands-on experience in AI, programming, game design, research methods, and data science, with end user and industry engagement from day one. Recruiting and empowering a diverse student cohort to promote equality, diversity, and inclusion through games, IGGI will drive positive culture change in industry and academia. Students will work with leading UK experts to co-create and disseminate standards for responsible games innovation. Directly working with the UK games industry through placements, workshops, game development challenges, and an annual conference, they will advance research knowledge and translate it into social, cultural and economic impact.
more_vert assignment_turned_in Project2015 - 2022Partners:British Library, IBM UNITED KINGDOM LIMITED, Netherlands Inst for Sound and Vision, Science City York, Game Republic +171 partnersBritish Library,IBM UNITED KINGDOM LIMITED,Netherlands Inst for Sound and Vision,Science City York,Game Republic,IBM (United States),Imaginarium,The Computer Shed,Glasslab Games,Complex City Apps,ICX,Harvard Medical School,Arup Group,Creative UK (Creative England),Anti-Matter Games Limited,Moon Collider Ltd,Curtin University,Sony Interactive Entertainment,Rebellion Developments Ltd,Stainless Games Ltd,Ukie (Interactive Entertainment Assoc),York Curiouser Cultural Association,Science City York,Waseda University,Portugal Telecom,New Visuality,National Media Museum,Aalto University,Northern Content Ltd,BZP Pro Inc,York Curiouser Cultural Association,Cornwall and Isles of Scilly LEP,Association for Language Learning,Durham University,Science Museum Group,University of Bradford,One & Other TV,We R Interactive Ltd,Eutechnyx,Rebellion,Joe Cutting: Digital Exhibits,Supermassive Games,City of York Council,Philips (Netherlands),KNOWLEDGE TRANSFER NETWORK LIMITED,Superfast Cornwall,University of London,Yorkshire Teaching Schools Alliance,Harvard University,Nat Inst for Care Excellence (NICE),TIGA The Ind Game Dev Assoc Ltd,Int Game Developers Assoc IGDA,Glasslab Games,New Visuality,Fab Foundation (Fab Labs) UK,The Beautiful Meme,Aalto University,Ove Arup & Partners Ltd,British Academy,City, University of London,Red Kite Alliance,Leeds City Region Enterprise Partnership,Cybula Ltd,BBC Television Centre/Wood Lane,Common Ground Theatre,York Theatre Royal,Gaist Ltd,Waseda University,Yorkshire Teaching Schools Alliance,York, North Yorkshire & East Riding LEP,HerxAngels,The National Science and Media Museum,TIGA The Ind Game Dev Assoc Ltd,Superfast Cornwall,Supermassive Games,Timeline Computer Archive,Helix Arts,The British Academy,Curtin University,The European Second Language Association,Rebellion,The Churches Conservation Trust,City of York Council,Durham University,British Library,Gaist Ltd,Kirkyards Consulting,The Computer Shed,AIGameDev,Nat Inst for Health & Care Excel (NICE),The Churches Conservation Trust,TigerX,Leeds City Region Enterprise Partnership,BT plc,AI Factory Ltd.,The Beautiful Meme,Sue Ryder Care,CITY OF YORK COUNCIL,Portugal Telecom,BBC,GV Art Gallery,Complex City Apps,AECOM,MOOD International Ltd,Common Ground Theatre,BT plc,British Broadcasting Corporation - BBC,York Theatre Royal,Harvard University,Knowledge Transfer Network,York, North Yorkshire & East Riding LEP,SideFX,One & Other TV,EUR,Codemasters,Imaginarium,HerxAngels,Arup Group Ltd,Association for Language Learning,Northern University of Malaysia (UUM),Headcast Ltd,University of York,Helix Arts,Eutechnyx,AIGameDev,Cornwall and Isles of Scilly LEP,Codemasters,Cybula Ltd,DTP Group,University of Bradford,University of York,Cybula Limited,Playgen,Science Museum Group,AI Factory Ltd.,UK Aecom,GV Art Gallery,Red Kite Alliance,Int Game Developers Assoc IGDA,Utara University Malaysia (UUM),DTS Licencing Ltd UK,Museums Association,BZP Pro Inc,Northern Content Ltd,Swrve,Headcast Ltd,Orange Helicopter,Kirkyards Consulting,Orange Helicopter,The European Second Language Association,Museums Association,Moon Collider Ltd,PlayGen,DTS Licencing Ltd UK,Game Republic,Stainless Games Ltd,DTP Group,Sony Computer Entertainment Europe,Fab Foundation (Fab Labs) UK,Anti-Matter Games Limited,BL,SideFX,IBM (United Kingdom),Sue Ryder Care,TigerX,Modern Built Environment,IBM (United Kingdom),Philips Research Eindhoven,Netherlands Inst for Sound and Vision,AECOM Limited (UK),Swrve,UK Interactive Entertainment,Creative England,British Telecom,MOOD International Ltd,Timeline Computer ArchiveFunder: UK Research and Innovation Project Code: EP/M023265/1Funder Contribution: 4,039,830 GBPThe creative industries are crucial to UK social and cultural life and one of the largest and fastest-growing sectors of the economy. Games and media are key pillars for growth in the creative industries, with UK turnovers of £3.5bn and £12.9bn respectively. Research in digital creativity has started to be well supported by governmental funds. To achieve full impact from these investments, translational and audience-facing research activities are needed to turn ideas into commercial practice and societal good. We propose a "Digital Creativity" Hub for such next-step research, which will produce impact from a huge amount of research activity in direct collaboration with a large group of highly engaged stakeholders, delivering impact in the Digital Economy challenge areas of Sustainable Society, Communities and Culture and New Economic Models. York is the perfect location for the DC Hub, with a fast-growing Digital Creativity industry (which grew 18.4% from 2011 to 2012), and 4800 creative digital companies within a 40-mile radius of the city. The DC Hub will be housed in the Ron Cooke Hub, alongside the IGGI centre for doctoral training, world-class researchers, and numerous small hi-tech companies. The DC Hub brings: - A wealth of research outcomes from Digital Economy projects funded by £90m of grants, £40m of which was managed directly by the investigators named in the proposal. The majority of these projects are interdisciplinary collaborations which involved co-creation of research questions and approaches with creative industry partners, and all of them produced results which are ripe for translational impact. - Substantial cash and in-kind support amounting to pledges of £9m from 80 partner organisations. These include key organisations in the Digital Economy, such as the KTN, Creative England and the BBC, major companies such as BT, Sony and IBM, and a large number of SMEs working in games and interactive media. The host Universities have also pledged £3.3m in matched funding, with the University of York agreeing to hire four "transitional" research fellows on permanent contracts from the outset leading to academic positions as a Professor, a Reader and two Lecturers. - Strong overlap with current projects run by the investigators which have complementary goals. These include the NEMOG project to study new economic models and opportunities for games, the Intelligent Games and Game Intelligence (IGGI) centre for doctoral training, with 55+ PhDs, and the Falmouth ERA Chair project, which will contribute an extra 5 five-year research fellowships to the DC Hub, leveraging £2m of EC funding for translational research in digital games technologies. - A diverse and highly active base of 16 investigators and 4 named PDRAs across four universities, who have much experience of working together on funded research projects delivering high-impact results. The links between these investigators are many and varied, and interdisciplinarity is ensured by a group of investigators working across Computer Science, Theatre Film and TV, Electronics, Art, Audio Production, Sociology, Education, Psychology, and Business. - Huge potential for step-change impact in the creative industries, with particular emphasis on video game technologies, interactive media, and the convergence of games and media for science and society. Projects in these areas will be supported by and feed into basic research in underpinning themes of data analytics, business models, human-computer interaction and social science. The projects will range over impact themes comprising impact projects which will be specified throughout the life of the Hub in close collaboration with our industry partners, who will help shape the research, thus increasing the potential for major impact. - A management team, with substantial experience of working together on large projects for research and impact in collaboration with the digital creative industries.
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