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PROEMASA Las Chapas

Country: Spain

PROEMASA Las Chapas

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2019-1-EL01-KA201-062918
    Funder Contribution: 290,263 EUR

    "The latest OECD Programme for International Student Assessment (PISA) data show that one in five pupils in the EU has insufficient proficiency in reading, mathematics and science. Between 2012 and 2015, the trend in underachievement for the EU as a whole has worsened. In the countries involved in the OECD Survey of Adult Skills (PIAAC) 2012, between 5% and 28% of adults are proficient at only the lowest levels in literacy and 8% to 32% are proficient at only the lowest levels in numeracy. According to the European Commission's contribution to the Leaders' meeting in Gothenburg(17/11/2017), the share of pupils with low achievements in mathematics has been stagnating for years at around 20%. These young people will encounter serious problems on the labour market. IDEA project through experiential action aims to address underachievement in the basic skills of maths. It aims at working effectively in relation to the subject of mathematics (covering maths material of the first 3 grades of the primary school including addition, subtraction, fractions, measuring length in millimeters and centimeters, decimal numbers, patterns, multiplication, division, geometrical shapes, etc) focusing on the ""multiplication table"" because of the complexity and the succession of manoeuvres needed for its application. IDEA project through experiential action will be fostering critical thinking skills by addressing cultural context in teaching science. IDEA comes to help teachers help students overcome their fear of maths. IDEA's 3D cultural games, will make pupils work effectively fulfilling missions, including confidence-building mini-games that look challenging but enable all students to do well. Experiential Teaching methodologies and learning by doing will be utilized to develop teachers’ relevant professional skills and boost pupils’ confidence and self-efficacy in maths, but also social, civic, linguistic and intercultural competencies.The project will be based on cartoon 3D environments representing selected cultural routes, one in each participating country. In these environments, with the help of mini-games, tasks and missions, the students will be able to interact with the 3D objects and get points, rewards and badges. The innovation of the 3D environments is that those will be available on web browsers (WebGL) and tablets, and that the content will be dynamically updated by the teachers through their web browser or tablet. Teachers will be able to select the mini-games they want, customize and translate the content, add narration, select the rewards and set up a personalized training path for each trainee.""IDEA PLATFORM"" will be built using state of the art technologies and will be available in WebGL format that can run on any browser without the need for plugins. The platform will be free for all schools and parents to use. The platform will be open and more training material (math or other) would be possible to be added and used for training purposes. Free Apps with training scenarios will be offered through Google Play for Android. The consortium is composed from 10 partners from 4 European Countries (Greece, Cyprus, Ireland, Spain) collecting all the required expertise in the design and development of interdisciplinary tools and learning by doing methodologies for maths training, covering maths material of the first 3 grades of the primary school. The duration of the project is 24 months. As far for the implementation plan of IDEA this is structured around the main goal of the project that is to deliver the foreseentraining tools and evaluate it against real needs of students. Thus, the first activity foresees the drafting of the pedagogicalframework of the IDEA platform. The activities that follow deal with the scenarios development (exercises covering the basic skills of the maths course of the first 3 grades of the primary school). From the proposed cultural scenarios the needs for 3D models, animations and graphics will be determined. Next these assets will be developed and together with the required mechanisms and game mechanics to support maths skills development will be integrated in the IDEA Educational 3D Game platform. In parallel, 2 teachers from each school will follow the short term joint staff training event from Galway University in Game Based Learning, Digital Storytelling and the use of Tablets in Primary Education. Real application and evaluation of the platform will then take place with the participation of the schools for an entire school year. During this period multiplier events will be taking place in order to disseminate the project's outputs. The training contents that are going to be produced as a result of IDEA project will be offered as Open Educational Resources (OERs) under a Creative Commons Public License (CCPL)."

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  • Funder: European Commission Project Code: 2018-1-EL01-KA201-047972
    Funder Contribution: 250,887 EUR

    EnvStories project is based on the thesis that every instructive activity aims at a better communication of human beings with their environment. Τhe experiential action, achieving successive goals, constructivism and interaction with the artificial and natural environment are teaching approaches essential to the evolution of the education process. ENVSTORIES will bring together “young changemakers” from four countries to brainstorm ideas for solutions to local, national and international environmental problems. The project aims at strengthen teachers' profile to effectively coach pupils in working effectively in relation to the subjects: -Health & Environmental Effects on Society -Natural Environment -Geophysical Hazards -Natural Resource Depletion -Waste disposal and recycling Through this material pupils will aquire practical, logistical and personal skills to lead environmental actions and spread the word about the need to live more sustainable lifestyles. The project offer comprehensive training material for the above subjects, a teachers guide with the pedagogical approach and an online collaboration platform to be used by the pupils for the co-creation of interactive stories (in the form of e-books), spreading to their social environment tηe need for more sustainable lifestyles. Teachers, acting as coaches, assist pupils to develop the EnvStories triggered stories by the offered training material. Pupils had to work collaboratively using the platform in order to produce 24 stories that communicate complex concepts to others structuring information and data in meaningful and useful ways (storytelling). During the project, the pedagogical framework behind EnvStories platform was developed related to the project goals. Teachers and environmental experts gave the initial triger to groups of pupils to create their own environmental stories by tailoring their messages for the intended audiences (Other pupils and Parents). A five day long, blended mobility (training school) of 30 school learners (age 10-12) and 10 accompaning teachers form Greece, Cyprus, Italy, Spain and Turkey took place in Athens and visited NKUA to learn about geology and environment, from actual hands-on experiences and work on their first e-book stories on the EnvStoreis platform. The students with their teachers will used the platform during a half school year to learn and to create stories. Unfortunately, duo to COVID19 outbreak, schools weren't able to visit many cultural heritage sites (natural history museums, geological parks) and gather material (photos, videos) for their stories. However, during the training school in Athens, they had the oportunity to experience many outdoor activities along with cultural and environmental importance places. Feedback from tutors and pupils was gathered and applied to the methodology and tools. The final platform with the training material, the pupils' stories in the form of interactive e-books and a teacher's guide is now publised and available for open for all use. EnvStories focuses on raising awareness, knowledge and experience to the teachers, pupils and the wider community on sustainable development, which is achieved through the actions of environmental education. Consequently, our project objectives are: • Increase educators competences on advanced teaching methodologies (Experiential Teaching, Storytelling, Deep Learning ) and ICTs. • Provide educators and pupils with the necessary training material and digital tools to collaboratively create attractive stories tackling more complex tasks together than they could manage individually. • Develop a digital platform and interactive teacher guide to be used by all project partners and also other schools as a best practice. • Encourage and strengthen inter-cultural understanding and communication by school collaboration and pupils exchange. The duration of the project is 27 months and the activities planned are: A1: Project Management A2: Pedagogical framework and training material A3: Development of the ENVSTORIES Platform A4: Pilot implementation A5: Evaluation and Exploitation A6: Dissemination Expected Intellectual Outputs include: 01: Pedagogical framework 02: Environmental teachers handbook 03: EnvStories Platform 04: EnvStories stories 05: Course materials certification. 06: Professionals guide on the use of EnvStories methodologies and tools In parallel we implemented 2 conferences, 5 webinars, and 1 fullday teleconference for the dissemination of the project methodolies and results. The countries that constitute the consortium are Greece, Cyprus, Italy, Spain and Turkey. The consortium has been formulated to be able to handle all risks involved in the project and consists of 4 schools, 2 organizations in close connection with schools and teachers, a University relevant to environmental training, a certification company and and an IT partner.

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  • Funder: European Commission Project Code: 2017-1-IT02-KA201-036749
    Funder Contribution: 328,535 EUR

    CAnVASS + is a project that was developed by 9 organizations from Italy, Greece, Spain, Romania. The objectives pursued by the project were:- Ensure that teachers and trainers received high quality disciplinary, pedagogical and practical training in the field of digital education;- The creation of inclusive and customizable digital tools to strengthen the teachers’ profile;- The development of open and high quality digital educational resources.The CAnVASS + partnership has achieved these objectives thanks to the mobilization of a transnational network that has collaborated in the development of the products, sharing skills and promoting the exchange of good practices and information on how to innovate traditional teaching methods.Benefiting from the constant involvement of teachers, trainers, teaching experts and students in the various stages of development and piloting of project outputs, CAnVASS + has developed the following three intellectual outputs:- A Transnational Research on Good Practices in the Integration of Digital Technologies into Traditional Didactics (IO1): The CAnVASS + Research Report analyzed, elaborated and disseminated the contents of 35 good practices in the digitilization of school activities, selected by the partners on a sample of 77 practices initially identified. The information collected through the video-interviews shot by the consortium formed the backbone of the CAnVASS + training course, providing the guidelines for the design of the contents of the MOOC. The video-interviews were then posted on the Youtube channel and included on the project website, to provide an incentive to teachers interested in innovating school practices;- The CAnVASS + video editor (IO2) is an Open Educational Resource freely accessible by teachers and / or trainers to create multimedia training packages for their students. Developed by the partner Best Cybernetics on the basis of the stimuli provided by the consortium organizations and tested in two different sessions (Alpha and Beta Testing), the CAnVASS + Resource presents a series of interactive scenarios, in which avatar files, videos, texts, images, in-depth boxes can be inserted. Thanks to file compression, the contents created can then be exported and transformed into video files that can be shared via storage platforms and social networks.- The CAnVASS MOOC (IO3) is a free 4-hour Online Training Course for teachers and trainers interested in acquiring basic information on how to innovate their school teaching, using digital technologies to: manage the class; promote inclusion; enhance the inclusion of students with learning difficulties; encourage the development of skills useful for creating a bridge between school and the world of work. The course was created with the coordinated contribution of the partnership and entirely developed through the use of the CAnVASS + Open Educational Resource (IO2).The CAnVASS+ project has also worked to encourage the construction of the CAnvASS+ network, a transnational network of trainers, teachers from primary, secondary and upper secondary schools which can be quantified as follows: - 77 teachers and schools involved in the phase of research on good practices for the application of digital technologies within the classroom; among these, 35 good practices were selected (against the 32 foreseen by the project), and the teachers responsible for their implementation were interviewed to gather information on a series of relevant aspects for the production of the Research Report (IO1); the interviews collected were uploaded on Youtube and on the project website, together with contact details of a reference person, to facilitate the creation of the CAnVASS + project network.- 32 teachers involved in the two training activities of the project (the first held in presence in Marbella; the second held on a virtual platform, due to the COVID-19 restrictions): the activities consisted in the revision of the whole CAnVASS + Kit and allowed to share information relating to the state of the art as regards innovative teaching in the consortium countries. The participating teachers were the first CAnVASS Ambassadors- 160 additional CAnVASS + ambassadors (40 for each partner country) involved by the 32 teachers who took part in the training activity, joining the network for the dissemination and exploitation of project outputs.- 45 primary and secondary schools from the four project countries signed the CAnVASS + Network Agreement, which is an agreement aimed at encouraging the exploitation of project outputs within training institutions of various levels and specializations.- 18 institutes where the consortium's outputs were presented.- 296 people involved in the 9 Multiplier Events held in all partner countries during the project lifetime: 4 of them were held in the first half of the project; 4 in the second half; a final conference at the end of the project.- About 2000 stakeholders (schools, public authorities, vocational education and training bodies, teachers’ trade unions’ representatives, research centers, students’ representatives, etc.) involved at consortium level in the dissemination of Web content and reached with the seven project newsletters.

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