Powered by OpenAIRE graph
Found an issue? Give us feedback

TRADIGENIA SL

Country: Spain
11 Projects, page 1 of 3
  • Funder: European Commission Project Code: 2015-1-NL01-KA204-008924
    Funder Contribution: 281,431 EUR

    “WorKit: Job Language Kit for Migrants” aimed at facilitating the access of adult migrants to the labour market of the host country through equipping them with a set of language and communication skills necessary for finding a job and providing them with information about local labour market opportunities in 5 EU countries (The Netherlands, Italy, Spain, Bulgaria and the UK). WorKit addressed EU policies on migrant integration and adult language education through the application of innovative context-related and learner-centred tools providing language information linked to the migrants’ immediate needs for employment. The main project products provide language information on work and employment, addressing specific areas in the process of seeking, finding and keeping a job. Thus WorKit allows migrants to quickly achieve progress in adaptation and language learning, directly help them to find their place on the labour market and match requirements and needs of employers. The WorKit objectives were focused on:- Improving language competences of adult migrants for the purposes of labour market orientation and participation- Developing attractive products for non-formal language learning and thus improving the capacities of organisations working for the integration and language training of adult migrants- Facilitating the access and inclusion of adult migrants into the labour market by providing them with employment-specific information for local labour market regulations in 5 EU countries with urgent migrant integration needsThese objectives were achieved through the development of the Job Language Kit for Migrants and its on- and offline learning applications – a high-quality, attractive language tool with educational and informative character developed as a multimedia product creating and improving language and communication skills on employment matters through language learning approaches in diverse forms. The Job Language Kit includes three elements (Textbook, Phrase Fan and Route Map) providing employment-related language information divided into different topics and necessary information on work and employment issues in each partner country. The Kit was produced as a paper-based product in 1,000 copies in the 5 partner languages (NL, IT, ES, BG, EN) and spread among numerous migrant organisations and language and VET providers working with adult migrants. The Kit is supported by an Online Interactive Tool and a Mobile App which are based on the content of the Kit and offer instant, on-the-go support to migrants in their job seeking through animation, audio and video materials. The WorKit outcomes address, on one hand, adult migrants, but on the other, also (volunteer) educators providing language training to migrants. They were offered new attractive methodologies and products, encouraged to multiply their effects at local level and apply them in a language teaching environment in order to improve the quality, attractiveness and accessibility for migrants. The Job Language Kit and its on- and offline applications were piloted within 7 demonstrational workshops training 91 (volunteer) educators to use them with learners. The training workshops created a substantial multiplication effect and numerous follow-up events demonstrating the Kit were organised both by the workshop participants and by the project partners upon request from organisations. The Job Language Kit was provided to more than 100 migrant organisations and language providers which are currently using it within numerous language courses for migrants. In addition, 10 events for exploitation and sustainability of the project results were organised involving over 280 relevant stakeholders. The WorKit project was widely disseminated within over 120 dissemination events reaching more than 8,000 people; thousands more were reached through social media (Facebook, LinkedIn) and online dissemination. All materials developed under the WorKit project are available on the project website (www.workit-project.eu), which already has registered nearly 5,000 unique visitors and 450,000 hits.

    more_vert
  • Funder: European Commission Project Code: 2020-1-SE01-KA204-077908
    Funder Contribution: 197,104 EUR

    As modern societies and economies are changing due to, amongst others, globalisation and technological progress, they rely heavily on highly educated and competent people. Key competences for personal development, employability, active citizenship and social inclusion for growth, employment and participation in society is a crucial theme of the European Education Area. Rural areas as an opportunity for the development of basic skills and key competences is a constituent part of European agenda for the implementation of the Education and Training 2020 strategic framework in the field of adult education. Its contents refer to several priority fields of the renewed EU Agenda for Adult Learning with special emphasis on providing opportunities for adults to develop all forms of basic skills and key competences, intensifying intergenerational cooperation and partnerships at local level, in this particular case in a rural area.The Legends project seeks to develop and implement a methodology for obtaining key compences by exploring intagible heritage - traditional myths and legends in Europe. It addresses adults in rural and remote areas to involve learners with geographical, economic and cultural barriers for learning. The project offers a completely innovative methods and contents by bridging traditional myths and legends with adults’ key competence development. There is striking interest in the myths and legends today thans to their influences in the contemporary culture. E.g. references to Norse mythology became common in science fiction and fantasy literature, role-playing games, and eventually other cultural products such as Japanese manga and the Marvel universe. Over the last 12 or so years, bestselling children’s and young adult authors Joanne Harris and Francesca Simon have written novels with Norse mythic themes. Even Game of Thrones’ icy world beyond the Wall, with its Three-Eyed Raven and White Walkers, riffs on Odin and the frost-giants.In the Legends project the cultural and European heritage linked to myths and legends will take shape in learning material and will continue to express their values through the process of contextualization of the messages inherent in each reading with the specific learning themes with which each legend will have a particular harmony. There are four main archetypes or models of simple story form, that will be refered within the project methodology to key competences:•Heroes and legends – stories about heroic actions. These stories are the heart of mythology through which important cultural values and practices are passed on. Concerned key competence: Active citizenship •Making discoveries – stories of the process that led to an important discovery. These stories guide others toward making their own discoveries or inventing new or better ways of doing things. Concerned key competence: Entrepreneurship•Personal change – tales about self-discovery and personal revelations. These stories are particularly helpful when teaching about how our actions have an impact on others. Concerned key competence: Interpersonal skills, and the ability to adopt new competences•Lessons learned – stories that describe failures and successes, allowing others to avoid mistakes or reach a successful outcome. Concerned key competence: Cultural awareness and expressionThe overall aim of the project is to develop adult learners’ relevant 21st century skills (active citizenship, entrepreneurship, interpersonal skills, and the ability to adopt new competences, cultural awareness and expression, digital and technology-based competences) and foster the learners’ knowledge of the rich European cultural heritage and its values by applying innovative learning approaches and materials consequently improving people’s education level and bringing them closer to cultural heritage, history and the common values of Europe, enhancing their overall development and employability.Legends specific objectives focus on:•Exploring European cultural heritage, such as myths and legends, and their contextualization as cultural and behavioral models to support the learning process and key competence development•Designing and testing a training program for key competence development•Developing “Legend of today” - a story-based digital interactive educational product based on gamification approach with materials and tools to gain core competences and life skills, and to develop learners digital and technology-based competences.Legends project builds its methodology on experiences of 5 partner organisations in adult education and training, and creativity and digitalization of education, and will produce and disseminate at EU level intellectual outputs that will significantly contribute to the innovation of the adult sector in partner countries and beyond.

    more_vert
  • Funder: European Commission Project Code: 2016-1-UK01-KA204-024267
    Funder Contribution: 162,630 EUR

    Skill IT is a transnational European adult education innovative strategic partnership which aims to develop, design and implement inclusiveness strategies for enhancing basic skills, in particular digital skills for specific adult groups -– adults with low level or no qualifications, those in low skilled occupations, unemployed, migrants and economically inactive, older people and least skilled. Skill IT will:a) address the issues of low levels of digital literacy and competency amongst adults who are disadvantaged and at risk of exclusionb) address stagnating participation in adult learning in EU countries through inclusive strategiesc) strengthen the partnership between local and regional organisations in partner countries working with the target groups of adult learners; d) increase digital competence and literacy amongst the hardest to reach groups in 7 partner countries using an innovative transnational approach involving local and regional adult education organisations, teachers, trainers and the adult learners themselves;e) improve and extend access to learning opportunities in accordance with Europe 2020, ET 2020 and Erasmus+ goals. Skill IT transnationality allows adult learners from different target groups and staff from partner countries to cooperate innovatively in order to design and develop an innovative ICT Education Model which will be tested within the 7 partner countries: Northern Ireland; Turkey; Czech Republic; Italy; Greece; Spain; Croatia.Partners will be involved in identification of the needs of their target groups-adults with low level or no qualifications, those in low skilled occupations, unemployed and economically inactive, migrants/refugees, older people and least skilled in terms of digital skills. ICT modules will be developed is response to these needs. Implementation and delivery of the ICT modules will involve the use of peer mentoring and partners will be involved in the identification of peer mentors within their target groups to complete a peer mentoring training course. All partners will be involved in the implementation of the ICT education model. Skill IT will be produced in an online tool box for future use by teachers, trainers, organisations and adult learners.The overall results of the project are:- Development and implementation of effective strategies to meet the digital needs of disadvantaged adults- Enhanced adults learners' ICT literacy and competencies- Promotion and cooperation between adult educators to increase disadvantaged adults participation in lifelong learning- Enhancement of transnational cooperation and networking between partner organisationsThe Skill ITproducts are:1) A Digital Needs Analysis Report of adults form the target groups within partner countries - 2) A ICT Competency profile in a table detailing the expected knowledge, skills, competencies and learning outcomes of the ICT educational model.3)Peer Mentoring Training Course for adults based on the competence profile including curriculum, course design and implementation 4) Production of ICT educational model - curriculum, course design and implementation.5)Skill IT Toolbox with guidelines, methods, training modules to enhance disadvantaged adults digital literacy and competency6) Promotion of exchange of experiences, further adapations of the innovation and transnational networking by integrating the local stakeholders of each partner in the project7) Skill IT website with all productsThe Skill It project will enhance the digital skills of adults who do not traditionall engage in ICT Training through lack of skills, fear or ability and are at risk of exclusion. Skill IT will create new inclusive opportunities for increased participation in lifelong learning activities. Skill IT will reconnect groups at the risk of exclusion to learning, to the labour market, to public services encouraging them to become more active citizens within their countries.

    more_vert
  • Funder: European Commission Project Code: 2019-1-SE01-KA204-060527
    Funder Contribution: 258,416 EUR

    Well-being in our society can no longer be based on overconsumption of natural resources. To maintain viable businesses, we need new solutions to ensure that materials and their value circulate in our society for as long as possible and loss and waste are kept to a minimum. The 2017 EU Consensus on Development identifies circular economy (CE) as priority area that contributes to the transformation to sustainable and resilient societies in the EU. With Agenda 2030 EU member states commit to using natural resources more efficiently and implementing sustainable production methods and ways of consumption. The EU CE Package (2018) sets ambitious goals for 2030 which involve systemic change on all levels of the society creating the urgent need for circular entrepreneurial mindset of all its actors including those underrepresented among business founders - low skilled, low qualified young adults - who need to be enabled to use their creative and innovative potentials.Micro, family firms are the driving force for empowerment of young adults - active or future entrepreneurs. To apply CE to micro firms, start-ups, active or future entrepreneurs need new skills for circular thinking. To implement CE micro enterprises often need new business models. Main changes include different products or services, different (relationships with) customers, different production processes and revenue models. Managing these changes requires entrepreneurs to understand: the logic by which a circular enterprise creates and delivers shared or multiple value to customers (Porter & Kramer, 2011); what does this new way of thinking mean for the business community; how can profitable business models be combined with social and environmental responsibility; how can they design products right from the beginning, and do things better, instead of just less bad. The skills to understand the circular business model are essential for low-skilled/low-qualified people for whom creating and running viable (circular) business is significantly more challenging than for others. They have difficulties accessing affordable high quality entrepreneurial trainings and lack education tailored to their specific needs in the field of CE. LiveCircularCanvas addresses the above challenges and contributes to achievement of EU priorities by developing key entrepreneurial skills of low-skilled, low-qualified, unemployed young adults (active or future entrepreneurs) in order to be able to design circular products and services and to create and run their businesses while getting more value out of less.Its objectives focus on: • Exploring circular business models through digital success stories of circular enterprises in EU, and using them as highly innovative training tools• Designing and testing a new training program for key entrepreneurial skills for circular thinking• Developing practical, interactive, highly educational training methods, materials and tools to gain core skills for circular entrepreneurial techniques• Developing and maintaining high quality OER providing open and innovative learning environment for the target groupThe core target groups are:1. Low-skilled, low-qualified, unemployed young adults (active or future entrepreneurs, start-ups) 2. Adult education providers Intellectual outputs:1. 'Circular Doing and Thinking’ - Real-life Stories2. Circular Business Models of Entrepreneurial Practices (CBMCs)3. ‘Circular Thinking Goes Digital’ - Digital Stories of Successful Entrepreneurs4. Curriculum for 'Circular Thinking in Action' Training Program5. LiveCircularCanvas Digital Educational Product6. LiveCircularCanvas Digital Learning HubThe consortium consist of 6 partners from SE, RO, NL, ES, DK, CZ highly motivated in designing, testing and sustaining the project outputs, with complementary expertise and highly experienced in the project topics. The project will also engage, share knowledge and experience with other 34 institutions as ‘organisations of interest’, to be involved during implementation and dissemination events.A total of 75 young adults will benefit the pilot workshops using the LiveCircularCanvas educational tools; 28 experts/trainers from partner countries will be directly involved in the validation process of various outcomes; 10 adult trainers will take part in the short-term transnational staff training testing and validating the LiveCircularCanvas curriculum. The LiveCircularCanvas outcomes and results will directly reach at least 600 persons (targeted adults and experts/adult trainers, stakeholders) via project activities, multiplier events, creating a very strong base for long term exploitation. We are strongly convinced that the LiveCircularCanvas educational product and tools will be core part of the training offer of organisations involved in the project. The Digital Learning Hub will be sustained for a min of 5 years and be largely promoted among adult education communities and beyond.

    more_vert
  • Funder: European Commission Project Code: 2017-1-UK01-KA204-036602
    Funder Contribution: 206,377 EUR

    The project “Digital Skills for People Living in the 3rd Age - Effective Digital Access to Public Services” aims at training elderly people on developing specific digital skills needed to access public services online, and thus to better adapt to digital-oriented changing world and to feel confident using online tools to manage and improve their health and life quality.According to Eurostat, by 2060 one in three Europeans will be over 65 years old. On those basis, the need to invest in lifelong learning and digital education is a top priority for European societies. Although we live in an increasingly online world, a significant part of the population remains digitally excluded. 53% of the older population in the EU has never used the Internet (Eurostat) and many more are missing out on the opportunities the digital world offers. Internet helps us making our lives easier: people communicate and purchase throughout the web; services are increasingly designed as digital by default and soon medical care will be delivered over the web. More than ever before, services, including public services and business transactions, are moving online. The need for public services is particularly strong amongst the older population but only 23% access them online (Eurostat). There is a need everyone to be able to use these digital services so they can reap the financial, health and social benefits they offer.For those lacking basic digital capability, the reasons for this exclusion are often complex. The Policy paper of UK Government “Digital skills and inclusion”, published on 1 March 2017 defines the key barriers affecting individuals: • access: the ability to connect to the internet and go online • skills: the ability to use the internet and online services • confidence: a fear of crime, lack of trust or not knowing where to start online • motivation: understanding why using the internet is relevant and helpfulThe project provides tailored solution for overcoming the barriers by: • giving elder people the digital skills that they need; • applying confidence building approach by developing virtual assistance based on older people’s real life scenarios; • using interactivity as part of the learning process in meaningful ways to provide opportunities to “learn through doing” and in doing so promote understanding and motivation • providing skills to access public services online, which for elders means to keep up-to-date personal competences and transversal skills, leading to a significant step towards active ageing.The project activities include:- Identifying the relevant to the target group public services provided digitally - governmental, regional, municipal, and within a community, and developing their “road maps”- Research to identify the specific themes of digital literacy, obstacles to efficiently access and use public services - Delivery of training program for improving basic digital skills and developing specific skills for digital access to public services- Development of Virtual assistance tool for digital inclusion- Development of e-learning and e-assistance platform - Pilot testing and validation of the training prgram and platform- Delivery of policy recommendations for improving active ageing and digital literacy of elders- Organisation of Triggering Word of mouth events to present the results of the project and favour exploitation at local, national and European level. The main project results (both during the project lifetime and after its end) are the following:- Improved ability of people living in the 3rd age of effective digital access to public services;- Increased digital literacy of elders;- A step forward active ageing: by obtaining digital skills senior citizens can feel a better accomplishment and personal satisfaction into their lives leading to a more active and healthier 3rd age;- Mapped public services provided digitally in 5 European countries; - Developed and tested training program and e-learning and e-assistance tools tailored to provide the specific skills and support needed to digitally access the public services- Effective methodology for high-quality work with elder people in 5 European countries and beyond by applying confidence-building approach and using interactivity;- Knowledge and experience gained by partner organisations in the field of transnational cooperation, project management, innovative practices to inclusion of elder people; - Exchange of good practices and lessons learned on active ageing and social inclusion within and across nations.Digital Access outcomes will be designed and available as free on line resources so that, in practical terms, they are open for use at any level - local, regional, national, European and international, which is prerequisite for sustainability.

    more_vert
  • chevron_left
  • 1
  • 2
  • 3
  • chevron_right

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

Content report
No reports available
Funder report
No option selected
arrow_drop_down

Do you wish to download a CSV file? Note that this process may take a while.

There was an error in csv downloading. Please try again later.