
Profesionalna gimnaziya po kompyutarno programirane i inovatsii /Vocational School of Computer programming and Innovation
Profesionalna gimnaziya po kompyutarno programirane i inovatsii /Vocational School of Computer programming and Innovation
2 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Stredna Priemyselna Skola Samuela Mikoviniho, 6th Lyceum of Kalamata, Profesionalna gimnaziya po kompyutarno programirane i inovatsii /Vocational School of Computer programming and Innovation, Liceul Silvic Gurghiu, I Liceum Ogolnoksztalcace im.Organizacji Narodow Zjednoczonych w BilgorajuStredna Priemyselna Skola Samuela Mikoviniho,6th Lyceum of Kalamata,Profesionalna gimnaziya po kompyutarno programirane i inovatsii /Vocational School of Computer programming and Innovation,Liceul Silvic Gurghiu,I Liceum Ogolnoksztalcace im.Organizacji Narodow Zjednoczonych w BilgorajuFunder: European Commission Project Code: 2020-1-BG01-KA229-079066Funder Contribution: 133,920 EUR"By 2030, 60 per cent of the world population will live in mega-cities. Using data and electronic sensors is often referred to as building “smart cities,” which are the subject of a major global push to improve how cities function. Smart cities promise real-time monitoring, analysis, and improvement of city decision-making. It’s real urban communities responding in real-time to changing weather, times of the day, citizen demands. Technology has the power to help people get integrated, be more responsive, and improve their lives. What we need is to contribute to the attractively green and friendly environment in the cities. We acknowledge that students of today are the adults of tomorrow most likely to experience the effects of climate change. Our project ""Future Cities' - Smart and Sustainable Solutions."" wants to be a part of the solution by combining and enhancing our students' knowledge about nature and technologies to produce intelligent ecological solutions and support the local authorities and businesses with environmental methodology. The project includes four stages: Project Year 1 theme is exploring the Internet opportunities, researching, analysing and summarising ecological issues and finding out information for cities that have found the best environmental solutions and have turned them into smart cities. This stage includes exploring the local city environment and the abiotic, biotic and anthropogenic factors of the urban area, exploring the environment, analysing and determining the ecological problems of primary importance. Project Year 2 theme is sustainability in practice - implementing measures and methods and finally give a set of smart and sustainable solutions to enhance and perfect the urban environment.Our students will use the Cisco networking academy-""The Internet of things""(IoT). Before doing this, teachers and students participating in the project will take online courses on how to use IoT. It's mandatory to learn how to make optimal presentations of various patterns. Our project aspires to research the urban environment and find out what are the ecological problems to solve. By visiting multiple environmental institutions, students will collect data about environmental issues and understand what kind of activities are needed to address the existing problems.And what is more, they will collect and summarise information from the Internet about what kind of solutions exist in the urban areas so far. Students will learn how to collect data, research, analyse it and summarise the most critical issues. Using the ""Pecha Kucha'' pattern, students will create a set of research-based smart and sustainable solutions to improve the urban environment in both the project participant countries and in other countries.Through this project, our students will work in groups from different schools and countries and discuss various problems, look for solutions and design a set of sustainable smart future cities' solutions using the proper web tools. The aim is to make it attractively green and friendly to the people. Each group will work for smart and sustainable transportation, environment, construction, waste, green infrastructure, renewable energy, clean water, air quality etc. while designing the set sustainable, intelligent future cities. The final product is to create a set of research-based smart solutions and a website that will follow all the work throughout the project in every school. Students and teachers will elaborate a Word press blog where they will publish for dissemination all the results of the project. There will be links to anyone's website on the blog. The smart and sustainable solutions created will remain for the years to come and will be made easily accessed, reviewed and enhanced. The board games may be used by biology, geography, and science teachers as teaching material and technique to increase the students' awareness about the importance of attracting and sustaining the environment in the urban areas. By researching and then creating these solutions, students' critical thinking, problem-solving abilities, social, language, digital, and research skills will become better. New skills will inevitably be acquired and trained during the four project stages. The students' decision-making skills and choice-making abilities are also on the list. It is vital to allow students to realise their role and experience their power in addressing social and environmental issues. Our collective aim should be the environment where modern technologies and rapid urban rhythm meet and coexist and make cities become greener and better places to live and prosper."
more_vert assignment_turned_in ProjectPartners:Institut Esteve Terradas i Illa, Profesionalna gimnaziya po kompyutarno programirane i inovatsii /Vocational School of Computer programming and Innovation, Pohjois-Karjalan koulutuskuntayhtymä, Riveria, Lycée Polyvalent de Sada, AGRUPAMENTO DE ESCOLAS DA MAIAInstitut Esteve Terradas i Illa,Profesionalna gimnaziya po kompyutarno programirane i inovatsii /Vocational School of Computer programming and Innovation,Pohjois-Karjalan koulutuskuntayhtymä, Riveria,Lycée Polyvalent de Sada,AGRUPAMENTO DE ESCOLAS DA MAIAFunder: European Commission Project Code: 2020-1-FR01-KA229-080348Funder Contribution: 160,112 EUR"""GO GREEN WITH SMART IT"" is a project where five secondary vocational schools have come together to find a new insight into teaching and learning while keeping in mind global environmental factors. The Project supports environmental and climate-change prevention actions taken on European level using innovative practices, methods and tools for teaching, training and learning, the reason why for this project we have adapted the SDGs. The participants will be ICT students and there will be a total of five Learning, Teaching and Training Activities during the 24 month project starting in September 2020.This Project aims at developing competences in various sustainability-relevant sectors, developing or learning about existing green sectorial skills strategies and methodologies. The future-oriented attitude and the change-driven mindset would better meet the needs of individuals who will be working in the industry and serving customers in the future. To achieve this, the participants will be given the opportunity to develop new skills, learn and share existing knowledge, experiment and test innovative solutions in forms of workshops and mini-projects. In this Project the main target group is the young students studying in professional fields. The future of the industry, humanity and the entire world is in the hands of our young learners. The choices they make tomorrow will be based on the knowledge and experience they are given today. The participants are skilled students in the fields of electrical, electronics, automation and ICT. Learning the profession is one thing, but the responsibility for sustainable application is another.By giving students the opportunity to put their knowledge and skills into application in an international context - in addition to the newly acquired knowledge and experience - we guarantee the students will strengthen their competences in their professional fields leading to success and better opportunities in life. Based on experience gathered from the previous Erasmus+ KA219 2017-1-FR01-KA219-037426 titled 3D ROBO CHALLENGE, the new partnership will organise six LLT Activities where each will focus on the teamwork development, communication and intercultural skills, while benefiting from the digital skills of the participants and putting them in practice. Every mixed team will work on mini-projects to build a system which develop technical skills with electronic boards in order to reach environmental objectives from the SDGs . The technical skills that students need to perform the mini-projects will be taught in each school before the meeting thanks to common online lessons created by IT teachers through the learning platform Moodle integrated in the Twinspace.Online meetings will then give the opportunity to the participants to communicate with each other before the face-to-face activities. All the mini-projects will develop skills written in the IT programme of each school, training students for their final exam. Teachers from the 5 countries will then be able to plan and organize activities throughout the project in this space. This Twinspace will also be the place where students can communicate and exchange in a secure space.Every school has the freedom to choose the group that will take part in the activities . It is agreed that the students would be aged 15 to 18 and would have some I. T skills. There are a few common criteria every school agrees to take into consideration while choosing participating students.In most vocational schools around Europe, many students with academic difficulties or with delicate family situations will find in the achievement of mini-projects an enhancement of their skills. It is then really important to give the opportunity to these students to take part in this project. As it will be probably one of the first mobility experience abroad, these students will be accompanied in the administrative actions to fill the forms. The students from each country can also prepare a « To Do List » which can develop, for example, the 10 top things to visit or try in their country, in their culture."
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